Example #1
0
        private void RaiseCollisionScriptEvents(Dictionary<uint, ContactPoint> coldata)
        {
            try
            {
                List<uint> thisHitColliders = new List<uint>();
                List<uint> endedColliders = new List<uint>();
                List<uint> startedColliders = new List<uint>();
                List<CollisionForSoundInfo> soundinfolist = new List<CollisionForSoundInfo>();
                CollisionForSoundInfo soundinfo;
                ContactPoint curcontact;

                if (coldata.Count == 0)
                {
                    if (m_lastColliders.Count == 0)
                        return; // nothing to do

                    foreach (uint localID in m_lastColliders)
                    {
                        endedColliders.Add(localID);
                    }
                    m_lastColliders.Clear();
                }

                else
                {
                    bool candoparcelSound = ParcelAllowThisAvatarSounds;

                    foreach (uint id in coldata.Keys)
                    {
                        thisHitColliders.Add(id);
                        if (!m_lastColliders.Contains(id))
                        {
                            startedColliders.Add(id);
                            curcontact = coldata[id];
                            if (candoparcelSound && Math.Abs(curcontact.RelativeSpeed) > 0.2)
                            {
                                soundinfo = new CollisionForSoundInfo();
                                soundinfo.colliderID = id;
                                soundinfo.position = curcontact.Position;
                                soundinfo.relativeVel = curcontact.RelativeSpeed;
                                soundinfolist.Add(soundinfo);
                            }
                        }
                        //m_log.Debug("[SCENE PRESENCE]: Collided with:" + localid.ToString() + " at depth of: " + collissionswith[localid].ToString());
                    }

                    // calculate things that ended colliding
                    foreach (uint localID in m_lastColliders)
                    {
                        if (!thisHitColliders.Contains(localID))
                        {
                            endedColliders.Add(localID);
                        }
                    }
                    //add the items that started colliding this time to the last colliders list.
                    foreach (uint localID in startedColliders)
                    {
                        m_lastColliders.Add(localID);
                    }
                    // remove things that ended colliding from the last colliders list
                    foreach (uint localID in endedColliders)
                    {
                        m_lastColliders.Remove(localID);
                    }

                    if (soundinfolist.Count > 0)
                        CollisionSounds.AvatarCollisionSound(this, soundinfolist);
                }

                foreach (SceneObjectGroup att in GetAttachments())
                {
                    SendCollisionEvent(att, scriptEvents.collision_start, startedColliders, m_scene.EventManager.TriggerScriptCollidingStart);
                    SendCollisionEvent(att, scriptEvents.collision      , m_lastColliders , m_scene.EventManager.TriggerScriptColliding);
                    SendCollisionEvent(att, scriptEvents.collision_end  , endedColliders  , m_scene.EventManager.TriggerScriptCollidingEnd);

                    if (startedColliders.Contains(0))
                        SendLandCollisionEvent(att, scriptEvents.land_collision_start, m_scene.EventManager.TriggerScriptLandCollidingStart);
                    if (m_lastColliders.Contains(0))
                        SendLandCollisionEvent(att, scriptEvents.land_collision, m_scene.EventManager.TriggerScriptLandColliding);
                    if (endedColliders.Contains(0))
                        SendLandCollisionEvent(att, scriptEvents.land_collision_end, m_scene.EventManager.TriggerScriptLandCollidingEnd);
                }
            }
            finally
            {
                m_collisionEventFlag = false;
            }
        }
Example #2
0
        public void PhysicsCollision(EventArgs e)
        {
            if (ParentGroup.Scene == null || ParentGroup.IsDeleted)
                return;

            // single threaded here
            CollisionEventUpdate a = (CollisionEventUpdate)e;
            Dictionary<uint, ContactPoint> collissionswith = a.m_objCollisionList;
            List<uint> thisHitColliders = new List<uint>();
            List<uint> endedColliders = new List<uint>();
            List<uint> startedColliders = new List<uint>();

            if (collissionswith.Count == 0)
            {
                if (m_lastColliders.Count == 0)
                    return; // nothing to do

                foreach (uint localID in m_lastColliders)
                {
                    endedColliders.Add(localID);
                }
                m_lastColliders.Clear();
            }

            else
            {
                List<CollisionForSoundInfo> soundinfolist = new List<CollisionForSoundInfo>();

                // calculate things that started colliding this time
                // and build up list of colliders this time
                if (!VolumeDetectActive && CollisionSoundType >= 0)
                {
                    CollisionForSoundInfo soundinfo;
                    ContactPoint curcontact;

                    foreach (uint id in collissionswith.Keys)
                    {
                        thisHitColliders.Add(id);
                        if (!m_lastColliders.Contains(id))
                        {
                            startedColliders.Add(id);

                            curcontact = collissionswith[id];
                            if (Math.Abs(curcontact.RelativeSpeed) > 0.2)
                            {
                                soundinfo = new CollisionForSoundInfo();
                                soundinfo.colliderID = id;
                                soundinfo.position = curcontact.Position;
                                soundinfo.relativeVel = curcontact.RelativeSpeed;
                                soundinfolist.Add(soundinfo);
                            }
                        }
                    }
                }
                else
                {
                    foreach (uint id in collissionswith.Keys)
                    {
                        thisHitColliders.Add(id);
                        if (!m_lastColliders.Contains(id))
                            startedColliders.Add(id);
                    }
                }

                // calculate things that ended colliding
                foreach (uint localID in m_lastColliders)
                {
                    if (!thisHitColliders.Contains(localID))
                        endedColliders.Add(localID);
                }

                //add the items that started colliding this time to the last colliders list.
                foreach (uint localID in startedColliders)
                    m_lastColliders.Add(localID);

                // remove things that ended colliding from the last colliders list
                foreach (uint localID in endedColliders)
                    m_lastColliders.Remove(localID);

                // play sounds.
                if (soundinfolist.Count > 0)
                    CollisionSounds.PartCollisionSound(this, soundinfolist);
            }

            SendCollisionEvent(scriptEvents.collision_start, startedColliders, ParentGroup.Scene.EventManager.TriggerScriptCollidingStart);
            if (!VolumeDetectActive)
                SendCollisionEvent(scriptEvents.collision  , m_lastColliders , ParentGroup.Scene.EventManager.TriggerScriptColliding);
            SendCollisionEvent(scriptEvents.collision_end  , endedColliders  , ParentGroup.Scene.EventManager.TriggerScriptCollidingEnd);

            if (startedColliders.Contains(0))
                SendLandCollisionEvent(scriptEvents.land_collision_start, ParentGroup.Scene.EventManager.TriggerScriptLandCollidingStart);
            if (m_lastColliders.Contains(0))
                SendLandCollisionEvent(scriptEvents.land_collision, ParentGroup.Scene.EventManager.TriggerScriptLandColliding);
            if (endedColliders.Contains(0))
                SendLandCollisionEvent(scriptEvents.land_collision_end, ParentGroup.Scene.EventManager.TriggerScriptLandCollidingEnd);
        }