Inheritance: UIMenuItem
        public virtual void Build(string type)
        {
            Clear();
            var typeList = Items.Select(pair => pair.Key).Cast<dynamic>().ToList();
            var typeItem = new UIMenuListItem("Category", typeList, typeList.FindIndex(n => n.ToString() == type));
            AddItem(typeItem);

            typeItem.OnListChanged += (sender, index) =>
            {
                string newType = ((UIMenuListItem) MenuItems[0]).IndexToItem(((UIMenuListItem) MenuItems[0]).Index).ToString();
                Build(newType);
                SelectionChanged?.Invoke(this, EventArgs.Empty);
            };

            var itemListItem = new UIMenuListItem(ItemName, Items[type].Select(s => (dynamic)s).ToList(), 0);
            AddItem(itemListItem);

            CurrentSelectedItem = (string)itemListItem.IndexToItem(0);
            CurrentSelectedCategory = type;
            itemListItem.OnListChanged += (sender, index) =>
            {
                CurrentSelectedItem = (string)itemListItem.IndexToItem(index);
                SelectionChanged?.Invoke(this, EventArgs.Empty);
            };

            RefreshIndex();
        }
        public void BuildFor(SerializableData.SerializablePickup actor)
        {
            Clear();

            #region SpawnAfter
            {
                var item = new UIMenuListItem("Spawn Before Objective", StaticData.StaticLists.NumberMenu, actor.SpawnAfter);

                item.OnListChanged += (sender, index) =>
                {
                    actor.SpawnAfter = index;
                };

                AddItem(item);
            }
            #endregion

            #region Weapons
            {
                var listIndex = actor.Ammo == 0
                    ? StaticData.StaticLists.AmmoChoses.FindIndex(n => n == (dynamic) 9999)
                    : StaticData.StaticLists.AmmoChoses.FindIndex(n => n == (dynamic) actor.Ammo);
                var item = new UIMenuListItem("Ammo Count", StaticData.StaticLists.AmmoChoses, listIndex);

                item.OnListChanged += (sender, index) =>
                {
                    int newAmmo = int.Parse(((UIMenuListItem) sender).IndexToItem(index).ToString(), CultureInfo.InvariantCulture);
                    actor.Ammo = newAmmo;
                };

                AddItem(item);
            }
            #endregion

            #region Respawn
            {
                var item = new UIMenuCheckboxItem("Respawn", actor.Respawn);
                item.CheckboxEvent += (sender, @checked) =>
                {
                    actor.Respawn = @checked;
                };
                AddItem(item);
            }
            #endregion

            RefreshIndex();
        }
        public void Build()
        {
            #region Name
            {
                var item = new UIMenuItem("Name");
                item.SetRightBadge(UIMenuItem.BadgeStyle.Alert);
                AddItem(item);
                item.Activated += (sender, selectedItem) =>
                {
                    GameFiber.StartNew(delegate
                    {
                        ResetKey(Common.MenuControls.Back);
                        Editor.Editor.DisableControlEnabling = true;

                        string title = Util.GetUserInput(this);
                        if (string.IsNullOrEmpty(title))
                        {
                            item.SetRightBadge(UIMenuItem.BadgeStyle.Alert);
                            item.SetRightLabel("");
                            SetKey(Common.MenuControls.Back, GameControl.CellphoneCancel, 0);
                            Editor.Editor.DisableControlEnabling = false;
                            CurrentCutscene.Name = null;
                            MenuItems[3].Enabled = false;
                            return;
                        }
                        Editor.Editor.DisableControlEnabling = false;
                        item.SetRightBadge(UIMenuItem.BadgeStyle.None);
                        CurrentCutscene.Name = title;
                        selectedItem.SetRightLabel(title.Length > 20 ? title.Substring(0, 20) + "..." : title);
                        SetKey(Common.MenuControls.Back, GameControl.CellphoneCancel, 0);

                        if (CurrentCutscene.Length > 0 && !string.IsNullOrEmpty(CurrentCutscene.Name))
                            MenuItems[3].Enabled = true;
                    });
                };
            }
            #endregion

            #region Play at Objective

            {
                CurrentCutscene.PlayAt = 0;
                var item = new UIMenuListItem("Play at Objective", StaticData.StaticLists.ObjectiveIndexList, 0);
                AddItem(item);
                item.OnListChanged += (sender, index) =>
                {
                    CurrentCutscene.PlayAt = index;
                };
            }
            #endregion

            #region Duration
            {
                var item = new UIMenuItem("Duration in Seconds");
                item.SetRightBadge(UIMenuItem.BadgeStyle.Alert);
                AddItem(item);
                item.Activated += (sender, selectedItem) =>
                {
                    GameFiber.StartNew(delegate
                    {
                        ResetKey(Common.MenuControls.Back);
                        Editor.Editor.DisableControlEnabling = true;

                        string title = Util.GetUserInput(this);
                        if (string.IsNullOrEmpty(title))
                        {
                            item.SetRightBadge(UIMenuItem.BadgeStyle.Alert);
                            item.SetRightLabel("");
                            SetKey(Common.MenuControls.Back, GameControl.CellphoneCancel, 0);
                            CurrentCutscene.Length = 0;
                            Editor.Editor.DisableControlEnabling = false;
                            return;
                        }
                        int len;
                        if (!int.TryParse(title, NumberStyles.Integer, CultureInfo.InvariantCulture, out len))
                        {
                            item.SetRightBadge(UIMenuItem.BadgeStyle.Alert);
                            item.SetRightLabel("");
                            SetKey(Common.MenuControls.Back, GameControl.CellphoneCancel, 0);
                            CurrentCutscene.Length = 0;
                            Editor.Editor.DisableControlEnabling = false;
                            Game.DisplayNotification("Integer not in correct format.");
                            return;
                        }

                        if (len <= 0)
                        {
                            item.SetRightBadge(UIMenuItem.BadgeStyle.Alert);
                            item.SetRightLabel("");
                            SetKey(Common.MenuControls.Back, GameControl.CellphoneCancel, 0);
                            CurrentCutscene.Length = 0;
                            Editor.Editor.DisableControlEnabling = false;
                            Game.DisplayNotification("Duration must be more than 0");
                            MenuItems[3].Enabled = false;
                            return;
                        }

                        Editor.Editor.DisableControlEnabling = false;
                        item.SetRightBadge(UIMenuItem.BadgeStyle.None);
                        CurrentCutscene.Length = len*1000;
                        selectedItem.SetRightLabel(title.Length > 20 ? title.Substring(0, 20) + "..." : title);
                        SetKey(Common.MenuControls.Back, GameControl.CellphoneCancel, 0);
                        if (CurrentCutscene.Length > 0 && !string.IsNullOrEmpty(CurrentCutscene.Name))
                            MenuItems[3].Enabled = true;
                    });
                };
            }
            #endregion

            #region Continue

            {
                var item = new UIMenuItem("Continue");
                AddItem(item);
                item.Enabled = false;
                item.Activated += (sender, selectedItem) =>
                {
                    Editor.Editor.CurrentMission.Cutscenes.Add(CurrentCutscene);
                    GrandParent.EnterCutsceneEditor(CurrentCutscene);
                    Visible = false;
                };
            }
            #endregion

            RefreshIndex();
        }
Example #4
0
        public static void Main()
        {
            Game.FrameRender += Process;

            _menuPool = new MenuPool();

            mainMenu = new UIMenu("RAGENative UI", "~b~RAGENATIVEUI SHOWCASE");
            mainMenu.SetKey(Common.MenuControls.Up, Keys.W);
            mainMenu.SetKey(Common.MenuControls.Down, Keys.S);
            mainMenu.SetKey(Common.MenuControls.Left, Keys.A);
            mainMenu.SetKey(Common.MenuControls.Right, Keys.D);


