Example #1
0
        public int AddPath(int locationX, int locationY)
        {
            List<MapPathSetting> paths = new List<MapPathSetting>(MapData.Paths);
            MapPathSetting path = new MapPathSetting();
            path.ColorR = Random.value;
            path.ColorG = Random.value;
            path.ColorB = Random.value;
            MapWaypointSetting waypoint = new MapWaypointSetting();
            waypoint.X = locationX;
            waypoint.Y = locationY;
            path.Waypoints = new MapWaypointSetting[] { waypoint };
            paths.Add(path);
            MapData.Paths = paths.ToArray();

            Modify(EditorEvent.MAP_UPDATE_PATHS, null);
            return paths.Count - 1;
        }
Example #2
0
        public void SetPathPoint(int pathIndex, int? pointIndex, int locationX, int locationY)
        {
            MapPathSetting path = MapData.Paths[pathIndex];
            MapWaypointSetting waypoint = new MapWaypointSetting();
            waypoint.X = locationX;
            waypoint.Y = locationY;

            if (pointIndex != null)
            {
                path.Waypoints[pointIndex.Value] = waypoint;
            }
            else
            {
                var waypoints = path.Waypoints.ToList<MapWaypointSetting>();
                waypoints.Add(waypoint);
                path.Waypoints = waypoints.ToArray();
            }

            InfoMap infos = new InfoMap();
            infos["index"] = pathIndex;
            Modify(EditorEvent.MAP_UPDATE_PATH, infos);
        }