public ContourPlotLegendViewModel(ColormapBrush colormap, double min, double max)
        {
            _MinVelocity = min;
            _MaxVelocity = max;
            _Colormap    = colormap;

            ScaleLabel = DEFAULT_SCALE_LABEL;

            // Update the legend
            Update();
        }
Example #2
0
        /// <summary>
        /// Create a scatter plot.
        /// </summary>
        public ScatterPlot3D()
        {
            _colormap = new ColormapBrush();
            _colormap.ColormapBrushType = ColormapBrush.ColormapBrushEnum.Jet;

            _isProcessingBuffer = false;
            _buffer             = new ConcurrentQueue <Point3D>();

            Points = new List <Point3D>();

            SphereSize = 1.0;
        }
Example #3
0
        /// <summary>
        /// Create a plot to represent the a bin's magnitude and direction.
        /// This plot will be made up of arrows pointing in the direction
        /// with its length and color representing its magnitude.  The arrows
        /// will be in a column representing the bin location.
        /// </summary>
        public BinPlot3D()
        {
            // Initialize values
            SelectedBin  = DEFAULT_SELECTED_BIN;
            _minVelocity = DEFAULT_MIN_VELOCITY;
            _maxVelocity = DEFAULT_MAX_VELOCITY;

            _colormap = new ColormapBrush();
            _colormap.ColormapBrushType = ColormapBrush.ColormapBrushEnum.Jet;

            _cylinderRadius = DEFAULT_CYLINDER_RADIUS;

            YAxis = true;

            _prevNumBins = 0;
        }
Example #4
0
        /// <summary>
        /// Convert the given enum value to a colormap brush.
        /// </summary>
        /// <param name="value">.</param>
        /// <param name="targetType">.</param>
        /// <param name="parameter">.</param>
        /// <param name="culture">.</param>
        /// <returns>Colormap brush with the correct brush type.</returns>
        public object Convert(object value, Type targetType, object parameter, CultureInfo culture)
        {
            ColormapBrush brush = new ColormapBrush();

            if (targetType != typeof(Brush))
            {
                return(null);
            }
            if (!(value is ColormapBrush.ColormapBrushEnum))
            {
                return(null);
            }
            Brush scb = ColormapBrush.GetBrush((ColormapBrush.ColormapBrushEnum)value);

            return(scb);
        }
        /// <summary>
        /// Initialize the values.
        /// </summary>
        private void InitializeValues()
        {
            // Set values
            SelectedProject = null;

            // Set previous BT good values
            _prevGoodBtEast  = DataSet.Ensemble.BAD_VELOCITY;
            _prevGoodBtNorth = DataSet.Ensemble.BAD_VELOCITY;
            _prevGoodBtVert  = DataSet.Ensemble.BAD_VELOCITY;

            // Initialize the value
            _numEnsembles = 0;
            MinVelocity   = DEFAULT_MIN_VELOCITY;
            MaxVelocity   = DEFAULT_MAX_VELOCITY;

            // Set the color map to use
            _colormap = new ColormapBrush();
            _colormap.ColormapBrushType = DEFAULT_COLORMAP;
        }
Example #6
0
        ///// <summary>
        ///// Bitmap to store the scale based off
        ///// the current options.
        ///// </summary>
        //private SimpleBitmap _scaleBitmap;
        ///// <summary>
        ///// Use this as the image source for the
        ///// view.  This will be the base of the
        ///// _scaleBitmap SimpleBitmap.
        ///// </summary>
        //public WriteableBitmap ScaleImage
        //{
        //    get
        //    {
        //        if (_scaleBitmap != null)
        //        {
        //            return _scaleBitmap.BaseBitmap;
        //        }
        //        else
        //        {
        //            // Create the legend
        //            CreateLegend();
        //            return _scaleBitmap.BaseBitmap;
        //        }
        //    }
        //}

        ///// <summary>
        ///// Used for scale to display the minimum velocity.
        ///// </summary>
        //public string MinVelocityScale
        //{
        //    get { return _minVelocity.ToString("0.00") + ScaleLabel; }
        //}

