Example #1
0
        protected override System.Diagnostics.ProcessStartInfo launchEmulatorInternal(Game game)
        {
            List<string> args = new List<string>();
            args.Add(game.filePath);

            ProcessStartInfo info = new ProcessStartInfo();
            info.Arguments = string.Join(" ", args);
            info.CreateNoWindow = true;
            info.FileName = mExecutableFile.FullName;
            info.WindowStyle = ProcessWindowStyle.Maximized;
            info.WorkingDirectory = mRootDir.FullName;
            info.UseShellExecute = false;

            return info;
        }
Example #2
0
        protected override ProcessStartInfo launchEmulatorInternal(Game game)
        {
            List<string> args = new List<string>();

            args.Add(game.name);
            args.Add("-joy");
            args.Add("-paddle_device joystick");
            args.Add("-adstick_device joystick");
            args.Add("-pedal_device joystick");
            args.Add("-dial_device joystick");
            args.Add("-trackball_device joystick");
            args.Add("-lightgun_device joystick");
            args.Add("-positional_device joystick");

            ProcessStartInfo info = new ProcessStartInfo();
            info.Arguments = string.Join(" ", args.ToArray());
            info.CreateNoWindow = true;
            info.FileName = mExecutableFile.FullName;
            info.WindowStyle = ProcessWindowStyle.Hidden;
            info.WorkingDirectory = mRootDir.FullName;
            info.UseShellExecute = false;

            return info;
        }
Example #3
0
        protected override IEnumerable<Game> locateGames(System.IO.DirectoryInfo dir)
        {
            List<Game> games = new List<Game>();

            foreach (FileInfo file in dir.GetFiles("*.z64", SearchOption.AllDirectories).ToList())
            {
                Game game = new Game(this);
                game.name = file.Name.Remove(file.Name.Length - 4);
                game.filePath = file.FullName;

                games.Add(game);
            }

            return games;
        }
Example #4
0
        protected override IEnumerable<Game> locateGames(DirectoryInfo dir)
        {
            List<Game> games = new List<Game>();

            //search the top level directories to identify and single game rom
            foreach (DirectoryInfo romDir in dir.EnumerateDirectories("*", SearchOption.TopDirectoryOnly))
            {
                if (romDir.GetFiles().Length > 0)
                {
                    Game game = new Game(this);
                    game.name = romDir.Name;
                    game.filePath = romDir.FullName;
                    games.Add(game);
                }
            }

            //search for zip files
            foreach (FileInfo romZipFile in dir.EnumerateFiles("*.zip", SearchOption.TopDirectoryOnly))
            {
                Game game = new Game(this);
                game.name = romZipFile.Name.Remove(romZipFile.Name.IndexOf(".zip"));
                game.filePath = romZipFile.FullName;

                games.Add(game);
            }

            return games;
        }
Example #5
0
 protected abstract ProcessStartInfo launchEmulatorInternal(Game game);
Example #6
0
        public void launchEmulator(Game game)
        {
            if (!isRunning && mRootDir.Exists && mExecutableFile != null && mExecutableFile.Exists)
            {
                ProcessStartInfo info = launchEmulatorInternal(game);

                info.RedirectStandardOutput = true;
                info.RedirectStandardError = true;

                mProcess = Process.Start(info);
                mOutputReader.RunWorkerAsync();
                mProcess.Exited += new EventHandler(onProcessExited);

                Console.WriteLine("Starting " + displayName);

                if (launched != null)
                {
                    launched(this);
                }
            }
        }