            _menuPool.Add(mainMenu);

            mainMenu.AddItem(ketchupCheckbox = new UIMenuCheckboxItem("Add ketchup?", false, "Do you wish to add ketchup?"));

            var foods = new List<dynamic>
            {
                "Banana",
                "Apple",
                "Pizza",
                "Quartilicious",
                0xF00D, // Dynamic!
            };
            mainMenu.AddItem(dishesListItem = new UIMenuListItem("Food", foods, 0));
            mainMenu.AddItem(cookItem = new UIMenuItem("Cook!", "Cook the dish with the appropiate ingredients and ketchup."));

            var menuItem = new UIMenuItem("Go to another menu.");
            mainMenu.AddItem(menuItem);
            cookItem.SetLeftBadge(UIMenuItem.BadgeStyle.Star);
            cookItem.SetRightBadge(UIMenuItem.BadgeStyle.Tick);

            var carsModel = new List<dynamic>
            {
                "Adder",
                "Bullet",
                "Police",
                "Police2",
                "Asea",
                "FBI",
                "FBI2",
                "Firetruk",
                "Ambulance",
                "Rhino",
            };
            carsList = new UIMenuListItem("Cars Models", carsModel, 0);
            mainMenu.AddItem(carsList);

            spawnCar = new UIMenuItem("Spawn Car");
            mainMenu.AddItem(spawnCar);

            coloredItem = new UIMenuColoredItem("Color!", System.Drawing.Color.Red, System.Drawing.Color.Blue);
            mainMenu.AddItem(coloredItem);


            mainMenu.RefreshIndex();

            mainMenu.OnItemSelect += OnItemSelect;
            mainMenu.OnListChange += OnListChange;
            mainMenu.OnCheckboxChange += OnCheckboxChange;
            mainMenu.OnIndexChange += OnItemChange;


            newMenu = new UIMenu("RAGENative UI", "~b~RAGENATIVEUI SHOWCASE");
            _menuPool.Add(newMenu);
            for (int i = 0; i < 35; i++)
            {
                newMenu.AddItem(new UIMenuItem("PageFiller " + i.ToString(), "Sample description that takes more than one line. Moreso, it takes way more than two lines since it's so long. Wow, check out this length!"));
            }
            newMenu.RefreshIndex();
            mainMenu.BindMenuToItem(newMenu, menuItem);

            while (true)
                GameFiber.Yield();
        }
Example #5
0
 public static void OnListChange(UIMenu sender, UIMenuListItem list, int index)
 {
     if (sender != mainMenu || list != dishesListItem) return; // We only want to detect changes from our menu.
     string dish = list.IndexToItem(index).ToString();
     Game.DisplayNotification("Preparing ~b~" + dish + "~w~...");
 }
        public void BuildFor(SerializableData.SerializableSpawnpoint actor)
        {
            Clear();

            #region SpawnAfter
            {
                var item = new UIMenuListItem("Spawn Before Objective", StaticData.StaticLists.NumberMenu, actor.SpawnAfter);

                item.OnListChanged += (sender, index) =>
                {
                    actor.SpawnAfter = index;
                };

                AddItem(item);
            }
            #endregion

            #region Weapons
            {

                var item = new UIMenuItem("Weapon");
                var dict = StaticData.WeaponsData.Database.ToDictionary(k => k.Key, k => k.Value.Select(x => x.Item1).ToArray());
                var menu = new CategorySelectionMenu(dict, "Weapon", true, "SELECT WEAPON");
                menu.Build("Melee");
                Children.Add(menu);
                AddItem(item);
                BindMenuToItem(menu, item);

                menu.SelectionChanged += (sender, eventargs) =>
                {
                    GameFiber.StartNew(delegate
                    {
                        var hash = StaticData.WeaponsData.Database[menu.CurrentSelectedCategory].First(
                                tuple => tuple.Item1 == menu.CurrentSelectedItem).Item2;
                        NativeFunction.CallByName<uint>("REMOVE_ALL_PED_WEAPONS", actor.GetEntity().Handle.Value, true);
                        ((Ped) actor.GetEntity()).Inventory.GiveNewWeapon(hash, (short)(actor.WeaponAmmo == 0 ? 9999 : actor.WeaponAmmo), true);
                        actor.WeaponHash = hash;
                    });
                };
            }

            {
                var listIndex = actor.WeaponAmmo == 0
                    ? StaticData.StaticLists.AmmoChoses.FindIndex(n => n == (dynamic) 9999)
                    : StaticData.StaticLists.AmmoChoses.FindIndex(n => n == (dynamic) actor.WeaponAmmo);
                var item = new UIMenuListItem("Ammo Count", StaticData.StaticLists.AmmoChoses, listIndex);

                item.OnListChanged += (sender, index) =>
                {
                    int newAmmo = int.Parse(((UIMenuListItem) sender).IndexToItem(index).ToString(), CultureInfo.InvariantCulture);
                    actor.WeaponAmmo = newAmmo;
                    if(actor.WeaponHash == 0) return;
                    NativeFunction.CallByName<uint>("REMOVE_ALL_PED_WEAPONS", actor.GetEntity().Handle.Value, true);
                    ((Ped)actor.GetEntity()).Inventory.GiveNewWeapon(actor.WeaponHash, (short)newAmmo, true);
                };

                AddItem(item);
            }
            #endregion

            #region Health
            {
                var listIndex = actor.Health == 0
                    ? StaticData.StaticLists.HealthArmorChoses.FindIndex(n => n == (dynamic)200)
                    : StaticData.StaticLists.HealthArmorChoses.FindIndex(n => n == (dynamic)actor.Health);
                var item = new UIMenuListItem("Health", StaticData.StaticLists.HealthArmorChoses, listIndex);

                item.OnListChanged += (sender, index) =>
                {
                    int newAmmo = int.Parse(((UIMenuListItem)sender).IndexToItem(index).ToString(), CultureInfo.InvariantCulture);
                    actor.Health = newAmmo;
                };

                AddItem(item);
            }
            #endregion

            #region Armor
            {
                var listIndex = StaticData.StaticLists.HealthArmorChoses.FindIndex(n => n == (dynamic)actor.Armor);
                var item = new UIMenuListItem("Armor", StaticData.StaticLists.HealthArmorChoses, listIndex);

                item.OnListChanged += (sender, index) =>
                {
                    int newAmmo = int.Parse(((UIMenuListItem)sender).IndexToItem(index).ToString(), CultureInfo.InvariantCulture);
                    actor.Armor = newAmmo;
                };

                AddItem(item);
            }
            #endregion

            RefreshIndex();
        }
Example #7
0
        /// <summary>
        /// Function to get whether the cursor is in an arrow space, or in label of an MenuListItem.
        /// </summary>
        /// <param name="item">What item to check</param>
        /// <param name="topLeft">top left point of the item.</param>
        /// <param name="safezone">safezone size.</param>
        /// <returns>0 - Not in item at all, 1 - In label, 2 - In arrow space.</returns>
        public int IsMouseInListItemArrows(UIMenuListItem item, Point topLeft, Point safezone) // TODO: Ability to scroll left and right
        {
            NativeFunction.CallByHash<uint>(0x54ce8ac98e120cab, "jamyfafi");
            ResText.AddLongString(item.Text);
            var res = GetScreenResolutionMantainRatio();
            var screenw = res.Width;
            var screenh = res.Height;
            const float height = 1080f;
            float ratio = screenw / screenh;
            var width = height * ratio;
            int labelSize = Convert.ToInt32(NativeFunction.CallByHash<float>(0x85f061da64ed2f67, 0) * width * 0.35f);

            int labelSizeX = 5 + labelSize + 10;
            int arrowSizeX = 431 - labelSizeX;
            return IsMouseInBounds(topLeft, new Size(labelSizeX, 38))
                ? 1
                : IsMouseInBounds(new Point(topLeft.X + labelSizeX, topLeft.Y), new Size(arrowSizeX, 38)) ? 2 : 0;

        }
Example #8
0
 protected virtual void ListChange(UIMenuListItem sender, int newindex)
 {
     OnListChange.Invoke(this, sender, newindex);
 }
        public void BuildFor(SerializableData.SerializableVehicle veh)
        {
            Clear();

            #region SpawnAfter
            {
                var item = new UIMenuListItem("Spawn After Objective", StaticData.StaticLists.NumberMenu, veh.SpawnAfter);

                item.OnListChanged += (sender, index) =>
                {
                    veh.SpawnAfter = index;
                };

                AddItem(item);
            }
            #endregion

            #region RemoveAfter
            {
                var item = new UIMenuListItem("Remove After Objective", StaticData.StaticLists.RemoveAfterList, veh.RemoveAfter);

                item.OnListChanged += (sender, index) =>
                {
                    veh.RemoveAfter = index;
                };

