public ShaderDefinition.vec3 Convert(Vector3 v) { var v3 = new OpenTK.Vector3(v.X, v.Y, v.Z); return(v3.ToVector3F()); }
public ShaderDefinition.vec3 Convert(Vector3 v) { var v3 = new OpenTK.Vector3(v.X, v.Y, v.Z); return v3.ToVector3F(); }