Example #1
0
 public void CheckCollisions()
 {
     foreach (Ghost g in Enemies)
     {
         if (EnemyPlayerCollision(g))
         {
             if (Player.Super)
             {
                 g.Dead = true;
             }
             else if (!g.Dead)
             {
                 Lost();
                 break;
             }
         }
     }
     if (State == PlayState.Lost)
     {
         //LoadLevel();
         LoadObjects();
         Show();
         int y = System.Console.BufferHeight / 2 - 5;
         FigletText go = new FigletText(36, y, "lo", false, ConsoleColor.Magenta);
         Drawing.DrawBorder(new Point(35, y - 1), new Size(40, 8), ConsoleColor.White, ConsoleColor.DarkMagenta);
     }
 }
Example #2
0
        public void Show()
        {
            System.Console.Clear();

            FigletText pacman = new FigletText(35, 1, "pacman", true, ConsoleColor.Yellow);
            Entrys[0] = new MenuEntry("New game", 25, true);
            Entrys[1] = new MenuEntry("Settings", 26, false);
            Entrys[2] = new MenuEntry("Hall of Fame", 27, false);
            Entrys[3] = new MenuEntry("Help", 28, false);
            Entrys[4] = new MenuEntry("Exit", 30, false);
            ShowMain();
        }
Example #3
0
 public void Pause()
 {
     State = PlayState.Pause;
     WriteLevelInfo();
     int y = System.Console.BufferHeight / 2 - 5;
     FigletText Plogo = new FigletText(40, y, "pause", false, ConsoleColor.DarkMagenta);
     Drawing.DrawBorder(new Point(39, y-1), new Size(31, 8), ConsoleColor.Blue, ConsoleColor.DarkBlue);
 }
Example #4
0
        public void GameOver()
        {
            Console.ResetColor();

            State = PlayState.Dead;
            WriteInfo();
            int y = System.Console.BufferHeight / 2 - 5;
            FigletText go = new FigletText(28, y, "go", false, ConsoleColor.Red);
            Drawing.DrawBorder(new Point(27, y - 1), new Size(54, 8), ConsoleColor.White, ConsoleColor.DarkRed);
            WriteLevelInfo();
            NewRecord();
        }