                AddItem(item);
            }
            #endregion
            // TODO: Change NumberMenu to max num of objectives in mission

            #region Health
            {
                var listIndex = veh.Health == 0
                    ? StaticData.StaticLists.VehicleHealthChoses.FindIndex(n => n == (dynamic)1000)
                    : StaticData.StaticLists.VehicleHealthChoses.FindIndex(n => n == (dynamic)veh.Health);

                var item = new UIMenuListItem("Health", StaticData.StaticLists.VehicleHealthChoses, listIndex);

                item.OnListChanged += (sender, index) =>
                {
                    int newAmmo = int.Parse(((UIMenuListItem)sender).IndexToItem(index).ToString(), CultureInfo.InvariantCulture);
                    veh.Health = newAmmo;
                };

                AddItem(item);
            }
            #endregion

            #region FailOnDeath
            {
                var item = new UIMenuCheckboxItem("Mission Fail On Death", veh.FailMissionOnDeath);
                item.CheckboxEvent += (sender, @checked) =>
                {
                    veh.FailMissionOnDeath = @checked;
                };
                AddItem(item);
            }
            #endregion

            #region Passengers
            {
                var item = new UIMenuItem("Occupants");
                AddItem(item);
                if (((Vehicle)veh.GetEntity()).HasOccupants)
                {
                    var newMenu = new UIMenu("", "OCCUPANTS", new Point(0, -107));
                    newMenu.MouseControlsEnabled = false;
                    newMenu.SetBannerType(new ResRectangle());
                    var occupants = ((Vehicle)veh.GetEntity()).Occupants;
                    for (int i = 0; i < occupants.Length; i++)
                    {
                        var ped = occupants[i];
                        var type = Editor.GetEntityType(ped);
                        if (type == Editor.EntityType.NormalActor)
                        {
                            var act = Editor.CurrentMission.Actors.FirstOrDefault(a => a.GetEntity().Handle.Value == ped.Handle.Value);
                            if (act == null) continue;
                            var routedItem = new UIMenuItem(i == 0 ? "Driver" : "Passenger #" + i);
                            routedItem.Activated += (sender, selectedItem) =>
                            {
                                Editor.DisableControlEnabling = true;
                                Editor.EnableBasicMenuControls = true;
                                var propMenu = new ActorPropertiesMenu();
                                propMenu.BuildFor(act);
                                propMenu.MenuItems[2].Enabled = false;
                                propMenu.OnMenuClose += _ =>
                                {
                                    newMenu.Visible = true;
                                };

                                newMenu.Visible = false;
                                propMenu.Visible = true;
                                GameFiber.StartNew(delegate
                                {
                                    while (propMenu.Visible)
                                    {
                                        propMenu.ProcessControl();
                                        propMenu.Draw();
                                        propMenu.Process();
                                        GameFiber.Yield();
                                    }
                                });

                            };
                            newMenu.AddItem(routedItem);
                        }
                        else if (type == Editor.EntityType.ObjectiveActor)
                        {
                            var act = Editor.CurrentMission.Objectives
                                .OfType<SerializableActorObjective>()
                                .FirstOrDefault(a => a.GetPed().Handle.Value == ped.Handle.Value);
                            if (act == null) continue;
                            var routedItem = new UIMenuItem(i == 0 ? "Objective Driver" : "Objective Passenger #" + i);
                            routedItem.Activated += (sender, selectedItem) =>
                            {
                                Editor.DisableControlEnabling = true;
                                Editor.EnableBasicMenuControls = true;
                                var propMenu = new ActorObjectivePropertiesMenu();
                                propMenu.BuildFor(act);
                                propMenu.MenuItems[2].Enabled = false;
                                propMenu.OnMenuClose += _ =>
                                {
                                    newMenu.Visible = true;
                                };

                                newMenu.Visible = false;
                                propMenu.Visible = true;
                                GameFiber.StartNew(delegate
                                {
                                    while (propMenu.Visible)
                                    {
                                        propMenu.ProcessControl();
                                        propMenu.Draw();
                                        propMenu.Process();
                                        GameFiber.Yield();
                                    }
                                });

                            };
                            newMenu.AddItem(routedItem);
                        }

                    }
                    BindMenuToItem(newMenu, item);
                    newMenu.RefreshIndex();
                    Children.Add(newMenu);
                }
                else
                {
                    item.Enabled = false;
                }

            }
            #endregion

            RefreshIndex();
        }
Example #10
0
        public void RebuildWaypointPropertiesMenu(SerializableWaypoint waypoint)
        {
            _children.Clear();
            _waypointPropertiesMenu.Clear();
            _waypointPropertiesMenu.Subtitle.Caption = waypoint.Type.ToString().ToUpper() + " PROPERTIES";

            {
                var item = new UIMenuItem("Duration", "Task duration in seconds. Leave blank to wait until the task is done.");
                _waypointPropertiesMenu.AddItem(item);

                item.SetRightLabel(waypoint.Duration == 0 ? "Wait Until Done" : (waypoint.Duration/1000).ToString());

                item.Activated += (sender, selectedItem) =>
                {
                    GameFiber.StartNew(delegate
                    {
                        _waypointPropertiesMenu.ResetKey(Common.MenuControls.Back);
                        Editor.Editor.DisableControlEnabling = true;
                        string title = Util.GetUserInput(_waypointPropertiesMenu);

                        Editor.Editor.DisableControlEnabling = false;
                        _waypointPropertiesMenu.SetKey(Common.MenuControls.Back, GameControl.CellphoneCancel, 0);

                        if (string.IsNullOrEmpty(title))
                        {
                            waypoint.Duration = 0;
                            selectedItem.SetRightLabel("Wait Until Done");
                            return;
                        }
                        float duration;
                        if (!float.TryParse(title, NumberStyles.Float, CultureInfo.InvariantCulture, out duration))
                        {
                            waypoint.Duration = 0;
                            selectedItem.SetRightLabel("Wait Until Done");
                            Game.DisplayNotification("Incorrect format.");
                        }
                        waypoint.Duration = (int)(duration*1000);
                        selectedItem.SetRightLabel(duration.ToString());
                    });
                };
            }

            if (waypoint.Type == WaypointTypes.Animation)
            {
                var db = StaticData.AnimData.Database.ToDictionary(k => k.Key, k => k.Value.Select(x => x.Item1).ToArray());
                var menu = new CategorySelectionMenu(db, "Animation", true, "SELECT ANIMATION");
                var item = new UIMenuItem("Select Animation");
                menu.Build(db.ElementAt(0).Key);

                if (!string.IsNullOrEmpty(waypoint.AnimName))
                {
                    var categName = StaticData.AnimData.Database.FirstOrDefault(cats =>
                    {
                        return cats.Value.Any(v => v.Item3 == waypoint.AnimName);
                    }).Key;

                    var humanName = StaticData.AnimData.Database[categName].FirstOrDefault(v => v.Item3 == waypoint.AnimName)?.Item1;
                    if(!string.IsNullOrEmpty(humanName))
                        item.SetRightLabel(humanName);
                }

                menu.SelectionChanged += (sender, args) =>
                {
                    var pair =
                        StaticData.AnimData.Database[menu.CurrentSelectedCategory].First(
                            m => m.Item1 == menu.CurrentSelectedItem);
                    waypoint.AnimDict = pair.Item2;
                    waypoint.AnimName = pair.Item3;
                };

                _waypointPropertiesMenu.AddItem(item);
                _waypointPropertiesMenu.BindMenuToItem(menu, item);

                _children.Add(menu);
            }

            if (waypoint.Type == WaypointTypes.Drive || waypoint.Type == WaypointTypes.CruiseWithVehicle)
            {
                {
                    var item = new UIMenuItem("Driving Speed", "Driving speed in meters per second.");
                    _waypointPropertiesMenu.AddItem(item);

                    item.SetRightLabel(waypoint.VehicleSpeed == 0 ? "Default" : waypoint.VehicleSpeed.ToString());

                    item.Activated += (sender, selectedItem) =>
                    {
                        GameFiber.StartNew(delegate
                        {
                            _waypointPropertiesMenu.ResetKey(Common.MenuControls.Back);
                            Editor.Editor.DisableControlEnabling = true;
                            string title = Util.GetUserInput(_waypointPropertiesMenu);