        ///// <summary>
        ///// Used for scale to display the velocity between center and minimum.
        ///// </summary>
        //public string HalfMinVelocityScale
        //{
        //    get { return (_minVelocity + ((_maxVelocity - _minVelocity) * 0.25)).ToString("0.00") + ScaleLabel; }
        //}

        ///// <summary>
        ///// Used for scale to display the center velocity.
        ///// </summary>
        //public string HalfVelocityScale
        //{
        //    get { return (_minVelocity + ((_maxVelocity - _minVelocity) * 0.50)).ToString("0.00") + ScaleLabel; }
        //}

        ///// <summary>
        ///// Used for scale to display the velocity between center and maximum.
        ///// </summary>
        //public string HalfMaxVelocityScale
        //{
        //    get { return (_minVelocity + ((_maxVelocity - _minVelocity) * 0.75)).ToString("0.00") + ScaleLabel; }
        //}

        ///// <summary>
        ///// Used for scale to display the velocity the maximum velocity.
        ///// </summary>
        //public string MaxVelocityScale
        //{
        //    get { return _maxVelocity.ToString("0.00") + ScaleLabel; }
        //}

        #endregion

        #endregion


        /// <summary>
        /// Initialize the values.
        /// </summary>
        public VelocityPlotSurface()
        {
            // Intialize values
            MaxEnsembles = DEFAULT_MAX_ENSEMBLES;
            _minBin      = 0;
            _maxBin      = -1;

            // Set the color brush
            _colormap = new ColormapBrush();
            _colormapBrushSelection     = DEFAULT_BRUSH;
            _surfaceBrush               = ColormapBrush.GetBrush(_colormapBrushSelection);
            _colormap.ColormapBrushType = _colormapBrushSelection;
            _emptyColor = DEFAULT_EMPTY_COLOR;

            ResetMinMaxVelocity();
            ScaleLabel = DEFAULT_SCALE_LABEL;

            // Create a list to hold the vectors
            _vectors = new List <DataSet.EnsembleVelocityVectors>();
        }
Example #7
0
        /// <summary>
        /// Initialize the values.
        /// </summary>
        public VelocityPlotSpectrum()
        {
            // Intialize values
            _maxEnsembles = 10;

            _vectors = new List <DataSet.EnsembleVelocityVectors>();

            _colormap = new ColormapBrush();
            _colormap.ColormapBrushType = ColormapBrush.ColormapBrushEnum.Winter;
            Distance = 1.0;
            //ShowIntensity = false;
            //ScaleHeightOnly = true;
            _minVelocity = -1;
            _maxVelocity = 2;
            _emptyColor  = DEFAULT_EMPTY_COLOR;

            //FrequencyColumns = _maxEnsembles;
            //TimeColumns = 16;

            Geometry   = GetDefaultGeometry();
            _ens       = 0;
            _isNewPlot = true;
        }
        /// <summary>
        /// Create a brush based off the value given.
        /// The value will be based against the min and max velocity value.
        /// This will check if the value given is good.  If it is not good, it will
        /// give a color for a bad value.
        /// </summary>
        /// <param name="colormap">Colormap to use to determine the color.</param>
        /// <param name="value">Value to convert to a color brush.</param>
        /// <param name="minVel">Minimum velocity.</param>
        /// <param name="maxVel">Maximum Velocity.</param>
        /// <param name="emptyColor">Color to use if the color is bad.</param>
        /// <returns>Color brush with the color based off the value, min and max velocity.</returns>
        public static SolidColorBrush GenerateColor(ColormapBrush colormap, double value, double minVel, double maxVel, SolidColorBrush emptyColor = null)
        {
            // Ensure the colormap was given
            if (colormap == null)
            {
                return(DEFAULT_EMPTY_COLOR);
            }

