Example #1
0
        public Game1()
        {
            graphics = new GraphicsDeviceManager(this);
            Content.RootDirectory = "Content";

            engine = new Engine(new Point(1600, 900), new Point(10, 10));
            drawEngine = new DrawEngine(engine, new Vector2(1600.0f, 900.0f),
                new Vector2(1600.0f, 450.0f), false, graphics);
            drawEngine.AddExtension(new BasicDrawEngine(drawEngine));
            viewport1 = new PlumGine2D.Graphics.Viewport(
                new Rectangle(0, 0, 800, 900), new Point(1600, 900));
            viewport2 = new PlumGine2D.Graphics.Viewport(
                new Rectangle(800, 0, 800, 900), new Point(800, 900));

            drawEngine.AddViewport(viewport1);
            drawEngine.AddViewport(viewport2);

            engine.AddEngineExt(drawEngine);
            frameCounter = new FrameCounter();
        }
Example #2
0
        /// <summary>
        /// Allows the game to run logic such as updating the world,
        /// checking for collisions, gathering input, and playing audio.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Update(GameTime gameTime)
        {
            // For Mobile devices, this logic will close the Game when the Back button is pressed
            // Exit() is obsolete on iOS
            #if !__IOS__
            if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed ||
                Keyboard.GetState().IsKeyDown(Keys.Escape))
            {
                Exit();
            }
            #endif
            // TODO: Add your update logic here
            if (v1)
            {
                v = viewport1;
            }
            else
            {
                v = viewport2;
            }

            KeyboardState state = Keyboard.GetState();
            if (state.IsKeyDown(Keys.Left))
            {
                v.centerMapPos = v.centerMapPos +
                new Vector2(-20.0f, 0.0f);
            }
            if (state.IsKeyDown(Keys.Right))
            {
                v.centerMapPos = v.centerMapPos +
                new Vector2(20.0f, 0.0f);
            }
            if (state.IsKeyDown(Keys.Up))
            {
                v.centerMapPos = v.centerMapPos +
                new Vector2(0.0f, -20.0f);
            }
            if (state.IsKeyDown(Keys.Down))
            {
                v.centerMapPos = v.centerMapPos +
                new Vector2(0.0f, 20.0f);
            }
            if (state.IsKeyDown(Keys.OemPlus))
            {
                if (v.zoom < 3.0f)
                {
                    v.zoom = v.zoom * 1.01f;
                }
            }
            if (state.IsKeyDown(Keys.OemMinus))
            {
                if (v.zoom > 0.3f)
                {
                    v.zoom = v.zoom * 0.99f;
                }
            }

            if (state.IsKeyDown(Keys.Space))
            {
                v1 = !v1;
            }

            frameCounter.Update((float)gameTime.ElapsedGameTime.TotalSeconds);

            base.Update(gameTime);
        }