//private Int32 _observedCreaturesCount = 0; /* public List<UInt32> ObservedCreatures * { * get * { * return this._observedCreatures; * } * }*/ // PROBLEM: make it so the update DOESN'T occur if a remove is followed by an add in the same tick. public void ObservedCreaturesAdd(Creature critter) { // don't add self to list. if (!critter.Equals(this._owner)) { if (critter.Team == _owner.Team) { _observedFriends.Add(critter); } else { _observedEnemies.Add(critter); _owner.Team.ObservedEnemyAdd(critter); } } }
//private Int32 _observedCreaturesCount = 0; /* public List<UInt32> ObservedCreatures { get { return this._observedCreatures; } }*/ // PROBLEM: make it so the update DOESN'T occur if a remove is followed by an add in the same tick. public void ObservedCreaturesAdd(Creature critter) { // don't add self to list. if (!critter.Equals(this._owner)) { if (critter.Team == _owner.Team) { _observedFriends.Add(critter); } else { _observedEnemies.Add(critter); _owner.Team.ObservedEnemyAdd(critter); } } }