Example #1
0
        public SpriteSheet GetSpriteSheet(FrameGroupType groupType, OutfitData outfitData)
        {
            SpriteSheet rawSpriteSheet = this.GetSpriteSheet(groupType);

            FrameGroup group = this.ThingType.GetFrameGroup(groupType);
            if (group.Layers < 2)
            {
                return rawSpriteSheet;
            }

            outfitData = outfitData == null ? OUTFIT_DATA : outfitData;

            int totalX = group.PatternZ * group.PatternX * group.Layers;
            int totalY = group.Frames * group.PatternY;
            int bitmapWidth = (totalX * group.Width) * Sprite.DefaultSize;
            int bitmapHeight = (totalY * group.Height) * Sprite.DefaultSize;
            int pixelsWidth = group.Width * Sprite.DefaultSize;
            int pixelsHeight = group.Height * Sprite.DefaultSize;
            Bitmap grayBitmap = new Bitmap(bitmapWidth, bitmapHeight, PixelFormat.Format32bppArgb);
            Bitmap blendBitmap = new Bitmap(bitmapWidth, bitmapHeight, PixelFormat.Format32bppArgb);
            Bitmap bitmap = new Bitmap(bitmapWidth, bitmapHeight, PixelFormat.Format32bppArgb);
            Dictionary<int, Rect> rectList = new Dictionary<int, Rect>();

            for (int f = 0; f < group.Frames; f++)
            {
                for (int z = 0; z < group.PatternZ; z++)
                {
                    for (int x = 0; x < group.PatternX; x++)
                    {
                        int index = (((f % group.Frames * group.PatternZ + z) * group.PatternY) * group.PatternX + x) * group.Layers;
                        rectList[index] = new Rect((z * group.PatternX + x) * pixelsWidth, f * pixelsHeight, pixelsWidth, pixelsHeight);
                    }
                }
            }

            BitmapLocker grayLocker = new BitmapLocker(grayBitmap);
            BitmapLocker blendLocker = new BitmapLocker(blendBitmap);
            BitmapLocker bitmapLocker = new BitmapLocker(bitmap);

            grayLocker.LockBits();
            blendLocker.LockBits();
            bitmapLocker.LockBits();

            for (int y = 0; y < group.PatternY; y++)
            {
                if (y == 0 || (outfitData.Addons & 1 << (y - 1)) != 0)
                {
                    for (int f = 0; f < group.Frames; f++)
                    {
                        for (int z = 0; z < group.PatternZ; z++)
                        {
                            for (int x = 0; x < group.PatternX; x++)
                            {
                                // gets gray bitmap
                                int i = (((f % group.Frames * group.PatternZ + z) * group.PatternY + y) * group.PatternX + x) * group.Layers;
                                Rect rect = rawSpriteSheet.RectList[i];
                                int rx = rect.X;
                                int ry = rect.Y;
                                int rw = rect.Width;
                                int rh = rect.Height;
                                int index = (((f * group.PatternZ + z) * group.PatternY) * group.PatternX + x) * group.Layers;
                                rect = rectList[index];
                                int px = rect.X;
                                int py = rect.Y;
                                grayLocker.CopyPixels(rawSpriteSheet.Bitmap, rx, ry, rw, rh, px, py);

                                // gets blend bitmap
                                i++;
                                rect = rawSpriteSheet.RectList[i];
                                rx = rect.X;
                                ry = rect.Y;
                                rw = rect.Width;
                                rh = rect.Height;
                                blendLocker.CopyPixels(rawSpriteSheet.Bitmap, rx, ry, rw, rh, px, py);
                            }
                        }
                    }

                    bitmapLocker.ColorizePixels(grayLocker.Pixels, blendLocker.Pixels, outfitData.Head, outfitData.Body, outfitData.Legs, outfitData.Feet);
                }
            }

            grayLocker.UnlockBits();
            grayLocker.Dispose();
            blendLocker.UnlockBits();
            blendLocker.Dispose();
            bitmapLocker.UnlockBits();
            bitmapLocker.Dispose();
            grayBitmap.Dispose();
            blendBitmap.Dispose();
            return new SpriteSheet(bitmap, rectList);
        }
Example #2
0
        public SpriteSheet GetSpriteSheet(FrameGroupType groupType)
        {
            FrameGroup frameGroup = this.GetFrameGroup(groupType);
            if (frameGroup == null)
            {
                return null;
            }