            // Bad Values get an empty color
            if (value == DataSet.Ensemble.BAD_VELOCITY)
            {
                // If the user did not give a empty color, use the default
                if (emptyColor == null)
                {
                    return(DEFAULT_EMPTY_COLOR);
                }
                else
                {
                    return(emptyColor);
                }
            }

            return(colormap.GetColormapColor(value, minVel, maxVel));
        }
        /// <summary>
        /// Create a plot to represent the a bin's magnitude and direction.
        /// This plot will be made up of arrows pointing in the direction
        /// with its length and color representing its magnitude.  The arrows
        /// will be in a column representing the bin location.
        /// </summary>
        public BinPlot3D()
        {
            // Initialize values
            SelectedBin = DEFAULT_SELECTED_BIN;
            _minVelocity = DEFAULT_MIN_VELOCITY;
            _maxVelocity = DEFAULT_MAX_VELOCITY;

            _colormap = new ColormapBrush();
            _colormap.ColormapBrushType = ColormapBrush.ColormapBrushEnum.Jet;

            _cylinderRadius = DEFAULT_CYLINDER_RADIUS;

            YAxis = true;

            _prevNumBins = 0;
        }
        /// <summary>
        /// Create a brush based off the value given.
        /// The value will be based against the min and max velocity value.
        /// This will check if the value given is good.  If it is not good, it will
        /// give a color for a bad value.  
        /// </summary>
        /// <param name="colormap">Colormap to use to determine the color.</param>
        /// <param name="value">Value to convert to a color brush.</param>
        /// <param name="minVel">Minimum velocity.</param>
        /// <param name="maxVel">Maximum Velocity.</param>
        /// <param name="emptyColor">Color to use if the color is bad.</param>
        /// <returns>Color brush with the color based off the value, min and max velocity.</returns>
        public static SolidColorBrush GenerateColor(ColormapBrush colormap, double value, double minVel, double maxVel, SolidColorBrush emptyColor = null)
        {
            // Ensure the colormap was given
            if (colormap == null)
            {
                return DEFAULT_EMPTY_COLOR;
            }

            // Bad Values get an empty color
            if (value == DataSet.Ensemble.BAD_VELOCITY)
            {
                // If the user did not give a empty color, use the default
                if (emptyColor == null)
                {
                    return DEFAULT_EMPTY_COLOR;
                }
                else
                {
                    return emptyColor;
                }
            }

            return colormap.GetColormapColor(value, minVel, maxVel);
        }
        /// <summary>
        /// Create the a brush based off the enum given and the minimum and maximum value.
        /// The brush will be created, then frozen and returned.
        /// Spectrum of the color is 0.0 to 1.0.
        /// 
        /// I added black to the begining of some some, ranging from 0.0-0.01 to 0.0 - 0.1 
        /// to display black for bad velocity with a velocity of 0.  
        /// </summary>
        /// <param name="brushEnum">Brush chosen.</param>
        /// <param name="alphaValue">The transparency of the display.</param>
        /// <returns>Brush for the given enum.</returns>
        public static Brush GetBrush(ColormapBrush.ColormapBrushEnum brushEnum, byte alphaValue = 255)
        {
            // Determine which brush is being selected
            // Then create the brush and return
            switch (brushEnum)
            {
                case ColormapBrush.ColormapBrushEnum.Spring:
                    LinearGradientBrush springBrush = new LinearGradientBrush();
                    springBrush.StartPoint = new Point(0, 0.5);                                                         // Creates a horizontal linear gradient instead of it looking diagonal
                    springBrush.EndPoint = new Point(1, 0.5);
                    springBrush.GradientStops.Add(new GradientStop(Colors.Black, 0.0));                                 // Add Black for bad Velocity (0 Velocity)
                    springBrush.GradientStops.Add(new GradientStop(Color.FromArgb(alphaValue, 255, 0, 255), 0.1));      // R = 255     G = 255*0 = 0        B = 255-G = 255
                    springBrush.GradientStops.Add(new GradientStop(Color.FromArgb(alphaValue, 255, 255, 0), 1.0));      // R = 255     G = 255*1 = 255      B = 255-G = 0
                    springBrush.Freeze();
                    return springBrush;

