Example #1
0
        /// <summary>Rotates a vector from the default orientation into a specified orientation.</summary>
        /// <param name="vector">The vector.</param>
        /// <param name="orientation">The orientation.</param>
        /// <returns>The rotated vector.</returns>
        /// <remarks>The default orientation is X = {1, 0, 0), Y = {0, 1, 0} and Z = {0, 0, 1}.</remarks>
        public static Vector3f Rotate(Vector3f vector, Orientation3f orientation)
        {
            float x = orientation.X.X * vector.X + orientation.Y.X * vector.Y + orientation.Z.X * vector.Z;
            float y = orientation.X.Y * vector.X + orientation.Y.Y * vector.Y + orientation.Z.Y * vector.Z;
            float z = orientation.X.Z * vector.X + orientation.Y.Z * vector.Y + orientation.Z.Z * vector.Z;

            return(new Vector3f(x, y, z));
        }
Example #2
0
        /// <summary>Translates a vector by a specified offset that is measured along a specified orientation.</summary>
        /// <param name="vector">The vector.</param>
        /// <param name="orientation">The orientation.</param>
        /// <param name="offset">The offset measured in the specified orientation.</param>
        public static Vector3f Translate(Vector3f vector, Orientation3f orientation, Vector3f offset)
        {
            float x = vector.X + orientation.X.X * offset.X + orientation.Y.X * offset.Y + orientation.Z.X * offset.Z;
            float y = vector.Y + orientation.X.Y * offset.X + orientation.Y.Y * offset.Y + orientation.Z.Y * offset.Z;
            float z = vector.Z + orientation.X.Z * offset.X + orientation.Y.Z * offset.Y + orientation.Z.Z * offset.Z;

            return(new Vector3f(x, y, z));
        }
Example #3
0
        /// <summary>Rotates the vector from the default orientation into a specified orientation.</summary>
        /// <param name="orientation">The orientation.</param>
        /// <remarks>The default orientation is X = {1, 0, 0), Y = {0, 1, 0} and Z = {0, 0, 1}.</remarks>
        public void Rotate(Orientation3f orientation)
        {
            float x = orientation.X.X * this.X + orientation.Y.X * this.Y + orientation.Z.X * this.Z;
            float y = orientation.X.Y * this.X + orientation.Y.Y * this.Y + orientation.Z.Y * this.Z;
            float z = orientation.X.Z * this.X + orientation.Y.Z * this.Y + orientation.Z.Z * this.Z;

            this = new Vector3f(x, y, z);
        }
Example #4
0
		/// <summary>Rotates a vector from the default orientation into a specified orientation.</summary>
		/// <param name="vector">The vector.</param>
		/// <param name="orientation">The orientation.</param>
		/// <returns>The rotated vector.</returns>
		/// <remarks>The default orientation is X = {1, 0, 0), Y = {0, 1, 0} and Z = {0, 0, 1}.</remarks>
		public static Vector3f Rotate(Vector3f vector, Orientation3f orientation) {
			float x = orientation.X.X * vector.X + orientation.Y.X * vector.Y + orientation.Z.X * vector.Z;
			float y = orientation.X.Y * vector.X + orientation.Y.Y * vector.Y + orientation.Z.Y * vector.Z;
			float z = orientation.X.Z * vector.X + orientation.Y.Z * vector.Y + orientation.Z.Z * vector.Z;
			return new Vector3f(x, y, z);
		}
Example #5
0
		/// <summary>Translates a vector by a specified offset that is measured along a specified orientation.</summary>
		/// <param name="vector">The vector.</param>
		/// <param name="orientation">The orientation.</param>
		/// <param name="offset">The offset measured in the specified orientation.</param>
		public static Vector3f Translate(Vector3f vector, Orientation3f orientation, Vector3f offset) {
			float x = vector.X + orientation.X.X * offset.X + orientation.Y.X * offset.Y + orientation.Z.X * offset.Z;
			float y = vector.Y + orientation.X.Y * offset.X + orientation.Y.Y * offset.Y + orientation.Z.Y * offset.Z;
			float z = vector.Z + orientation.X.Z * offset.X + orientation.Y.Z * offset.Y + orientation.Z.Z * offset.Z;
			return new Vector3f(x, y, z);
		}
Example #6
0
		/// <summary>Rotates the vector from the default orientation into a specified orientation.</summary>
		/// <param name="orientation">The orientation.</param>
		/// <remarks>The default orientation is X = {1, 0, 0), Y = {0, 1, 0} and Z = {0, 0, 1}.</remarks>
		public void Rotate(Orientation3f orientation) {
			float x = orientation.X.X * this.X + orientation.Y.X * this.Y + orientation.Z.X * this.Z;
			float y = orientation.X.Y * this.X + orientation.Y.Y * this.Y + orientation.Z.Y * this.Z;
			float z = orientation.X.Z * this.X + orientation.Y.Z * this.Y + orientation.Z.Z * this.Z;
			this = new Vector3f(x, y, z);
		}
Example #7
0
		/// <summary>Translates the vector by a specified offset that is measured in a specified orientation.</summary>
		/// <param name="orientation">The orientation.</param>
		/// <param name="offset">The offset measured in the specified orientation.</param>
		public void Translate(Orientation3f orientation, Vector3f offset) {
			this.X += orientation.X.X * offset.X + orientation.Y.X * offset.Y + orientation.Z.X * offset.Z;
			this.Y += orientation.X.Y * offset.X + orientation.Y.Y * offset.Y + orientation.Z.Y * offset.Z;
			this.Z += orientation.X.Z * offset.X + orientation.Y.Z * offset.Y + orientation.Z.Z * offset.Z;
		}
Example #8
0
 /// <summary>Translates the vector by a specified offset that is measured in a specified orientation.</summary>
 /// <param name="orientation">The orientation.</param>
 /// <param name="offset">The offset measured in the specified orientation.</param>
 public void Translate(Orientation3f orientation, Vector3f offset)
 {
     this.X += orientation.X.X * offset.X + orientation.Y.X * offset.Y + orientation.Z.X * offset.Z;
     this.Y += orientation.X.Y * offset.X + orientation.Y.Y * offset.Y + orientation.Z.Y * offset.Z;
     this.Z += orientation.X.Z * offset.X + orientation.Y.Z * offset.Y + orientation.Z.Z * offset.Z;
 }