public GameServer(MonoServer renderServer) { _monoServer = renderServer; _bifrost = LookupSystem<BifrostServer>(); _playerSys = LookupSystem<PlayerSystem>(); PacketFactory.AddCallback<MonoLoginPacket>(OnLogin); _bifrost.OnDisconnect += _bifrost_OnDisconnect; JavascriptSystem jsSystem = new JavascriptSystem(); AddSystem(jsSystem); jsSystem.Execute(@"test.js"); }
static void Main() { using (var game = new MonoServer()) game.Run(); }