                case ColormapBrush.ColormapBrushEnum.Summer:
                    LinearGradientBrush summerBrush = new LinearGradientBrush();
                    summerBrush.StartPoint = new Point(0, 0.5);                                                         // Creates a horizontal linear gradient instead of it looking diagonal
                    summerBrush.EndPoint = new Point(1, 0.5);
                    summerBrush.GradientStops.Add(new GradientStop(Colors.Black, 0.0));                                 // Add Black for bad Velocity (0 Velocity)
                    summerBrush.GradientStops.Add(new GradientStop(Color.FromArgb(alphaValue, 0, 128, 102), 0.01));     // R = 255*0 = 0        G = 255 * 0.5 * (1 + 0) = 127.5     B = 255*0.4 = 102
                    summerBrush.GradientStops.Add(new GradientStop(Color.FromArgb(alphaValue, 255, 255, 102), 1.0));    // R = 255*1 = 255      G = 255 * 0.5 * (1 + 1) = 255       B = 255*0.4 = 102
                    summerBrush.Freeze();
                    return summerBrush;

                case ColormapBrush.ColormapBrushEnum.Autumn:
                    LinearGradientBrush autumnBrush = new LinearGradientBrush();
                    autumnBrush.StartPoint = new Point(0, 0.5);                                                         // Creates a horizontal linear gradient instead of it looking diagonal
                    autumnBrush.EndPoint = new Point(1, 0.5);
                    autumnBrush.GradientStops.Add(new GradientStop(Colors.Black, 0.0));                                 // Add Black for bad Velocity (0 Velocity)
                    autumnBrush.GradientStops.Add(new GradientStop(Color.FromArgb(alphaValue, 255, 0, 0), 0.1));        // R = 255     G = 255*0 = 0      B = 0
                    autumnBrush.GradientStops.Add(new GradientStop(Color.FromArgb(alphaValue, 255, 255, 0), 1.0));      // R = 255     G = 255*1 = 255    B = 0
                    autumnBrush.Freeze();
                    return autumnBrush;

                case ColormapBrush.ColormapBrushEnum.Winter:
                    LinearGradientBrush winterBrush = new LinearGradientBrush();
                    winterBrush.StartPoint = new Point(0, 0.5);                                                         // Creates a horizontal linear gradient instead of it looking diagonal
                    winterBrush.EndPoint = new Point(1, 0.5);
                    winterBrush.GradientStops.Add(new GradientStop(Colors.Black, 0.0));                                 // Add Black for bad Velocity (0 Velocity)
                    winterBrush.GradientStops.Add(new GradientStop(Color.FromArgb(alphaValue, 0, 0, 255), 0.01));       // R = 0        G = 255*0 = 0       B = 255 * (1.0 - (0.5 * 0)) = 255
                    winterBrush.GradientStops.Add(new GradientStop(Color.FromArgb(alphaValue, 0, 255, 128), 1.0));      // R = 0        G = 255*1 = 255     B = 255 * (1.0 - (0.5 * 1)) = 128
                    winterBrush.Freeze();
                    return winterBrush;

                case ColormapBrush.ColormapBrushEnum.Gray:
                    LinearGradientBrush grayBrush = new LinearGradientBrush();
                    grayBrush.GradientStops.Add(new GradientStop(Color.FromArgb(alphaValue, 0, 0, 0), 0.0));            // R = 255*0 = 0        G = 255*0 = 0       B = 255*0 = 0
                    grayBrush.GradientStops.Add(new GradientStop(Color.FromArgb(alphaValue, 255, 255, 255), 1.0));      // R = 255*1 = 255      G = 255*1 = 255     B = 255*1 = 255
                    grayBrush.Freeze();
                    return grayBrush;

