Inheritance: System.EventArgs
 /// <summary>
 /// Helper overload makes it easy to use OnCancel as a MenuEntry event handler.
 /// </summary>
 protected void OnCancel(object sender, PlayerIndexEventArgs e)
 {
     OnCancel(e.PlayerIndex);
 }
 /// <summary>
 /// Event handler for when the user selects ok on the "are you sure
 /// you want to exit" message box.
 /// </summary>
 private void ConfirmExitMessageBoxAccepted(object sender, PlayerIndexEventArgs e)
 {
     ScreenManager.Game.Exit();
 }
        /// <summary>
        /// Event handler for when the Language menu entry is selected.
        /// </summary>
        private void LanguageMenuEntrySelected(object sender, PlayerIndexEventArgs e)
        {
            currentLanguage = (currentLanguage + 1) % languages.Length;

            SetMenuEntryText();
        }
 /// <summary>
 /// Event handler for when the Options menu entry is selected.
 /// </summary>
 private void OptionsMenuEntrySelected(object sender, PlayerIndexEventArgs e)
 {
     ScreenManager.AddScreen(new OptionsMenuScreen(), e.PlayerIndex);
 }
 /// <summary>
 /// Event handler for when the Play Game menu entry is selected.
 /// </summary>
 private void PlayGameMenuEntrySelected(object sender, PlayerIndexEventArgs e)
 {
     //LoadingScreen.Load(ScreenManager, true, e.PlayerIndex,new GameplayScreen());
     LoadingScreen.Load(ScreenManager, true, e.PlayerIndex, new PrinceOfPersiaGame());
 }
 /// <summary>
 /// Event handler for when the Play Game menu entry is selected.
 /// </summary>
 private void PlayGameMenuEntrySelected(object sender, PlayerIndexEventArgs e)
 {
     //LoadingScreen.Load(ScreenManager, true, e.PlayerIndex,new GameplayScreen());
     LoadingScreen.Load(ScreenManager, true, e.PlayerIndex, new PrinceOfPersiaGame());
 }
 /// <summary>
 /// Event handler for when the Options menu entry is selected.
 /// </summary>
 private void OptionsMenuEntrySelected(object sender, PlayerIndexEventArgs e)
 {
     ScreenManager.AddScreen(new OptionsMenuScreen(), e.PlayerIndex);
 }
 /// <summary>
 /// Event handler for when the user selects ok on the "are you sure
 /// you want to exit" message box.
 /// </summary>
 private void ConfirmExitMessageBoxAccepted(object sender, PlayerIndexEventArgs e)
 {
     ScreenManager.Game.Exit();
 }