                            Editor.Editor.DisableControlEnabling = false;
                            _waypointPropertiesMenu.SetKey(Common.MenuControls.Back, GameControl.CellphoneCancel, 0);

                            if (string.IsNullOrEmpty(title))
                            {
                                waypoint.VehicleSpeed = 20;
                                selectedItem.SetRightLabel("Default");
                                return;
                            }
                            float duration;
                            if (!float.TryParse(title, NumberStyles.Float, CultureInfo.InvariantCulture, out duration))
                            {
                                waypoint.VehicleSpeed = 20;
                                selectedItem.SetRightLabel("Default");
                                Game.DisplayNotification("Incorrect format.");
                            }
                            waypoint.VehicleSpeed = duration;
                            selectedItem.SetRightLabel(duration.ToString());
                        });
                    };
                }

                {
                    var parsedList = StaticData.StaticLists.DrivingStylesList.Select(t => (dynamic)t.Item1);
                    var indexOf =
                        StaticData.StaticLists.DrivingStylesList.FindIndex(tup => tup.Item2 == waypoint.DrivingStyle);
                    var item = new UIMenuListItem("Driving Style", parsedList.ToList(), indexOf);
                    _waypointPropertiesMenu.AddItem(item);

                    item.OnListChanged += (sender, index) =>
                    {
                        waypoint.DrivingStyle = StaticData.StaticLists.DrivingStylesList[index].Item2;
                    };
                }
            }

            _waypointPropertiesMenu.RefreshIndex();
        }
        public void BuildFor(SerializableData.Objectives.SerializablePickupObjective actor)
        {
            Clear();

            #region SpawnAfter
            {
                var item = new UIMenuListItem("Spawn After Objective", StaticData.StaticLists.NumberMenu, actor.SpawnAfter);

                item.OnListChanged += (sender, index) =>
                {
                    actor.SpawnAfter = index;
                };

                AddItem(item);
            }
            #endregion

            #region ObjectiveIndex
            {
                var item = new UIMenuListItem("Objective Index", StaticData.StaticLists.ObjectiveIndexList, actor.ActivateAfter);

                item.OnListChanged += (sender, index) =>
                {
                    actor.ActivateAfter = index;

                    if (string.IsNullOrEmpty(Editor.CurrentMission.ObjectiveNames[actor.ActivateAfter]))
                    {
                        MenuItems[2].SetRightBadge(UIMenuItem.BadgeStyle.Alert);
                        MenuItems[2].SetRightLabel("");
                    }
                    else
                    {
                        var title = Editor.CurrentMission.ObjectiveNames[actor.ActivateAfter];
                        MenuItems[2].SetRightLabel(title.Length > 20 ? title.Substring(0, 20) + "..." : title);
                        MenuItems[2].SetRightBadge(UIMenuItem.BadgeStyle.None);
                    }
                };

                AddItem(item);
            }
            #endregion
            // TODO: Change NumberMenu to max num of objectives in mission

            // Note: if adding items before weapons, change item order in VehiclePropertiesMenu

            #region Objective Name
            {
                var item = new UIMenuItem("Objective Name");
                if (string.IsNullOrEmpty(Editor.CurrentMission.ObjectiveNames[actor.ActivateAfter]))
                    item.SetRightBadge(UIMenuItem.BadgeStyle.Alert);
                else
                {
                    var title = Editor.CurrentMission.ObjectiveNames[actor.ActivateAfter];
                    item.SetRightLabel(title.Length > 20 ? title.Substring(0, 20) + "..." : title);
                }

                item.Activated += (sender, selectedItem) =>
                {
                    GameFiber.StartNew(delegate
                    {
                        ResetKey(Common.MenuControls.Back);
                        Editor.DisableControlEnabling = true;
                        string title = Util.GetUserInput(this);
                        if (string.IsNullOrEmpty(title))
                        {
                            item.SetRightBadge(UIMenuItem.BadgeStyle.Alert);
                            Editor.CurrentMission.ObjectiveNames[actor.ActivateAfter] = "";
                            SetKey(Common.MenuControls.Back, GameControl.CellphoneCancel, 0);
                            Editor.DisableControlEnabling = false;
                            return;
                        }
                        item.SetRightBadge(UIMenuItem.BadgeStyle.None);
                        title = Regex.Replace(title, "-=", "~");
                        Editor.CurrentMission.ObjectiveNames[actor.ActivateAfter] = title;
                        selectedItem.SetRightLabel(title.Length > 20 ? title.Substring(0, 20) + "..." : title);
                        SetKey(Common.MenuControls.Back, GameControl.CellphoneCancel, 0);
                    });
                };
                AddItem(item);
            }
            #endregion

            #region Weapons
            {
                var listIndex = actor.Ammo == 0
                    ? StaticData.StaticLists.AmmoChoses.FindIndex(n => n == (dynamic) 9999)
                    : StaticData.StaticLists.AmmoChoses.FindIndex(n => n == (dynamic) actor.Ammo);
                var item = new UIMenuListItem("Ammo Count", StaticData.StaticLists.AmmoChoses, listIndex);

                item.OnListChanged += (sender, index) =>
                {
                    int newAmmo = int.Parse(((UIMenuListItem) sender).IndexToItem(index).ToString(), CultureInfo.InvariantCulture);
                    actor.Ammo = newAmmo;
                };

                AddItem(item);
            }
            #endregion

            #region Respawn
            {
                var item = new UIMenuCheckboxItem("Respawn", actor.Respawn);
                item.CheckboxEvent += (sender, @checked) =>
                {
                    actor.Respawn = @checked;
                };
                AddItem(item);
            }
            #endregion

            RefreshIndex();
        }
        public void BuildFor(SerializableData.SerializablePed actor)
        {
            Clear();

            #region SpawnAfter
            {
                var item = new UIMenuListItem("Spawn After Objective", StaticData.StaticLists.NumberMenu, actor.SpawnAfter);

                item.OnListChanged += (sender, index) =>
                {
                    actor.SpawnAfter = index;
                };

                AddItem(item);
            }
            #endregion

            #region RemoveAfter
            {
                var item = new UIMenuListItem("Remove After Objective", StaticData.StaticLists.RemoveAfterList, actor.RemoveAfter);

                item.OnListChanged += (sender, index) =>
                {
                    actor.RemoveAfter = index;
                };

                AddItem(item);
            }
            #endregion
            // TODO: Change NumberMenu to max num of objectives in mission

            // Note: if adding items before weapons, change item order in VehiclePropertiesMenu

            #region Weapons
            {

                var item = new UIMenuItem("Weapon");
                var dict = StaticData.WeaponsData.Database.ToDictionary(k => k.Key, k => k.Value.Select(x => x.Item1).ToArray());
                var menu = new CategorySelectionMenu(dict, "Weapon", true, "SELECT WEAPON");
                menu.Build("Melee");
                Children.Add(menu);
                AddItem(item);
                BindMenuToItem(menu, item);

                menu.SelectionChanged += (sender, eventargs) =>
                {
                    GameFiber.StartNew(delegate
                    {
                        var hash = StaticData.WeaponsData.Database[menu.CurrentSelectedCategory].First(
                                tuple => tuple.Item1 == menu.CurrentSelectedItem).Item2;
                        NativeFunction.CallByName<uint>("REMOVE_ALL_PED_WEAPONS", actor.GetEntity().Handle.Value, true);
                        ((Ped) actor.GetEntity()).Inventory.GiveNewWeapon(hash, (short)(actor.WeaponAmmo == 0 ? 9999 : actor.WeaponAmmo), true);
                        actor.WeaponHash = hash;
                    });
                };
            }

