void EvaluateExpression(string expr, EvaluationContext context) { try { object result = context.Eval(expr); Console.WriteLine("Result: " + result.ToString()); } catch (EvaluationException ex) { context.WriteDebuggerError("Error evaluating expression: " + ex.Message); } }
void ModifyVariable(string varName, object newValue, EvaluationContext context) { try { context.Eval(varName + " = " + newValue.ToString()); Console.WriteLine(varName + " set to " + newValue.ToString()); } catch (EvaluationException ex) { context.WriteDebuggerError("Error modifying variable: " + ex.Message); } }In this example, the ModifyVariable method takes a variable name, a new value, and an evaluation context as input and attempts to modify the value of the variable within the given context. If an EvaluationException is thrown, the WriteDebuggerError method is called to write an error message to the debugger console. Based on the namespace and class name, the Mono.Debugging.Evaluation library is likely part of the MonoDevelop IDE or a related development tool for the Mono framework.