/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // TODO: use this.Content to load your game content here star = Content.Load<Texture2D>("star"); font = Content.Load<SpriteFont>("font"); sphereModel = Content.Load<Model>("sphere"); for (int i = 0; i < particleCount; ++i) { particles.Add(GetRandomParticle()); } try { glove = new P5(); glove.ResetSensors(); useGlove = true; } catch { useGlove = false; } }