Example #1
0
 public static void DeregisterInteractable(NVRInteractable interactable)
 {
     foreach (var hand in Instance.Hands)
     {
         hand.DeregisterInteractable(interactable);
     }
 }
        public static void Deregister(NVRInteractable interactable)
        {
            NVRPlayer.DeregisterInteractable(interactable);

            ColliderMapping = ColliderMapping.Where(mapping => mapping.Value != interactable).ToDictionary(mapping => mapping.Key, mapping => mapping.Value);
            NVRInteractableMapping.Remove(interactable);
        }
        public static void Register(NVRInteractable interactable, Collider[] colliders)
        {
            NVRInteractableMapping.Add(interactable, colliders);

            for (var index = 0; index < colliders.Length; index++)
            {
                ColliderMapping.Add(colliders[index], interactable);
            }
        }
Example #4
0
        public virtual void EndInteraction(NVRInteractable item)
        {
            if (item != null && CurrentlyHoveringOver.ContainsKey(item) == true)
                CurrentlyHoveringOver.Remove(item);

            if (ObjectCurrentlyInteracting != null) {
                ObjectCurrentlyInteracting.EndInteraction();
                ObjectCurrentlyInteracting = null;
            }

            if (CurrentInteractionStyle == InterationStyle.GripToggleToInteract) {
                if (CurrentHandState != HandState.Idle) {
                    CurrentHandState = HandState.Idle;
                }
            }
        }
Example #5
0
        public void DeregisterInteractable(NVRInteractable interactable)
        {
            if (ObjectCurrentlyInteracting == interactable)
                ObjectCurrentlyInteracting = null;

            CurrentlyHoveringOver.Remove(interactable);
        }
Example #6
0
        public virtual void BeginInteraction(NVRInteractable interactable)
        {
            if (interactable.CanAttach == true) {
                if (interactable.AttachedHand != null) {
                    interactable.AttachedHand.EndInteraction(null);
                }

                ObjectCurrentlyInteracting = interactable;
                ObjectCurrentlyInteracting.BeginInteraction(this);
            }
        }