Example #1
0
 /// <summary>
 /// Parses SceneSpecification from given GameBitBuffer.
 /// </summary>
 /// <param name="buffer">The GameBitBuffer to parse from.</param>
 public void Parse(GameBitBuffer buffer)
 {
     CellZ = buffer.ReadInt(32);
     Cell  = new Vector2D();
     Cell.Parse(buffer);
     SNOLevelAreas = new int /* sno */[4];
     for (int i = 0; i < SNOLevelAreas.Length; i++)
     {
         SNOLevelAreas[i] = buffer.ReadInt(32);
     }
     SNOPrevWorld      = buffer.ReadInt(32);
     Unknown1          = buffer.ReadInt(32);
     SNOPrevLevelArea  = buffer.ReadInt(32);
     SNONextWorld      = buffer.ReadInt(32);
     Unknown2          = buffer.ReadInt(32);
     SNONextLevelArea  = buffer.ReadInt(32);
     SNOMusic          = buffer.ReadInt(32);
     SNOCombatMusic    = buffer.ReadInt(32);
     SNOAmbient        = buffer.ReadInt(32);
     SNOReverb         = buffer.ReadInt(32);
     SNOWeather        = buffer.ReadInt(32);
     SNOPresetWorld    = buffer.ReadInt(32);
     Unknown3          = buffer.ReadInt(32);
     Unknown4          = buffer.ReadInt(32);
     Unknown5          = buffer.ReadInt(32);
     ClusterID         = buffer.ReadInt(32);
     SceneCachedValues = new SceneCachedValues();
     SceneCachedValues.Parse(buffer);
 }
Example #2
0
        /// <summary>
        /// Reads SceneSpecification from given MPQFileStream.
        /// </summary>
        /// <param name="stream">The MPQFileStream to read from.</param>
        public SceneSpecification(MpqFileStream stream)
        {
            CellZ         = stream.ReadValueS32();
            Cell          = new Vector2D(stream);
            SNOLevelAreas = new int[4];

            for (int i = 0; i < SNOLevelAreas.Length; i++)
            {
                SNOLevelAreas[i] = stream.ReadValueS32();
            }

            SNOPrevWorld      = stream.ReadValueS32();
            Unknown1          = stream.ReadValueS32();
            SNOPrevLevelArea  = stream.ReadValueS32();
            SNONextWorld      = stream.ReadValueS32();
            Unknown2          = stream.ReadValueS32();
            SNONextLevelArea  = stream.ReadValueS32();
            SNOMusic          = stream.ReadValueS32();
            SNOCombatMusic    = stream.ReadValueS32();
            SNOAmbient        = stream.ReadValueS32();
            SNOReverb         = stream.ReadValueS32();
            SNOWeather        = stream.ReadValueS32();
            SNOPresetWorld    = stream.ReadValueS32();
            Unknown3          = stream.ReadValueS32();
            Unknown4          = stream.ReadValueS32();
            Unknown5          = stream.ReadValueS32();
            stream.Position  += (9 * 4);
            ClusterID         = stream.ReadValueS32();
            SceneCachedValues = new SceneCachedValues(stream);
        }
        /// <summary>
        /// Reads SceneSpecification from given MPQFileStream.
        /// </summary>
        /// <param name="stream">The MPQFileStream to read from.</param>
        public SceneSpecification(MpqFileStream stream)
        {
            CellZ = stream.ReadValueS32();
            Cell = new Vector2D(stream);
            SNOLevelAreas = new int[4];

            for (int i = 0; i < SNOLevelAreas.Length; i++)
            {
                SNOLevelAreas[i] = stream.ReadValueS32();
            }

            SNOPrevWorld = stream.ReadValueS32();
            Unknown1 = stream.ReadValueS32();
            SNOPrevLevelArea = stream.ReadValueS32();
            SNONextWorld = stream.ReadValueS32();
            Unknown2 = stream.ReadValueS32();
            SNONextLevelArea = stream.ReadValueS32();
            SNOMusic = stream.ReadValueS32();
            SNOCombatMusic = stream.ReadValueS32();
            SNOAmbient = stream.ReadValueS32();
            SNOReverb = stream.ReadValueS32();
            SNOWeather = stream.ReadValueS32();
            SNOPresetWorld = stream.ReadValueS32();
            Unknown3 = stream.ReadValueS32();
            Unknown4 = stream.ReadValueS32();
            Unknown5 = stream.ReadValueS32();
            stream.Position += (9 * 4);
            ClusterID = stream.ReadValueS32();
            SceneCachedValues = new SceneCachedValues(stream);
        }
 /// <summary>
 /// Parses SceneSpecification from given GameBitBuffer.
 /// </summary>
 /// <param name="buffer">The GameBitBuffer to parse from.</param>
 public void Parse(GameBitBuffer buffer)
 {
     CellZ = buffer.ReadInt(32);
     Cell = new Vector2D();
     Cell.Parse(buffer);
     SNOLevelAreas = new int /* sno */[4];
     for (int i = 0; i < SNOLevelAreas.Length; i++) SNOLevelAreas[i] = buffer.ReadInt(32);
     SNOPrevWorld = buffer.ReadInt(32);
     Unknown1 = buffer.ReadInt(32);
     SNOPrevLevelArea = buffer.ReadInt(32);
     SNONextWorld = buffer.ReadInt(32);
     Unknown2 = buffer.ReadInt(32);
     SNONextLevelArea = buffer.ReadInt(32);
     SNOMusic = buffer.ReadInt(32);
     SNOCombatMusic = buffer.ReadInt(32);
     SNOAmbient = buffer.ReadInt(32);
     SNOReverb = buffer.ReadInt(32);
     SNOWeather = buffer.ReadInt(32);
     SNOPresetWorld = buffer.ReadInt(32);
     Unknown3 = buffer.ReadInt(32);
     Unknown4 = buffer.ReadInt(32);
     Unknown5 = buffer.ReadInt(32);
     ClusterID = buffer.ReadInt(32);
     SceneCachedValues = new SceneCachedValues();
     SceneCachedValues.Parse(buffer);
 }