            Sprite[] sprites = this.sprites[groupType];
            int totalX = frameGroup.PatternZ * frameGroup.PatternX * frameGroup.Layers;
            int totalY = frameGroup.Frames * frameGroup.PatternY;
            int bitmapWidth = (totalX * frameGroup.Width) * Sprite.DefaultSize;
            int bitmapHeight = (totalY * frameGroup.Height) * Sprite.DefaultSize;
            int pixelsWidth = frameGroup.Width * Sprite.DefaultSize;
            int pixelsHeight = frameGroup.Height * Sprite.DefaultSize;
            Bitmap bitmap = new Bitmap(bitmapWidth, bitmapHeight, PixelFormat.Format32bppArgb);
            Dictionary<int, Rect> rectList = new Dictionary<int, Rect>();

            BitmapLocker lockBitmap = new BitmapLocker(bitmap);
            lockBitmap.LockBits();

            for (int f = 0; f < frameGroup.Frames; f++)
            {
                for (int z = 0; z < frameGroup.PatternZ; z++)
                {
                    for (int y = 0; y < frameGroup.PatternY; y++)
                    {
                        for (int x = 0; x < frameGroup.PatternX; x++)
                        {
                            for (int l = 0; l < frameGroup.Layers; l++)
                            {
                                int index = frameGroup.GetTextureIndex(l, x, y, z, f);
                                int fx = (index % totalX) * pixelsWidth;
                                int fy = (int)(Math.Floor((decimal)(index / totalX)) * pixelsHeight);
                                rectList.Add(index, new Rect(fx, fy, pixelsWidth, pixelsHeight));

                                for (int w = 0; w < frameGroup.Width; w++)
                                {
                                    for (int h = 0; h < frameGroup.Height; h++)
                                    {
                                        index = frameGroup.GetSpriteIndex(w, h, l, x, y, z, f);
                                        int px = (frameGroup.Width - w - 1) * Sprite.DefaultSize;
                                        int py = (frameGroup.Height - h - 1) * Sprite.DefaultSize;
                                        lockBitmap.CopyPixels(sprites[index].GetBitmap(), px + fx, py + fy);
                                    }
                                }
                            }
                        }
                    }
                }
            }

            lockBitmap.UnlockBits();
            lockBitmap.Dispose();

            return new SpriteSheet(bitmap, rectList);
        }
Example #3
0
        public Bitmap GetObjectImage(ushort id, Direction direction, OutfitData data, bool mount)
        {
            ThingType thing = this.Things.GetThing(id, ThingCategory.Outfit);
            if (thing == null)
            {
                return null;
            }

            FrameGroup group = thing.GetFrameGroup(FrameGroupType.Default);
            if (group.Layers < 2)
            {
                return this.GetObjectImage(id, ThingCategory.Outfit, FrameGroupType.Default);
            }

            int width = Sprite.DefaultSize * group.Width;
            int height = Sprite.DefaultSize * group.Height;
            Bitmap grayBitmap = new Bitmap(width, height, PixelFormat.Format32bppArgb);
            Bitmap blendBitmap = new Bitmap(width, height, PixelFormat.Format32bppArgb);
            Bitmap bitmap = new Bitmap(width, height, PixelFormat.Format32bppArgb);

            BitmapLocker grayLocker = new BitmapLocker(grayBitmap);
            BitmapLocker blendLocker = new BitmapLocker(blendBitmap);
            BitmapLocker bitmapLocker = new BitmapLocker(bitmap);

            grayLocker.LockBits();
            blendLocker.LockBits();
            bitmapLocker.LockBits();

            byte x = (byte)((byte)direction % group.PatternX);
            byte z = mount && group.PatternZ > 1 ? (byte)1 : (byte)0;

            for (int y = 0; y < group.PatternY; y++)
            {
                if (y == 0 || (data.Addons & 1 << (y - 1)) != 0)
                {
                    for (byte w = 0; w < group.Width; w++)
                    {
                        for (byte h = 0; h < group.Height; h++)
                        {
                            int index = group.GetSpriteIndex(w, h, 0, x, y, z, 0);
                            uint spriteId = group.SpriteIDs[index];
                            int px = (group.Width - w - 1) * Sprite.DefaultSize;
                            int py = (group.Height - h - 1) * Sprite.DefaultSize;
                            grayLocker.CopyPixels(this.Sprites.GetSpriteBitmap(spriteId), px, py);

