Example #1
0
        // Draw a given Fish
        private void DrawFish(Fish fish)
        {
            Matrix world = Matrix.Identity;
            effectWorld.SetValue(world);
            effectView.SetValue(camera.View);
            effectProjection.SetValue(camera.Projection);

            Matrix trans = Matrix.CreateTranslation(fish.Position);

            //back fin
            fish.bones[24].Transform = Matrix.CreateRotationY(-animFactor);
            //side fins
            fish.bones[12].Transform = Matrix.CreateRotationY(animFactor / 5);
            fish.bones[9].Transform = Matrix.CreateRotationY(-animFactor / 5);
            //under fins
            fish.bones[15].Transform = Matrix.CreateRotationY(-animFactor);
            fish.bones[18].Transform = Matrix.CreateRotationY(animFactor);
            //whole fish
            fish.bones[1].Transform = Matrix.CreateRotationY(animFactor / 10);

            GraphicsDevice.SamplerStates[0] = SamplerState.LinearWrap;

            fish.CopyAbsoluteBoneTransformsTo(ref fish.fishMatrix);

            world *= fish.Scale * Matrix.CreateFromQuaternion(fish.Rotation) * trans;
            fish.World = world;
            foreach (ModelMesh mesh in fish.meshes)
            {
                foreach (BasicEffect effect in mesh.Effects)
                {
                    effect.World = fish.matrix[mesh.ParentBone.Index] * world;
                    effect.View = camera.View;
                    effect.Projection = camera.Projection;
                    effect.EnableDefaultLighting();
                    effect.LightingEnabled = true;

                }
                mesh.Draw();
            }

            GraphicsDevice.SamplerStates[0] = SamplerState.LinearClamp;
        }
Example #2
0
        // Did this fish just hit a Fish?
        public bool hits(Fish fishToHit, Matrix hitWorld)
        {
            BoundingSphere hitSphere = fishToHit.Sphere;
            BoundingSphere sphere1 = hitSphere.Transform(hitWorld);

            BoundingSphere hitSphere2 = Sphere;
            BoundingSphere sphere2 = hitSphere.Transform(World);

            bool collision = sphere1.Intersects(sphere2);

            if (collision)
                if (score > fishToHit.score)
                    score = fishToHit.score;
                else
                {
                    score = -fishToHit.score;
                    position = startPos;
                    dead = true;
                }

            return collision;
        }