Example #1
0
 public Character(WorldMap worldMap, Vector2 coordinates)
 {
     mCoordinates = coordinates;
     mState = ActionState.Idle;
     mDirection = FacingDirection.Down;
     mWorldMap = worldMap;
 }
Example #2
0
 public NPC(WorldMap worldMap, Vector2 coords, int range)
     : base(worldMap, coords)
 {
     mMovementRange = range;
 }