Example #1
0
 // ------- Unity Builtin Functions -------
 public void Start()
 {
     for (int i = 0; i < MAX_CONTROLLERS; i++)
     {
         moveControllers[i] = new MoveController(i);
     }
     sendClient = new UdpClient(ipAddress, 23460);
     startReceiveThread();
     sendMessageToServer("connect");
 }
Example #2
0
 /* 
 * Desc: Resets the orientation of the controller. 
 * The server will interpret the orientation of the controller as the 'home' position.
 * That is, facing the screen, no roll and no pitch.
 * DON'T use this continously.
 */
 public void Send_calibrateOrientation(MoveController move)
 {
     String msg = "d " + move.controllerNumber + " 0 0 1 0 0 0 0 0" + '\0';
     sendMessageToServer(msg);
 }
Example #3
0
        // ------- 'Send' public functions. Talks to server -------

        /* 
        * Desc: Sets the rumble (0-255) on a controller. 
        * You must continually update this to keep rumble on (or server will timeout).
        * IMPORTANT: Always remember to send a rumble of 0 when you want the rumble to stop.
        * If you don't, all other sent packets will send your last rumble value.
        * Hacky as, gotta fix.
        */
        public void Send_rumbleController(MoveController move, int amount)
        {
            if (amount < 0 || amount > 255) print("WARNING: Rumble amount is out of bounds: " + amount);
            String msg = "d " + move.controllerNumber + " 1 " + amount + " 0 0 0 0 0 0" + '\0';
            sendMessageToServer(msg);
        }
Example #4
0
 /* 
 * Desc: Resets the move controller's light to the one it was assigned by the tracker.
 * This of course requires the tracker to be working.
 */
 public void Send_resetMoveLight(MoveController move)
 {
     String msg = "d " + move.controllerNumber + " 0 0 0 1 0 0 0 0" + '\0';
     sendMessageToServer(msg);
 }
Example #5
0
        /* 
        * Desc: Sets color of the controller using r, g, b values (all between 0-255).
        * NOTE: Changing the color of a tracked controller will most likely cause the tracker to lose it.
        *       Call 'Send_resetMoveLight' to get the controller back to the tracked color.
        */
        public void Send_setMoveLight(MoveController move, int r, int g, int b)
        {

            String msg = "d " + move.controllerNumber + " 0 0 0 0 1 " + r + " " + g + " " + b + '\0';
            sendMessageToServer(msg);
        }