/// <summary> /// loads the room from a file /// </summary> /// <param name="filename">the filename with the room data</param> public Room Load(string filename) { CurrentFileName = filename; //get the json string json = File.ReadAllText(filename, Encoding.UTF8); //turn it into an internal json object JObject obj = JObject.Parse(json); //width Width = (int)obj.GetValue("width").ToObject(typeof(int)); //height Height = (int)obj.GetValue("height").ToObject(typeof(int)); //physics if (obj.ContainsKey("physics")) { JObject physicsObj = (JObject)obj.GetValue("physics").ToObject(typeof(JObject)); float gravityX = (float)physicsObj.GetValue("gravityx").ToObject(typeof(float)); float gravityY = (float)physicsObj.GetValue("gravityy").ToObject(typeof(float)); Physics = new PhysicsSim(); Physics.Gravity = new Vector2(gravityX, gravityY); } //background if (obj.ContainsKey("background")) { JObject backObj = (JObject)obj.GetValue("background").ToObject(typeof(JObject)); string backgroundType = (string)backObj.GetValue("type").ToObject(typeof(string)); if (backgroundType.Equals("static")) { string backAssetName = (string)backObj.GetValue("name").ToObject(typeof(string)); Background = new StaticBackground(this, backAssetName); } else if (backgroundType.Equals("parallax")) { JArray backAssetNames = (JArray)backObj.GetValue("names").ToObject(typeof(JArray)); string targetName = (string)backObj.GetValue("target").ToObject(typeof(string)); string[] names = new string[backAssetNames.Count]; float[] speeds = new float[backAssetNames.Count]; for (int i = 0; i < backAssetNames.Count; i++) { JObject backLayer = (JObject)backAssetNames[i].ToObject(typeof(JObject)); names[i] = (string)backLayer.GetValue("name").ToObject(typeof(string)); speeds[i] = (float)backLayer.GetValue("speed").ToObject(typeof(float)); } Background = new ParallaxBackground(this, names, speeds, targetName); } } //world layers JArray layerArray = (JArray)obj.GetValue("layers").ToObject(typeof(JArray)); foreach (JToken item in layerArray) { JObject layerObject = (JObject)item.ToObject(typeof(JObject)); int layer = (int)layerObject.GetValue("layer").ToObject(typeof(int)); JArray objectArray = (JArray)layerObject.GetValue("objects").ToObject(typeof(JArray)); foreach (JToken gameObjectToken in objectArray) { JObject gameObjectData = (JObject)gameObjectToken.ToObject(typeof(JObject)); string internalName = (string)gameObjectData.GetValue("name").ToObject(typeof(string)); Type type = PEngine.GetTypeFromName(internalName); if (type == null) { ConsoleManager.WriteLine("could not find object name \"" + internalName + "\"", "err"); continue; } Vector2 position = new Vector2((int)gameObjectData.GetValue("x").ToObject(typeof(int)), (int)gameObjectData.GetValue("y").ToObject(typeof(int))); GameObject gameObject = (GameObject)type.GetConstructor(new Type[] { typeof(Room), typeof(Vector2) }).Invoke(new object[] { this, position }); gameObject.Sprite.LayerData.Layer = layer; GameObjectList.Add(gameObject); } JArray tileArray = (JArray)layerObject.GetValue("tiles").ToObject(typeof(JArray)); foreach (JToken tileToken in tileArray) { JObject tileData = (JObject)tileToken.ToObject(typeof(JObject)); string internalName = (string)tileData.GetValue("name").ToObject(typeof(string)); Type type = PEngine.GetTypeFromName(internalName); if (type == null) { ConsoleManager.WriteLine("could not find tile name \"" + internalName + "\"", "err"); continue; } Vector2 position = new Vector2((int)tileData.GetValue("x").ToObject(typeof(int)), (int)tileData.GetValue("y").ToObject(typeof(int))); GameTile tile = (GameTile)type.GetConstructor(new Type[] { typeof(Room), typeof(Vector2) }).Invoke(new object[] { this, position }); tile.Sprite.LayerData.Layer = layer; GameTileList.Add(tile); } } LoadAssets(Engine.Assets); return(this); }
/// <summary> /// loads the room from a file /// </summary> /// <param name="filename">the filename with the room data</param> public Room Load(string filename) { //get the json string json = File.ReadAllText(filename, Encoding.UTF8); //turn it into an internal json object JObject obj = JObject.Parse(json); //width Width = (int)obj.GetValue("width").ToObject(typeof(int)); //height Height = (int)obj.GetValue("height").ToObject(typeof(int)); //physics if (obj.ContainsKey("physics")) { JObject physicsObj = (JObject)obj.GetValue("physics").ToObject(typeof(JObject)); float gravityX = (float)physicsObj.GetValue("gravityx").ToObject(typeof(float)); float gravityY = (float)physicsObj.GetValue("gravityy").ToObject(typeof(float)); Physics = new PhysicsSim(); Physics.Gravity = new Vector2(gravityX, gravityY); } //world layers JArray layerArray = (JArray)obj.GetValue("layers").ToObject(typeof(JArray)); foreach (JToken item in layerArray) { JObject layerObject = (JObject)item.ToObject(typeof(JObject)); int layer = (int)layerObject.GetValue("layer").ToObject(typeof(int)); JArray objectArray = (JArray)layerObject.GetValue("objects").ToObject(typeof(JArray)); foreach (JToken gameObjectToken in objectArray) { JObject gameObjectData = (JObject)gameObjectToken.ToObject(typeof(JObject)); string internalName = (string)gameObjectData.GetValue("name").ToObject(typeof(string)); Type type = PEngine.GetTypeFromName(internalName); if (type == null) { ConsoleManager.WriteLine("could not find object name \"" + internalName + "\"", "err"); continue; } Vector2 position = new Vector2((int)gameObjectData.GetValue("x").ToObject(typeof(int)), (int)gameObjectData.GetValue("y").ToObject(typeof(int))); GameObject gameObject = (GameObject)type.GetConstructor(new Type[] { typeof(Room), typeof(Vector2) }).Invoke(new object[] { this, position }); gameObject.Sprite.LayerData.Layer = layer; GameObjectList.Add(gameObject); } JArray tileArray = (JArray)layerObject.GetValue("tiles").ToObject(typeof(JArray)); foreach (JToken tileToken in tileArray) { JObject tileData = (JObject)tileToken.ToObject(typeof(JObject)); string internalName = (string)tileData.GetValue("name").ToObject(typeof(string)); Type type = PEngine.GetTypeFromName(internalName); if (type == null) { ConsoleManager.WriteLine("could not find tile name \"" + internalName + "\"", "err"); continue; } Vector2 position = new Vector2((int)tileData.GetValue("x").ToObject(typeof(int)), (int)tileData.GetValue("y").ToObject(typeof(int))); GameTile tile = (GameTile)type.GetConstructor(new Type[] { typeof(Room), typeof(Vector2) }).Invoke(new object[] { this, position }); tile.Sprite.LayerData.Layer = layer; GameTileList.Add(tile); } } LoadAssets(Engine.Assets); return(this); }