            {
                var listIndex = actor.WeaponAmmo == 0
                    ? StaticData.StaticLists.AmmoChoses.FindIndex(n => n == (dynamic) 9999)
                    : StaticData.StaticLists.AmmoChoses.FindIndex(n => n == (dynamic) actor.WeaponAmmo);
                var item = new UIMenuListItem("Ammo Count", StaticData.StaticLists.AmmoChoses, listIndex);

                item.OnListChanged += (sender, index) =>
                {
                    int newAmmo = int.Parse(((UIMenuListItem) sender).IndexToItem(index).ToString(), CultureInfo.InvariantCulture);
                    actor.WeaponAmmo = newAmmo;
                    if(actor.WeaponHash == 0) return;
                    NativeFunction.CallByName<uint>("REMOVE_ALL_PED_WEAPONS", actor.GetEntity().Handle.Value, true);
                    ((Ped)actor.GetEntity()).Inventory.GiveNewWeapon(actor.WeaponHash, (short)newAmmo, true);
                };

                AddItem(item);
            }
            #endregion

            #region Health
            {
                var listIndex = actor.Health == 0
                    ? StaticData.StaticLists.HealthArmorChoses.FindIndex(n => n == (dynamic)200)
                    : StaticData.StaticLists.HealthArmorChoses.FindIndex(n => n == (dynamic)actor.Health);
                var item = new UIMenuListItem("Health", StaticData.StaticLists.HealthArmorChoses, listIndex);

                item.OnListChanged += (sender, index) =>
                {
                    int newAmmo = int.Parse(((UIMenuListItem)sender).IndexToItem(index).ToString(), CultureInfo.InvariantCulture);
                    actor.Health = newAmmo;
                };

                AddItem(item);
            }
            #endregion

            #region Armor
            {
                var listIndex = StaticData.StaticLists.HealthArmorChoses.FindIndex(n => n == (dynamic)actor.Armor);
                var item = new UIMenuListItem("Armor", StaticData.StaticLists.HealthArmorChoses, listIndex);

                item.OnListChanged += (sender, index) =>
                {
                    int newAmmo = int.Parse(((UIMenuListItem)sender).IndexToItem(index).ToString(), CultureInfo.InvariantCulture);
                    actor.Armor = newAmmo;
                };

                AddItem(item);
            }
            #endregion

            #region Accuracy
            {
                var listIndex = StaticData.StaticLists.AccuracyList.FindIndex(n => n == (dynamic)actor.Accuracy);
                var item = new UIMenuListItem("Accuracy", StaticData.StaticLists.AccuracyList, listIndex);

                item.OnListChanged += (sender, index) =>
                {
                    int newAmmo = int.Parse(((UIMenuListItem)sender).IndexToItem(index).ToString(), CultureInfo.InvariantCulture);
                    actor.Accuracy = newAmmo;
                };

                AddItem(item);
            }
            #endregion

            #region Relationship
            {
                var item = new UIMenuListItem("Relationship", StaticData.StaticLists.RelationshipGroups, actor.RelationshipGroup);

                item.OnListChanged += (sender, index) =>
                {
                    actor.RelationshipGroup = index;
                };

                AddItem(item);
            }
            #endregion

            #region Behaviour
            {
                var wpyItem = new UIMenuItem("Waypoints");

                {
                    var waypMenu = new WaypointEditor(actor);
                    BindMenuToItem(waypMenu.CreateWaypointMenu, wpyItem);

                    Vector3 camPos = new Vector3();
                    Rotator camRot = new Rotator();

                    wpyItem.Activated += (sender, selectedItem) =>
                    {
                        camPos = Editor.MainCamera.Position;
                        camRot = Editor.MainCamera.Rotation;

                        waypMenu.Enter();
                        Editor.WaypointEditor = waypMenu;
                    };

                    waypMenu.OnEditorExit += (sender, args) =>
                    {
                        Editor.WaypointEditor = null;
                        Editor.DisableControlEnabling = true;
                        if (camPos != new Vector3())
                        {
                            Editor.MainCamera.Position = camPos;
                            Editor.MainCamera.Rotation = camRot;
                        }
                    };
                }

                if (actor.Behaviour != 4) // Follow Waypoints
                    wpyItem.Enabled = false;

                var item = new UIMenuListItem("Behaviour", StaticData.StaticLists.Behaviour, actor.Behaviour);

                item.OnListChanged += (sender, index) =>
                {
                    actor.Behaviour = index;
                    wpyItem.Enabled = index == 4;
                };

                AddItem(item);
                AddItem(wpyItem);
            }
            #endregion

            #region FailOnDeath
            {
                var item = new UIMenuCheckboxItem("Mission Fail On Death", actor.FailMissionOnDeath);
                item.CheckboxEvent += (sender, @checked) =>
                {
                    actor.FailMissionOnDeath = @checked;
                };
                AddItem(item);
            }
            #endregion

            RefreshIndex();
        }
        public void BuildFor(SerializableData.Objectives.SerializableVehicleObjective actor)
        {
            Clear();

            #region SpawnAfter
            {
                var item = new UIMenuListItem("Spawn After Objective", StaticData.StaticLists.NumberMenu, actor.SpawnAfter);

                item.OnListChanged += (sender, index) =>
                {
                    actor.SpawnAfter = index;
                };

                AddItem(item);
            }
            #endregion

            #region ObjectiveIndex
            {
                var item = new UIMenuListItem("Objective Index", StaticData.StaticLists.ObjectiveIndexList, actor.ActivateAfter);

                item.OnListChanged += (sender, index) =>
                {
                    actor.ActivateAfter = index;

                    if (string.IsNullOrEmpty(Editor.CurrentMission.ObjectiveNames[actor.ActivateAfter]))
                    {
                        MenuItems[2].SetRightBadge(UIMenuItem.BadgeStyle.Alert);
                        MenuItems[2].SetRightLabel("");
                    }
                    else
                    {
                        var title = Editor.CurrentMission.ObjectiveNames[actor.ActivateAfter];
                        MenuItems[2].SetRightLabel(title.Length > 20 ? title.Substring(0, 20) + "..." : title);
                        MenuItems[2].SetRightBadge(UIMenuItem.BadgeStyle.None);
                    }
                };

                AddItem(item);
            }
            #endregion
            // TODO: Change NumberMenu to max num of objectives in mission

            // Note: if adding items before weapons, change item order in VehiclePropertiesMenu

            #region Objective Name
            {
                var item = new UIMenuItem("Objective Name");
                if (string.IsNullOrEmpty(Editor.CurrentMission.ObjectiveNames[actor.ActivateAfter]))
                    item.SetRightBadge(UIMenuItem.BadgeStyle.Alert);
                else
                {
                    var title = Editor.CurrentMission.ObjectiveNames[actor.ActivateAfter];
                    item.SetRightLabel(title.Length > 20 ? title.Substring(0, 20) + "..." : title);
                }

                item.Activated += (sender, selectedItem) =>
                {
                    GameFiber.StartNew(delegate
                    {
                        ResetKey(Common.MenuControls.Back);
                        Editor.DisableControlEnabling = true;
                        string title = Util.GetUserInput(this);
                        if (string.IsNullOrEmpty(title))
                        {
                            item.SetRightBadge(UIMenuItem.BadgeStyle.Alert);
                            Editor.CurrentMission.ObjectiveNames[actor.ActivateAfter] = "";
                            SetKey(Common.MenuControls.Back, GameControl.CellphoneCancel, 0);
                            Editor.DisableControlEnabling = false;
                            return;
                        }
                        item.SetRightBadge(UIMenuItem.BadgeStyle.None);
                        title = Regex.Replace(title, "-=", "~");
                        Editor.CurrentMission.ObjectiveNames[actor.ActivateAfter] = title;
                        selectedItem.SetRightLabel(title.Length > 20 ? title.Substring(0, 20) + "..." : title);
                        SetKey(Common.MenuControls.Back, GameControl.CellphoneCancel, 0);
                    });
                };
                AddItem(item);
            }
            #endregion

            #region Health
            {
                var listIndex = actor.Health == 0
                    ? StaticData.StaticLists.VehicleHealthChoses.FindIndex(n => n == (dynamic)1000)
                    : StaticData.StaticLists.VehicleHealthChoses.FindIndex(n => n == (dynamic)actor.Health);

                var item = new UIMenuListItem("Health", StaticData.StaticLists.VehicleHealthChoses, listIndex);

                item.OnListChanged += (sender, index) =>
                {
                    int newAmmo = int.Parse(((UIMenuListItem)sender).IndexToItem(index).ToString(), CultureInfo.InvariantCulture);
                    actor.Health = newAmmo;
                };

