Example #1
0
        public static void Settings(string[] args)
        {
            if (args.Length < 2)
            {
                Console.WriteLine("Error: Invalid syntax");
                return;
            }

            var section = args[1].Split('.')[0];
            var field = args[1].Split('.')[1];
            var settings = new Settings(Platform.SupportDir + "settings.yaml", Arguments.Empty);
            var result = settings.Sections[section].GetType().GetField(field).GetValue(settings.Sections[section]);
            Console.WriteLine(result);
        }
Example #2
0
        public static void ServerMain(ModData modData, Settings settings, string map)
        {
            Log.AddChannel("server", "server.log");

            isInitialPing = true;
            Server.masterServerUrl = settings.Server.MasterServer;
            isInternetServer = settings.Server.AdvertiseOnline;
            listener = new TcpListener(IPAddress.Any, settings.Server.ListenPort);
            Name = settings.Server.Name;
            ExternalPort = settings.Server.ExternalPort;
            randomSeed = (int)DateTime.Now.ToBinary();
            ModData = modData;

            lobbyInfo = new Session();
            lobbyInfo.GlobalSettings.Mods = settings.Game.Mods;
            lobbyInfo.GlobalSettings.RandomSeed = randomSeed;
            lobbyInfo.GlobalSettings.Map = map;
            lobbyInfo.GlobalSettings.AllowCheats = settings.Server.AllowCheats;

            LoadMap();	// populates the Session's slots, too.

            Log.Write("server", "Initial mods: ");
            foreach( var m in lobbyInfo.GlobalSettings.Mods )
                Log.Write("server","- {0}", m);

            Log.Write("server", "Initial map: {0}",lobbyInfo.GlobalSettings.Map);

            try
            {
                listener.Start();
            }
            catch (Exception)
            {
                throw new InvalidOperationException( "Unable to start server: port is already in use" );
            }

            new Thread( _ =>
            {
                for( ; ; )
                {
                    var checkRead = new ArrayList();
                    checkRead.Add( listener.Server );
                    foreach( var c in conns ) checkRead.Add( c.socket );

                    Socket.Select( checkRead, null, null, MasterPingInterval * 10000 );

                    foreach( Socket s in checkRead )
                        if( s == listener.Server ) AcceptConnection();
                        else conns.Single( c => c.socket == s ).ReadData();

                    if (Environment.TickCount - lastPing > MasterPingInterval * 1000)
                        PingMasterServer();
                    else
                        lock (masterServerMessages)
                            while (masterServerMessages.Count > 0)
                                SendChat(null, masterServerMessages.Dequeue());

                    if (conns.Count() == 0)
                    {
                        listener.Stop();
                        GameStarted = false;
                        break;
                    }
                }
            } ) { IsBackground = true }.Start();
        }
Example #3
0
        public static void Settings(string[] args)
        {
            if (args.Length < 3)
            {
                Console.WriteLine("Error: Invalid syntax");
                return;
            }

            var section = args[2].Split('.')[0];
            var field = args[2].Split('.')[1];
            string expandedPath = args[1].Replace("~", Environment.GetFolderPath(Environment.SpecialFolder.Personal));
            var settings = new Settings(Path.Combine(expandedPath,"settings.yaml"), Arguments.Empty);
            var result = settings.Sections[section].GetType().GetField(field).GetValue(settings.Sections[section]);
            Console.WriteLine(result);
        }
Example #4
0
        public Server(ModData modData, Settings settings, string map)
        {
            Log.AddChannel("server", "server.log");

            listener = new TcpListener(IPAddress.Any, settings.Server.ListenPort);
            Name = settings.Server.Name;
            randomSeed = (int)DateTime.Now.ToBinary();
            ModData = modData;

            foreach (var trait in modData.Manifest.ServerTraits)
                ServerTraits.Add( modData.ObjectCreator.CreateObject<ServerTrait>(trait) );

            lobbyInfo = new Session( settings.Game.Mods );
            lobbyInfo.GlobalSettings.RandomSeed = randomSeed;
            lobbyInfo.GlobalSettings.Map = map;
            lobbyInfo.GlobalSettings.ServerName = settings.Server.Name;

            foreach (var t in ServerTraits.WithInterface<INotifyServerStart>())
                t.ServerStarted(this);

            Log.Write("server", "Initial mods: ");
            foreach( var m in lobbyInfo.GlobalSettings.Mods )
                Log.Write("server","- {0}", m);

            Log.Write("server", "Initial map: {0}",lobbyInfo.GlobalSettings.Map);

            try
            {
                listener.Start();
            }
            catch (Exception)
            {
                throw new InvalidOperationException( "Unable to start server: port is already in use" );
            }

            new Thread( _ =>
            {
                var timeout = ServerTraits.WithInterface<ITick>().Min(t => t.TickTimeout);
                for( ; ; )
                {
                    var checkRead = new ArrayList();
                    checkRead.Add( listener.Server );
                    foreach( var c in conns ) checkRead.Add( c.socket );
                    foreach( var c in preConns ) checkRead.Add( c.socket );

                    Socket.Select( checkRead, null, null, timeout );

                    foreach( Socket s in checkRead )
                        if( s == listener.Server ) AcceptConnection();
                        else if (preConns.Count > 0)
                        {
                            var p = preConns.SingleOrDefault( c => c.socket == s );
                            if (p != null) p.ReadData( this );
                        }
                        else if (conns.Count > 0) conns.Single( c => c.socket == s ).ReadData( this );

                    foreach (var t in ServerTraits.WithInterface<ITick>())
                        t.Tick(this);

                    if (shutdown)
                        break;
                }

                GameStarted = false;
                foreach (var t in ServerTraits.WithInterface<INotifyServerShutdown>())
                    t.ServerShutdown(this);

                preConns.Clear();
                conns.Clear();
                try { listener.Stop(); }
                catch { }
            } ) { IsBackground = true }.Start();
        }