Example #1
0
 /// <summary>
 /// LoadContent will be called once per game and is the place to load
 /// all of your content.
 /// </summary>
 protected override void LoadContent()
 {
     // Create a new SpriteBatch, which can be used to draw textures.
     spriteBatch = new SpriteBatch(GraphicsDevice);
     Content_Manager.getInstance().LoadTextures(Content);
     fontdebug = Content.Load<SpriteFont>("Fontdebug");
     SoundManager.LoadContent(Content);
     MediaPlayer.Play(SoundManager.menu);
     MediaPlayer.IsRepeating = true;
     screenmanager = new ScreenManager(gameState, this);
     camera = screenmanager.camera;
     // TODO: use this.Content to load your game content here
 }
Example #2
0
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);
            Content_Manager.getInstance().LoadTextures(Content);
            fontdebug = Content.Load<SpriteFont>("Fontdebug");
            //casperr = new Casper(Content_Manager.getInstance().Textures["Casper"], new Rectangle(400, 500, 130, 130));
            //decors = new Decors(Content_Manager.getInstance().Textures["Level1"], new Rectangle(0, 0, 1680, 1050));

            SoundManager.LoadContent(Content);
            MediaPlayer.Play(SoundManager.menu);
            MediaPlayer.IsRepeating = true;
            screenmanager = new ScreenManager(gameState, this);
            camera = screenmanager.camera;

            // TODO: use this.Content to load your game content here
        }