                AddItem(item);
            }
            #endregion

            #region Passengers
            {
                var item = new UIMenuItem("Occupants");
                AddItem(item);
                if (((Vehicle)actor.GetVehicle()).HasOccupants)
                {
                    var newMenu = new UIMenu("", "OCCUPANTS", new Point(0, -107));
                    newMenu.MouseControlsEnabled = false;
                    newMenu.SetBannerType(new ResRectangle());
                    var occupants = ((Vehicle)actor.GetVehicle()).Occupants;
                    for (int i = 0; i < occupants.Length; i++)
                    {
                        var ped = occupants[i];
                        var type = Editor.GetEntityType(ped);
                        if (type == Editor.EntityType.NormalActor)
                        {
                            var act = Editor.CurrentMission.Actors.FirstOrDefault(a => a.GetEntity().Handle.Value == ped.Handle.Value);
                            if (act == null) continue;
                            var routedItem = new UIMenuItem(i == 0 ? "Driver" : "Passenger #" + i);
                            routedItem.Activated += (sender, selectedItem) =>
                            {
                                Editor.DisableControlEnabling = true;
                                Editor.EnableBasicMenuControls = true;
                                var propMenu = new ActorPropertiesMenu();
                                propMenu.BuildFor(act);
                                propMenu.MenuItems[2].Enabled = false;
                                propMenu.OnMenuClose += _ =>
                                {
                                    newMenu.Visible = true;
                                };

                                newMenu.Visible = false;
                                propMenu.Visible = true;
                                GameFiber.StartNew(delegate
                                {
                                    while (propMenu.Visible)
                                    {
                                        propMenu.ProcessControl();
                                        propMenu.Draw();
                                        propMenu.Process();
                                        GameFiber.Yield();
                                    }
                                });

                            };
                            newMenu.AddItem(routedItem);
                        }
                        else if (type == Editor.EntityType.ObjectiveActor)
                        {
                            var act = Editor.CurrentMission.Objectives
                                .OfType<SerializableActorObjective>()
                                .FirstOrDefault(a => a.GetPed().Handle.Value == ped.Handle.Value);
                            if (act == null) continue;
                            var routedItem = new UIMenuItem(i == 0 ? "Objective Driver" : "Objective Passenger #" + i);
                            routedItem.Activated += (sender, selectedItem) =>
                            {
                                Editor.DisableControlEnabling = true;
                                Editor.EnableBasicMenuControls = true;
                                var propMenu = new ActorObjectivePropertiesMenu();
                                propMenu.BuildFor(act);
                                propMenu.MenuItems[2].Enabled = false;
                                propMenu.OnMenuClose += _ =>
                                {
                                    newMenu.Visible = true;
                                };

                                newMenu.Visible = false;
                                propMenu.Visible = true;
                                GameFiber.StartNew(delegate
                                {
                                    while (propMenu.Visible)
                                    {
                                        propMenu.ProcessControl();
                                        propMenu.Draw();
                                        propMenu.Process();
                                        GameFiber.Yield();
                                    }
                                });

                            };
                            newMenu.AddItem(routedItem);
                        }

                    }
                    BindMenuToItem(newMenu, item);
                    newMenu.RefreshIndex();
                    Children.Add(newMenu);
                }
                else
                {
                    item.Enabled = false;
                }

            }
            #endregion

            #region Show Health Bar
            {
                var item = new UIMenuCheckboxItem("Show Healthbar", actor.ShowHealthBar);
                AddItem(item);

                item.CheckboxEvent += (sender, @checked) =>
                {
                    actor.ShowHealthBar = @checked;
                    MenuItems[6].Enabled = @checked;
                };
            }
            #endregion

            #region Bar Name
            {
                var item = new UIMenuItem("Healthbar Label");
                AddItem(item);

                if (!actor.ShowHealthBar)
                    item.Enabled = false;

                if (string.IsNullOrEmpty(actor.Name) && actor.ShowHealthBar)
                    actor.Name = "HEALTH";
                if (actor.ShowHealthBar)
                    item.SetRightLabel(actor.Name.Length > 20 ? actor.Name.Substring(0, 20) : actor.Name);

                item.Activated += (sender, selectedItem) =>
                {
                    GameFiber.StartNew(delegate
                    {
                        ResetKey(Common.MenuControls.Back);
                        Editor.DisableControlEnabling = true;
                        string title = Util.GetUserInput(this);
                        if (string.IsNullOrEmpty(title))
                        {
                            actor.Name = "HEALTH";
                            item.SetRightLabel(actor.Name.Length > 20 ? actor.Name.Substring(0, 20) : actor.Name);
                            SetKey(Common.MenuControls.Back, GameControl.CellphoneCancel, 0);
                            Editor.DisableControlEnabling = false;
                            return;
                        }
                        title = Regex.Replace(title, "-=", "~");
                        actor.Name = title;
                        item.SetRightLabel(actor.Name.Length > 20 ? actor.Name.Substring(0, 20) : actor.Name);
                        SetKey(Common.MenuControls.Back, GameControl.CellphoneCancel, 0);
                    });
                };
            }
            #endregion

            #region Objective Type
            {
                var item = new UIMenuListItem("Objective Type", StaticData.StaticLists.ObjectiveTypeList, actor.ObjectiveType);

                item.OnListChanged += (sender, index) =>
                {
                    actor.ObjectiveType = index;
                };
                AddItem(item);
            }
            #endregion

            RefreshIndex();
        }
Example #14
0
        public static void Main()
        {
            // Create a fiber to process our menus
            MenusProcessFiber = new GameFiber(ProcessLoop);

            // Create the MenuPool to easily process our menus
            _menuPool = new MenuPool();

            // Create our main menu
            mainMenu = new UIMenu("RAGENative UI", "~b~RAGENATIVEUI SHOWCASE");

            // Add our main menu to the MenuPool
            _menuPool.Add(mainMenu);

            // create our items and add them to our main menu
            mainMenu.AddItem(ketchupCheckbox = new UIMenuCheckboxItem("Add ketchup?", false, "Do you wish to add ketchup?"));

            var foods = new List<dynamic>
            {
                "Banana",
                "Apple",
                "Pizza",
                "Quartilicious",
                0xF00D, // Dynamic!
            };
            mainMenu.AddItem(dishesListItem = new UIMenuListItem("Food", foods, 0));
            mainMenu.AddItem(cookItem = new UIMenuItem("Cook!", "Cook the dish with the appropiate ingredients and ketchup."));

            var menuItem = new UIMenuItem("Go to another menu.");
            mainMenu.AddItem(menuItem);
            cookItem.SetLeftBadge(UIMenuItem.BadgeStyle.Star);
            cookItem.SetRightBadge(UIMenuItem.BadgeStyle.Tick);

            var carsModel = new List<dynamic>
            {
                "Adder",
                "Bullet",
                "Police",
                "Police2",
                "Asea",
                "FBI",
                "FBI2",
                "Firetruk",
                "Ambulance",
                "Rhino",
            };
            carsList = new UIMenuListItem("Cars Models", carsModel, 0);
            mainMenu.AddItem(carsList);

            spawnCar = new UIMenuItem("Spawn Car");
            mainMenu.AddItem(spawnCar);

            coloredItem = new UIMenuColoredItem("Color!", System.Drawing.Color.Red, System.Drawing.Color.Blue);
            mainMenu.AddItem(coloredItem);

            mainMenu.RefreshIndex();

            mainMenu.OnItemSelect += OnItemSelect;
            mainMenu.OnListChange += OnListChange;
            mainMenu.OnCheckboxChange += OnCheckboxChange;
            mainMenu.OnIndexChange += OnItemChange;

            // Create another menu
            newMenu = new UIMenu("RAGENative UI", "~b~RAGENATIVEUI SHOWCASE");
            newMenu.CounterOverride = "Counter Override";
            _menuPool.Add(newMenu); // add it to the menu pool
            for (int i = 0; i < 35; i++) // add items
            {
                newMenu.AddItem(new UIMenuItem("PageFiller " + i.ToString(), "Sample description that takes more than one line. More so, it takes way more than two lines since it's so long. Wow, check out this length!"));
            }
            newMenu.RefreshIndex();
            mainMenu.BindMenuToItem(newMenu, menuItem); // and bind it to an item in our main menu

