public static TriangulatedMesh ToSmoothedMesh(TriangulableMesh triangulableMesh, float smoothness) { return(TriangulableMeshProxy.ToSmoothedMesh(triangulableMesh, smoothness)); }
public static TriangulatedMesh ConvertToTriangulatedMesh(TriangulableMesh triangulableMesh) { return(TriangulableMeshProxy.ConvertToTriangulatedMesh(triangulableMesh)); }