/// <summary>Writes all of the object's attributes to the desc struct. </summary> /// <param name="desc">The descriptor used to retrieve the state of the object.</param> public virtual void saveToDesc(NxD6JointDesc desc) { if (doSetFunctionPointers) { throw new System.NotSupportedException("Cannot call abstract base member"); } NxD6Joint_saveToDesc_INVOKE(ClassPointer, doSetFunctionPointers, (desc != null ? desc.ClassPointer : NullRef)); }
private void saveToDesc_virtual(IntPtr desc) { saveToDesc(NxD6JointDesc.GetClass(desc)); }
private void loadFromDesc_virtual(IntPtr desc) { loadFromDesc(NxD6JointDesc.GetClass(desc)); }