/// <summary> /// Applies junk data to a <see cref="SaveFile.BlankPKM"/>, which is preferable to a completely empty entity. /// </summary> /// <param name="pk">Blank data</param> /// <param name="tr">Trainer info to apply</param> public static void TemplateFields(PKM pk, ITrainerInfo tr) { pk.Move1 = (int)Move.Pound; pk.HealPP(); pk.Ball = 4; pk.MetDate = DateTime.Today; if (tr.Game >= 0) { pk.Version = tr.Game; } pk.Species = GetTemplateSpecies(pk, tr); pk.Language = GetTemplateLanguage(tr); pk.Gender = pk.GetSaneGender(); pk.ClearNickname(); pk.OT_Name = tr.OT; pk.OT_Gender = tr.Gender; pk.TID = tr.TID; pk.SID = tr.SID; if (tr is IRegionOrigin o && pk is IRegionOrigin gt) { gt.ConsoleRegion = o.ConsoleRegion; gt.Country = o.Country; gt.Region = o.Region; } ApplyTrashBytes(pk, tr); pk.RefreshChecksum(); }
/// <summary> /// Applies junk data to a <see cref="SaveFile.BlankPKM"/>, which is preferable to a completely empty entity. /// </summary> /// <param name="pk">Blank data</param> /// <param name="tr">Trainer info to apply</param> public static void TemplateFields(PKM pk, ITrainerInfo tr) { pk.Move1 = (int)Move.Pound; pk.HealPP(); pk.Ball = 4; pk.MetDate = DateTime.Today; if (tr.Game >= 0) { pk.Version = tr.Game; } int species = tr is IGameValueLimit s ? s.MaxSpeciesID : ((GameVersion)pk.Version).GetMaxSpeciesID(); if (species <= 0) { species = pk.MaxSpeciesID; } pk.Species = species; var lang = tr.Language; if (lang <= 0) { lang = (int)LanguageID.English; } pk.Language = lang; pk.Gender = pk.GetSaneGender(); pk.ClearNickname(); pk.OT_Name = tr.OT; pk.OT_Gender = tr.Gender; pk.TID = tr.TID; pk.SID = tr.SID; if (tr is IRegionOrigin o && pk is IRegionOrigin gt) { gt.ConsoleRegion = o.ConsoleRegion; gt.Country = o.Country; gt.Region = o.Region; } // Copy OT trash bytes for sensitive games (Gen1/2) if (pk is GBPKM pk12) { switch (tr) { case SAV1 s1: pk12.OT_Trash = s1.OT_Trash; break; case SAV2 s2: pk12.OT_Trash = s2.OT_Trash; break; } } pk.RefreshChecksum(); }
/// <summary> /// Sets the provided moves in a random order. /// </summary> /// <param name="pk">Pokémon to modify.</param> /// <param name="moves">Moves to apply.</param> public static ModifyResult SetMoves(PKM pk, Span <int> moves) { pk.SetMoves(moves); pk.HealPP(); return(ModifyResult.Modified); }