public bool IsGameObjectMasked(GameObject gameObject) { if (ObjectLayerObjectMask.IsMasked(gameObject.layer)) { return(true); } if (ObjectCollectionMask.IsMasked(gameObject)) { return(true); } return(false); }
public ObjectCollectionMaskView(ObjectCollectionMask mask) { _mask = mask; }
public void RemoveInvalidEntries() { ObjectCollectionMask.RemoveNullEntries(); ObjectLayerObjectMask.RemoveInvalidLayerNumbers(); }