                case ColormapBrush.ColormapBrushEnum.Hot:
                    LinearGradientBrush hotBrush = new LinearGradientBrush();
                    hotBrush.StartPoint = new Point(0, 0.5);                                                            // Creates a horizontal linear gradient instead of it looking diagonal
                    hotBrush.EndPoint = new Point(1, 0.5);
                    hotBrush.GradientStops.Add(new GradientStop(Colors.Black, 0.0));
                    hotBrush.GradientStops.Add(new GradientStop(Colors.Red, 0.25));
                    hotBrush.GradientStops.Add(new GradientStop(Colors.Orange, 0.50));
                    hotBrush.GradientStops.Add(new GradientStop(Colors.Yellow, 0.75));
                    hotBrush.GradientStops.Add(new GradientStop(Colors.White, 1.0));
                    hotBrush.Freeze();
                    return hotBrush;

                case ColormapBrush.ColormapBrushEnum.Cool:
                    LinearGradientBrush coolBrush = new LinearGradientBrush();
                    coolBrush.StartPoint = new Point(0, 0.5);                                                           // Creates a horizontal linear gradient instead of it looking diagonal
                    coolBrush.EndPoint = new Point(1, 0.5);
                    coolBrush.GradientStops.Add(new GradientStop(Colors.Black, 0.0));                                   // Add Black for bad Velocity (0 Velocity)
                    coolBrush.GradientStops.Add(new GradientStop(Color.FromArgb(alphaValue, 0, 255, 255), 0.1));        // R = 255*0 = 0        G = 255 * (1.0 - 0) = 255       B = 255
                    coolBrush.GradientStops.Add(new GradientStop(Color.FromArgb(alphaValue, 255, 0, 255), 1.0));        // R = 255*1 = 255      G = 255 * (1.0 - 1) = 0         B = 255
                    coolBrush.Freeze();
                    return coolBrush;

                case ColormapBrush.ColormapBrushEnum.Jet:
                    LinearGradientBrush jetBrush = new LinearGradientBrush();
                    jetBrush.StartPoint = new Point(0, 0.5);                                                            // Creates a horizontal linear gradient instead of it looking diagonal
                    jetBrush.EndPoint = new Point(1, 0.5);
                    jetBrush.GradientStops.Add(new GradientStop(Colors.Black, 0.0));                                    // Add Black for bad Velocity (0 Velocity)
                    jetBrush.GradientStops.Add(new GradientStop(Colors.DarkBlue, 0.01));
                    jetBrush.GradientStops.Add(new GradientStop(Colors.Blue, 0.125));
                    jetBrush.GradientStops.Add(new GradientStop(Colors.Cyan, 0.375));
                    jetBrush.GradientStops.Add(new GradientStop(Colors.Yellow, 0.625));
                    jetBrush.GradientStops.Add(new GradientStop(Colors.Red, 0.875));
                    jetBrush.GradientStops.Add(new GradientStop(Colors.DarkRed, 1.0));
                    jetBrush.Freeze();
                    return jetBrush;

                default:
                    SolidColorBrush defaultBrush = new SolidColorBrush(Colors.YellowGreen);
                    defaultBrush.Freeze();
                    return defaultBrush;
            }
        }
        /// <summary>
        /// Update the color for the legend.
        /// </summary>
        /// <param name="colormap">Color for the legend.</param>
        public void UpdateColor(ColormapBrush.ColormapBrushEnum colormap)
        {
            _Colormap.ColormapBrushType = colormap;

            // Update the legend
            Update();
        }
        /// <summary>
        /// Constructor
        /// Initalize all the values.
        /// <param name="colormap">Colormap for the legend.</param>
        /// <param name="min">Minimum Velocity.</param>
        /// <param name="max">Maximum Velocity.</param>
        /// </summary>
        public ContourPlotLegendViewModel(ColormapBrush.ColormapBrushEnum colormap, double min, double max)
        {
            _MinVelocity = min;
            _MaxVelocity = max;
            _Colormap = new ColormapBrush();
            _Colormap.ColormapBrushType = colormap;

            ScaleLabel = DEFAULT_SCALE_LABEL;

            // Update the legend
            Update();
        }