                            index = group.GetSpriteIndex(w, h, 1, x, y, z, 0);
                            spriteId = group.SpriteIDs[index];
                            blendLocker.CopyPixels(this.Sprites.GetSpriteBitmap(spriteId), px, py);
                        }
                    }

                    bitmapLocker.ColorizePixels(grayLocker.Pixels, blendLocker.Pixels, data.Head, data.Body, data.Legs, data.Feet);
                }
            }

            grayLocker.UnlockBits();
            grayLocker.Dispose();
            blendLocker.UnlockBits();
            blendLocker.Dispose();
            bitmapLocker.UnlockBits();
            bitmapLocker.Dispose();
            grayBitmap.Dispose();
            blendBitmap.Dispose();
            return bitmap;
        }
Example #4
0
        public SpriteSheet GetSpriteSheet(ushort id, ThingCategory category, FrameGroupType groupType)
        {
            ThingType thing = this.Things.GetThing(id, category);
            if (thing == null)
            {
                return null;
            }

            FrameGroup group = thing.GetFrameGroup(groupType);
            int totalX = group.PatternZ * group.PatternX * group.Layers;
            int totalY = group.Frames * group.PatternY;
            int bitmapWidth = (totalX * group.Width) * Sprite.DefaultSize;
            int bitmapHeight = (totalY * group.Height) * Sprite.DefaultSize;
            int pixelsWidth = group.Width * Sprite.DefaultSize;
            int pixelsHeight = group.Height * Sprite.DefaultSize;
            Bitmap bitmap = new Bitmap(bitmapWidth, bitmapHeight, PixelFormat.Format32bppArgb);
            Dictionary<int, Rect> rectList = new Dictionary<int, Rect>();

            BitmapLocker lockBitmap = new BitmapLocker(bitmap);
            lockBitmap.LockBits();

            for (int f = 0; f < group.Frames; f++)
            {
                for (int z = 0; z < group.PatternZ; z++)
                {
                    for (int y = 0; y < group.PatternY; y++)
                    {
                        for (int x = 0; x < group.PatternX; x++)
                        {
                            for (int l = 0; l < group.Layers; l++)
                            {
                                int index = group.GetTextureIndex(l, x, y, z, f);
                                int fx = (index % totalX) * pixelsWidth;
                                int fy = (int)(Math.Floor((decimal)(index / totalX)) * pixelsHeight);
                                rectList.Add(index, new Rect(fx, fy, pixelsWidth, pixelsHeight));

                                for (int w = 0; w < group.Width; w++)
                                {
                                    for (int h = 0; h < group.Height; h++)
                                    {
                                        index = group.GetSpriteIndex(w, h, l, x, y, z, f);
                                        int px = ((group.Width - w - 1) * Sprite.DefaultSize);
                                        int py = ((group.Height - h - 1) * Sprite.DefaultSize);
                                        uint spriteId = group.SpriteIDs[index];
                                        lockBitmap.CopyPixels(this.Sprites.GetSpriteBitmap(spriteId), px + fx, py + fy);
                                    }
                                }
                            }
                        }
                    }
                }
            }

            lockBitmap.UnlockBits();

            return new SpriteSheet(bitmap, rectList);
        }
Example #5
0
        public Bitmap GetObjectImage(ushort id, ThingCategory category, FrameGroupType groupType)
        {
            ThingType thing = this.Things.GetThing(id, category);
            if (thing == null)
            {
                return null;
            }

            Bitmap bitmap = this.spriteCache.GetPicture(id, category);
            if (bitmap != null)
            {
                return bitmap;
            }

            FrameGroup group = thing.GetFrameGroup(groupType);
            int width = Sprite.DefaultSize * group.Width;
            int height = Sprite.DefaultSize * group.Height;

            bitmap = new Bitmap(width, height, PixelFormat.Format32bppArgb);

            BitmapLocker lockBitmap = new BitmapLocker(bitmap);
            lockBitmap.LockBits();

            byte layers = group.Layers;
            byte x = 0;

            if (category == ThingCategory.Outfit)
            {
                layers = 1;
                x = (byte)(2 % group.PatternX);
            }

            // draw sprite
            for (byte l = 0; l < layers; l++)
            {
                for (byte w = 0; w < group.Width; w++)
                {
                    for (byte h = 0; h < group.Height; h++)
                    {
                        int index = group.GetSpriteIndex(w, h, l, x, 0, 0, 0);
                        uint spriteId = group.SpriteIDs[index];
                        int px = (group.Width - w - 1) * Sprite.DefaultSize;
                        int py = (group.Height - h - 1) * Sprite.DefaultSize;

                        lockBitmap.CopyPixels(this.Sprites.GetSpriteBitmap(spriteId), px, py);
                    }
                }
            }

            lockBitmap.UnlockBits();
            lockBitmap.Dispose();

            this.spriteCache.SetPicture(id, category, bitmap);
            return bitmap;
        }