protected override void SetOutputs(IGH_DataAccess da)
 {
     AgentSettingType agtset = new AgentSettingType((float)sensor_angle, (float)rotate_angle, (float)sensor_offset, detect_dir_r, detect_dir_phy,death_distance, (float)max_speed, (float)depT);
     da.SetData(nextOutputIndex++, agtset);
 }
Example #2
0
 public AgentSettingType(AgentSettingType a)
     : this(a.sensor_angle, a.rotate_angle, a.sensor_offset,
            a.detect_dir_r, a.detect_dir_phy, a.death_distance, a.max_speed, a.depT)
 {
 }
        protected override void SetOutputs(IGH_DataAccess da)
        {
            AgentSettingType agtset = new AgentSettingType((float)sensor_angle, (float)rotate_angle, (float)sensor_offset, detect_dir_r, detect_dir_phy, death_distance, (float)max_speed, (float)depT);

            da.SetData(nextOutputIndex++, agtset);
        }
Example #4
0
 public AgentSettingType(AgentSettingType a)
     : this(a.sensor_angle, a.rotate_angle, a.sensor_offset,
         a.detect_dir_r, a.detect_dir_phy, a.death_distance, a.max_speed, a.depT)
 {
 }