public TileTestScreen(ScreenManager manager)
            : base(manager)
        {
            board = new Board("level1",manager.Game.Content);
            //board = new Board(new TileSet(manager.Game.Content.Load<Texture2D>("tileset1")),100,100 );

            player = new Creature(new TileSet("playersprite",manager.Game.Content));
            board.Creatures[6, 6] = player;
            ghost = new Point(6,6);
            mapArea = new Point(14,10);
            GhostChaseDistX = (mapArea.X - 6)/2;
            GhostChaseDistY = (mapArea.Y - 6) / 2;

            Creature.LoadCreature("Sand Monster",manager.Game.Content);
        }
Example #2
0
        // Load from file
        public static Creature LoadCreature(string name, ContentManager content)
        {
            XElement creatures = XElement.Load("Data/creatures.xml");

            XElement hit = creatures.Elements("Creature").First(n => (string) n.Attribute("name") == name);

            Creature result = new Creature(new TileSet((string)hit.Attribute("tileset"),content));
            result.Initiative = tal(hit, "initiative");
            result.Movement = tal(hit, "movement");
            result.Health = tal(hit, "health");
            result.MaxHealth = result.Health;
            int[] melee = talArray(hit, "melee");
            result.MinMeleeDmg = melee[0];
            result.MaxMeleeDmg = melee[1];
            result.Armor = tal(hit, "armor");
            // todo load rest

            return result;
        }