            // Start our process fiber
            MenusProcessFiber.Start();

            // Continue with our plugin... in this example, hibernate to prevent it from being unloaded
            GameFiber.Hibernate();
        }
Example #15
0
        public void BuildFor(TimeMarker marker)
        {
            Clear();
            Children.Clear();
            if (marker == null)
            {
                #region CreateMarker
                {
                    var item = new UIMenuItem("Create new Camera Marker");
                    AddItem(item);
                    item.Activated += (sender, selectedItem) =>
                    {
                        CameraShutterAnimation();

                        var newM = new CameraMarker()
                        {
                            Time = GrandParent.CurrentTimestamp,
                            CameraPos = Editor.Editor.MainCamera.Position,
                            CameraRot = Editor.Editor.MainCamera.Rotation,
                        };
                        GrandParent.Markers.Add(newM);
                        BuildFor(newM);
                    };
                }
                {
                    var item = new UIMenuItem("Create new Subtitle Marker");
                    AddItem(item);
                    item.Activated += (sender, selectedItem) =>
                    {
                        var newM = new SubtitleMarker
                        {
                            Time = GrandParent.CurrentTimestamp,
                            Duration = 3000
                        };
                        GrandParent.Markers.Add(newM);
                        BuildFor(newM);
                    };
                }
                /*
                {
                    var item = new UIMenuItem("Create new Actor Marker");
                    AddItem(item);
                    item.Activated += (sender, selectedItem) =>
                    {
                        var newM = new ActorMarker()
                        {
                            Time = GrandParent.CurrentTimestamp,
                        };
                        GrandParent.Markers.Add(newM);
                        BuildFor(newM);
                    };
                }

                {
                    var item = new UIMenuItem("Create new Vehicle Marker");
                    AddItem(item);
                    item.Activated += (sender, selectedItem) =>
                    {
                        var newM = new ActorMarker()
                        {
                            Time = GrandParent.CurrentTimestamp,
                        };
                        GrandParent.Markers.Add(newM);
                        BuildFor(newM);
                    };
                }
                */
                #endregion
                RefreshIndex();
                return;
            }
            var timeList =
                new List<dynamic>(Enumerable.Range(0, (int)(GrandParent.CurrentCutscene.Length/100f) + 1).Select(n => (dynamic) (n/10f)));

            {
                var item = new UIMenuItem("Remove This Marker");
                item.Activated += (sender, selectedItem) =>
                {
                    GrandParent.Markers.Remove(marker);
                    BuildFor(null);
                };
                AddItem(item);
            }

            if (marker is CameraMarker)
            {
                var objList =
                    StaticData.StaticLists.InterpolationList.Select(x => (dynamic) (((InterpolationStyle) x).ToString()))
                        .ToList();
                var item = new UIMenuListItem("Interpolation",
                    objList,
                    StaticData.StaticLists.InterpolationList.IndexOf(((CameraMarker)marker).Interpolation));
                AddItem(item);
                item.OnListChanged += (sender, index) =>
                {
                    ((CameraMarker) marker).Interpolation =
                        (InterpolationStyle) StaticData.StaticLists.InterpolationList[index];
                };
            }
            else if (marker is SubtitleMarker)
            {
                {
                    var indx = (dynamic)((SubtitleMarker)marker).Duration / 1000f;
                    var item = new UIMenuListItem("Duration", timeList, timeList.IndexOf(indx == -1 ? 0 : indx));
                    AddItem(item);

                    item.OnListChanged += (sender, index) =>
                    {
                        var floatPointTime = float.Parse(((UIMenuListItem)sender).IndexToItem(index).ToString(), CultureInfo.InvariantCulture);
                        ((SubtitleMarker)marker).Duration = (int)(floatPointTime * 1000);
                    };
                }

                #region Text
                {
                    var item = new UIMenuItem("Text");
                    if (string.IsNullOrEmpty(((SubtitleMarker)marker).Content))
                        item.SetRightBadge(UIMenuItem.BadgeStyle.Alert);
                    else
                    {
                        var title = ((SubtitleMarker)marker).Content;
                        item.SetRightLabel(title.Length > 20 ? title.Substring(0, 20) + "..." : title);
                    }

                    item.Activated += (sender, selectedItem) =>
                    {
                        GameFiber.StartNew(delegate
                        {
                            ResetKey(Common.MenuControls.Back);
                            Editor.Editor.DisableControlEnabling = true;
                            string title = Util.GetUserInput(this);
                            if (string.IsNullOrEmpty(title))
                            {
                                item.SetRightBadge(UIMenuItem.BadgeStyle.Alert);
                                ((SubtitleMarker)marker).Content = null;
                                SetKey(Common.MenuControls.Back, GameControl.CellphoneCancel, 0);
                                Editor.Editor.DisableControlEnabling = false;
                                return;
                            }
                            item.SetRightBadge(UIMenuItem.BadgeStyle.None);
                            title = Regex.Replace(title, "-=", "~");
                            ((SubtitleMarker)marker).Content = title;
                            selectedItem.SetRightLabel(title.Length > 20 ? title.Substring(0, 20) + "..." : title);
                            SetKey(Common.MenuControls.Back, GameControl.CellphoneCancel, 0);
                            Editor.Editor.DisableControlEnabling = false;
                        });
                    };
                    AddItem(item);
                }
                #endregion

            }

            {
                var indx = (dynamic) marker.Time/1000f;
                var item = new UIMenuListItem("Time", timeList, timeList.IndexOf(indx == -1 ? 0 : indx));
                AddItem(item);

                item.OnListChanged += (sender, index) =>
                {
                    var floatPointTime = float.Parse(((UIMenuListItem) sender).IndexToItem(index).ToString(), CultureInfo.InvariantCulture);
                    marker.Time = (int)(floatPointTime*1000);
                    GrandParent.CurrentTimestamp = marker.Time;
                };
            }

            RefreshIndex();
        }
        public void BuildFor(SerializableData.Objectives.SerializableActorObjective actor)
        {
            Clear();

            #region SpawnAfter
            {
                var item = new UIMenuListItem("Spawn After Objective", StaticData.StaticLists.NumberMenu, actor.SpawnAfter);

                item.OnListChanged += (sender, index) =>
                {
                    actor.SpawnAfter = index;
                };

                AddItem(item);
            }
            #endregion

            #region ObjectiveIndex
            {
                var item = new UIMenuListItem("Objective Index", StaticData.StaticLists.ObjectiveIndexList, actor.ActivateAfter);

                item.OnListChanged += (sender, index) =>
                {
                    actor.ActivateAfter = index;

                    if (string.IsNullOrEmpty(Editor.CurrentMission.ObjectiveNames[actor.ActivateAfter]))
                    {
                        MenuItems[4].SetRightBadge(UIMenuItem.BadgeStyle.Alert);
                        MenuItems[4].SetRightLabel("");
                    }
                    else
                    {
                        var title = Editor.CurrentMission.ObjectiveNames[actor.ActivateAfter];
                        MenuItems[4].SetRightLabel(title.Length > 20 ? title.Substring(0, 20) + "..." : title);
                        MenuItems[4].SetRightBadge(UIMenuItem.BadgeStyle.None);
                    }
                };

                AddItem(item);
            }
            #endregion
            // TODO: Change NumberMenu to max num of objectives in mission

            // Note: if adding items before weapons, change item order in VehiclePropertiesMenu

            #region Weapons
            {

                var item = new UIMenuItem("Weapon");
                var dict = StaticData.WeaponsData.Database.ToDictionary(k => k.Key, k => k.Value.Select(x => x.Item1).ToArray());
                var menu = new CategorySelectionMenu(dict, "Weapon", true, "SELECT WEAPON");
                menu.Build("Melee");
                Children.Add(menu);
                AddItem(item);
                BindMenuToItem(menu, item);

                menu.SelectionChanged += (sender, eventargs) =>
                {
                    GameFiber.StartNew(delegate
                    {
                        var hash = StaticData.WeaponsData.Database[menu.CurrentSelectedCategory].First(
                                tuple => tuple.Item1 == menu.CurrentSelectedItem).Item2;
                        NativeFunction.CallByName<uint>("REMOVE_ALL_PED_WEAPONS", actor.GetPed().Handle.Value, true);
                        actor.GetPed().Inventory.GiveNewWeapon(hash, (short)(actor.WeaponAmmo == 0 ? 9999 : actor.WeaponAmmo), true);
                        actor.WeaponHash = hash;
                    });
                };
            }

