Example #1
0
        //Définition des éléments nécessaire à la création graphique du menu
        public Menu(Pong game)
        {
            this.game = game;
            buttons = new List<Button>();
            leftChoices = new List<Button>();
            rightChoices = new List<Button>();
            menuSprites = new List<Sprite>();

            // Position des boutons en fonction de la taille de la fenêtre
            int leftButtonsPositionX = (Conf.WINDOW_WIDTH/2 - Conf.BUTTON_WIDTH)/2;
            int rightButtonsPositionX = (Conf.WINDOW_WIDTH / 2) + leftButtonsPositionX;

            Vector2 leftButtonsPosition = new Vector2(leftButtonsPositionX, 200);

            // Création des boutons et ajout dans les listes adaptées
            buttons.Add(new Button(leftButtonsPosition, "1 player", 1, Conf.InteligenceType.HUMAN));
            leftChoices.Add(buttons.Last());
            buttons.Add(new Button(new Vector2(leftButtonsPositionX, 300), "2 players", 2, Conf.InteligenceType.HUMAN));
            leftChoices.Add(buttons.Last());
            buttons.Add(new Button(new Vector2(leftButtonsPositionX, 400), "AI", 1, Conf.InteligenceType.IA));
            leftChoices.Add(buttons.Last());
            buttons.Add(new Button(new Vector2(rightButtonsPositionX, 200), "1 player", 1, Conf.InteligenceType.HUMAN));
            rightChoices.Add(buttons.Last());
            buttons.Add(new Button(new Vector2(rightButtonsPositionX, 300), "2 players", 2, Conf.InteligenceType.HUMAN));
            rightChoices.Add(buttons.Last());
            buttons.Add(new Button(new Vector2(rightButtonsPositionX, 400), "AI", 1, Conf.InteligenceType.IA));
            rightChoices.Add(buttons.Last());

            buttons.Add(new Button(new Vector2(375, 500), "GO !"));

            // Ajout des boutons dans la liste des sprites à dessier
            foreach (Button button in buttons)
            {
                menuSprites.Add(button);
                menuSprites.Add(button.labelSprite);
            }

            title = new SpriteTexture2D(new Vector2(350, 20), 300, 75);
            SpriteText leftTeamLabel = new SpriteText(new Vector2(145, 110), Color.White, "Left Side");
            SpriteText rightTeamLabel = new SpriteText(new Vector2(640, 110), Color.White, "Right Side");
            menuSprites.Add(title);
            menuSprites.Add(leftTeamLabel);
            menuSprites.Add(rightTeamLabel);
        }
Example #2
0
 private void setInital()
 {
     if (this.Team.Side.Equals(Conf.TeamSide.LEFT))
     {
         if (this.PlayerPosition == Conf.PlayerPosition.BACK)
         {
             this.position = new Vector2(Conf.BACK_PLAYER_MARGIN, Conf.WINDOW_HEIGHT / 2 - Conf.BAT_HEIGHT/2);
             this.Controler = new KeyboardPlayerControler(Keys.A, Keys.Q,this);
             this.keyUp = "A";
             this.keyDown = "Q";
             this.keySprite = new SpriteTexture2D(new Vector2(Conf.BACK_PLAYER_MARGIN + Conf.KEY_CONTROL_PICTURE_MARGIN_LEFT, (Conf.WINDOW_HEIGHT / 2) - Conf.BAT_HEIGHT / 2 - Conf.KEY_CONTROL_PICTURE_MARGIN_TOP), 40, 120);
             this.Color = Conf.PlayerColor.BLUE;
         }
         else
         {
             this.position = new Vector2(Conf.FRONT_PLAYER_MARGIN, Conf.WINDOW_HEIGHT / 2 - Conf.BAT_HEIGHT / 2);
             this.Controler = new KeyboardPlayerControler(Keys.F, Keys.V, this);
             this.keyUp = "F";
             this.keyDown = "V";
             this.keySprite = new SpriteTexture2D(new Vector2(Conf.FRONT_PLAYER_MARGIN + Conf.KEY_CONTROL_PICTURE_MARGIN_LEFT, (Conf.WINDOW_HEIGHT / 2) - Conf.BAT_HEIGHT / 2 - Conf.KEY_CONTROL_PICTURE_MARGIN_TOP), 40, 120);
             this.Color = Conf.PlayerColor.RED;
         }
     }
     else
     {
         if (this.PlayerPosition == Conf.PlayerPosition.BACK)
         {
             this.position = new Vector2(Conf.WINDOW_WIDTH - Conf.BACK_PLAYER_MARGIN, Conf.WINDOW_HEIGHT / 2 - Conf.BAT_HEIGHT / 2);
             this.Controler = new KeyboardPlayerControler(Keys.Up, Keys.Down, this);
             this.keyUp = "Up";
             this.keyDown = "Down";
             this.keySprite = new SpriteTexture2D(new Vector2(Conf.WINDOW_WIDTH - Conf.BACK_PLAYER_MARGIN - Conf.KEY_CONTROL_PICTURE_MARGIN_RIGHT, (Conf.WINDOW_HEIGHT / 2) - Conf.BAT_HEIGHT / 2 - Conf.KEY_CONTROL_PICTURE_MARGIN_TOP), 40, 120);
             this.Color = Conf.PlayerColor.GREEN;
         }
         else
         {
             this.position = new Vector2(Conf.WINDOW_WIDTH - Conf.FRONT_PLAYER_MARGIN, Conf.WINDOW_HEIGHT / 2 - Conf.BAT_HEIGHT / 2);
             this.Controler = new KeyboardPlayerControler(Keys.J, Keys.N, this);
             this.keyUp = "J";
             this.keyDown = "N";
             this.keySprite = new SpriteTexture2D(new Vector2(Conf.WINDOW_WIDTH - Conf.FRONT_PLAYER_MARGIN - Conf.KEY_CONTROL_PICTURE_MARGIN_RIGHT, (Conf.WINDOW_HEIGHT / 2) - Conf.BAT_HEIGHT / 2 - Conf.KEY_CONTROL_PICTURE_MARGIN_TOP), 40, 120);
             this.Color = Conf.PlayerColor.YELLOW;
         }
     }
     if (this.Type == Conf.InteligenceType.IA)
     {
         this.Controler = new ArtificialPlayerControler(this);
     }
 }