            {
                var listIndex = actor.WeaponAmmo == 0
                    ? StaticData.StaticLists.AmmoChoses.FindIndex(n => n == (dynamic) 9999)
                    : StaticData.StaticLists.AmmoChoses.FindIndex(n => n == (dynamic) actor.WeaponAmmo);
                var item = new UIMenuListItem("Ammo Count", StaticData.StaticLists.AmmoChoses, listIndex);

                item.OnListChanged += (sender, index) =>
                {
                    int newAmmo = int.Parse(((UIMenuListItem) sender).IndexToItem(index).ToString(), CultureInfo.InvariantCulture);
                    actor.WeaponAmmo = newAmmo;
                    if(actor.WeaponHash == 0) return;
                    NativeFunction.CallByName<uint>("REMOVE_ALL_PED_WEAPONS", actor.GetPed().Handle.Value, true);
                    ((Ped)actor.GetPed()).Inventory.GiveNewWeapon(actor.WeaponHash, (short)newAmmo, true);
                };

                AddItem(item);
            }
            #endregion

            #region Objective Name
            {
                var item = new UIMenuItem("Objective Name");
                if (string.IsNullOrEmpty(Editor.CurrentMission.ObjectiveNames[actor.ActivateAfter]))
                    item.SetRightBadge(UIMenuItem.BadgeStyle.Alert);
                else
                {
                    var title = Editor.CurrentMission.ObjectiveNames[actor.ActivateAfter];
                    item.SetRightLabel(title.Length > 20 ? title.Substring(0, 20) + "..." : title);
                }

                item.Activated += (sender, selectedItem) =>
                {
                    GameFiber.StartNew(delegate
                    {
                        ResetKey(Common.MenuControls.Back);
                        Editor.DisableControlEnabling = true;
                        string title = Util.GetUserInput(this);
                        if (string.IsNullOrEmpty(title))
                        {
                            item.SetRightBadge(UIMenuItem.BadgeStyle.Alert);
                            Editor.CurrentMission.ObjectiveNames[actor.ActivateAfter] = "";
                            SetKey(Common.MenuControls.Back, GameControl.CellphoneCancel, 0);
                            Editor.DisableControlEnabling = false;
                            return;
                        }
                        item.SetRightBadge(UIMenuItem.BadgeStyle.None);
                        title = Regex.Replace(title, "-=", "~");
                        Editor.CurrentMission.ObjectiveNames[actor.ActivateAfter] = title;
                        selectedItem.SetRightLabel(title.Length > 20 ? title.Substring(0, 20) + "..." : title);
                        SetKey(Common.MenuControls.Back, GameControl.CellphoneCancel, 0);
                    });
                };
                AddItem(item);
            }
            #endregion

            #region Health
            {
                var listIndex = actor.Health == 0
                    ? StaticData.StaticLists.HealthArmorChoses.FindIndex(n => n == (dynamic)200)
                    : StaticData.StaticLists.HealthArmorChoses.FindIndex(n => n == (dynamic)actor.Health);
                var item = new UIMenuListItem("Health", StaticData.StaticLists.HealthArmorChoses, listIndex);

                item.OnListChanged += (sender, index) =>
                {
                    int newAmmo = int.Parse(((UIMenuListItem)sender).IndexToItem(index).ToString(), CultureInfo.InvariantCulture);
                    actor.Health = newAmmo;
                };

                AddItem(item);
            }
            #endregion

            #region Armor
            {
                var listIndex = StaticData.StaticLists.HealthArmorChoses.FindIndex(n => n == (dynamic)actor.Armor);
                var item = new UIMenuListItem("Armor", StaticData.StaticLists.HealthArmorChoses, listIndex);

                item.OnListChanged += (sender, index) =>
                {
                    int newAmmo = int.Parse(((UIMenuListItem)sender).IndexToItem(index).ToString(), CultureInfo.InvariantCulture);
                    actor.Armor = newAmmo;
                };

                AddItem(item);
            }
            #endregion

            #region Accuracy
            {
                var listIndex = StaticData.StaticLists.AccuracyList.FindIndex(n => n == (dynamic)actor.Accuracy);
                var item = new UIMenuListItem("Accuracy", StaticData.StaticLists.AccuracyList, listIndex);

                item.OnListChanged += (sender, index) =>
                {
                    int newAmmo = int.Parse(((UIMenuListItem)sender).IndexToItem(index).ToString(), CultureInfo.InvariantCulture);
                    actor.Accuracy = newAmmo;
                };

                AddItem(item);
            }
            #endregion

            #region Relationship
            {
                var item = new UIMenuListItem("Relationship", StaticData.StaticLists.RelationshipGroups, actor.RelationshipGroup);

                item.OnListChanged += (sender, index) =>
                {
                    actor.RelationshipGroup = index;
                };

                AddItem(item);
            }
            #endregion

            #region Behaviour
            {
                var wpyItem = new UIMenuItem("Waypoints");

                {
                    var waypMenu = new WaypointEditor(actor);
                    BindMenuToItem(waypMenu.CreateWaypointMenu, wpyItem);

                    Vector3 camPos = new Vector3();
                    Rotator camRot = new Rotator();

                    wpyItem.Activated += (sender, selectedItem) =>
                    {
                        camPos = Editor.MainCamera.Position;
                        camRot = Editor.MainCamera.Rotation;

                        waypMenu.Enter();
                        Editor.WaypointEditor = waypMenu;
                    };

                    waypMenu.OnEditorExit += (sender, args) =>
                    {
                        Editor.WaypointEditor = null;
                        Editor.DisableControlEnabling = true;
                        if (camPos != new Vector3())
                        {
                            Editor.MainCamera.Position = camPos;
                            Editor.MainCamera.Rotation = camRot;
                        }
                    };
                }

                if (actor.Behaviour != 4) // Follow Waypoints
                    wpyItem.Enabled = false;

                var item = new UIMenuListItem("Behaviour", StaticData.StaticLists.Behaviour, actor.Behaviour);

                item.OnListChanged += (sender, index) =>
                {
                    actor.Behaviour = index;
                    wpyItem.Enabled = index == 4;
                };

                AddItem(item);
                AddItem(wpyItem);
            }
            #endregion

            #region Show Health Bar
            {
                var item = new UIMenuCheckboxItem("Show Healthbar", actor.ShowHealthBar);
                AddItem(item);

                item.CheckboxEvent += (sender, @checked) =>
                {
                    actor.ShowHealthBar = @checked;
                    MenuItems[12].Enabled = @checked;
                };
            }
            #endregion

            #region Bar Name
            {
                var item = new UIMenuItem("Healthbar Label");
                AddItem(item);

                if (!actor.ShowHealthBar)
                    item.Enabled = false;

                if (string.IsNullOrEmpty(actor.Name) && actor.ShowHealthBar)
                    actor.Name = "HEALTH";
                if(actor.ShowHealthBar)
                    item.SetRightLabel(actor.Name.Length > 20 ? actor.Name.Substring(0, 20) : actor.Name);

                item.Activated += (sender, selectedItem) =>
                {
                    GameFiber.StartNew(delegate
                    {
                        ResetKey(Common.MenuControls.Back);
                        Editor.DisableControlEnabling = true;
                        string title = Util.GetUserInput(this);
                        if (string.IsNullOrEmpty(title))
                        {
                            actor.Name = "HEALTH";
                            item.SetRightLabel(actor.Name.Length > 20 ? actor.Name.Substring(0, 20) : actor.Name);
                            SetKey(Common.MenuControls.Back, GameControl.CellphoneCancel, 0);
                            Editor.DisableControlEnabling = false;
                            return;
                        }
                        title = Regex.Replace(title, "-=", "~");
                        actor.Name = title;
                        item.SetRightLabel(actor.Name.Length > 20 ? actor.Name.Substring(0, 20) : actor.Name);
                        SetKey(Common.MenuControls.Back, GameControl.CellphoneCancel, 0);
                    });
                };
            }
            #endregion

            RefreshIndex();
        }