Example #1
0
 public void FirstNameTest()
 {
     Player target = new Player(); // TODO: Initialize to an appropriate value
     string expected = string.Empty; // TODO: Initialize to an appropriate value
     string actual;
     target.FirstName = expected;
     actual = target.FirstName;
     Assert.AreEqual(expected, actual);
     Assert.Inconclusive("Verify the correctness of this test method.");
 }
Example #2
0
 public void GamesTest()
 {
     Player target = new Player(); // TODO: Initialize to an appropriate value
     List<Game> expected = null; // TODO: Initialize to an appropriate value
     List<Game> actual;
     target.Games = expected;
     actual = target.Games;
     Assert.AreEqual(expected, actual);
     Assert.Inconclusive("Verify the correctness of this test method.");
 }
Example #3
0
 public void AddPlayer(Player player)
 {
     //Possible other validation to add a new Player, eg. first name and last name already exist.
     //A player must have a first name. Does a player must have a last name in order to play?
     if ((!DoesPlayerExistInTournament(player)) && (DoesPlayerHasNames(player)))
     {
         Players.Add(player);
         log.Debug("Player " + player.FirstName + " has been added to the tournament");
     }
 }
Example #4
0
 public void CalculateDifferencePlayedAgainstPlayerTest()
 {
     Player target = new Player(); // TODO: Initialize to an appropriate value
     Player player = null; // TODO: Initialize to an appropriate value
     int expected = 0; // TODO: Initialize to an appropriate value
     int actual;
     actual = target.CalculateDifferencePlayedAgainstPlayer(player);
     Assert.AreEqual(expected, actual);
     Assert.Inconclusive("Verify the correctness of this test method.");
 }
Example #5
0
 public Game(Player wPlayer, Player bPlayer)
 {
     this.WhitePlayer = wPlayer;
     this.BlackPlayer = bPlayer;
     //When a new game has been created, we set it immediatly to 'IsInProgress'
     IsInProgress = true;
     WhitePlayer.Games.Add(this);
     WhitePlayer.WhiteBlackBalance++;
     BlackPlayer.WhiteBlackBalance--;
     BlackPlayer.Games.Add(this);
 }
Example #6
0
 public void IsReadyToPlayTest()
 {
     Player target = new Player(); // TODO: Initialize to an appropriate value
     bool expected = false; // TODO: Initialize to an appropriate value
     bool actual;
     target.IsReadyToPlay = expected;
     actual = target.IsReadyToPlay;
     Assert.AreEqual(expected, actual);
     Assert.Inconclusive("Verify the correctness of this test method.");
 }
Example #7
0
 public void WhiteBlackBalanceTest()
 {
     Player target = new Player(); // TODO: Initialize to an appropriate value
     int expected = 0; // TODO: Initialize to an appropriate value
     int actual;
     target.WhiteBlackBalance = expected;
     actual = target.WhiteBlackBalance;
     Assert.AreEqual(expected, actual);
     Assert.Inconclusive("Verify the correctness of this test method.");
 }
Example #8
0
 public void PointsTest()
 {
     Player target = new Player(); // TODO: Initialize to an appropriate value
     double expected = 0F; // TODO: Initialize to an appropriate value
     double actual;
     target.Points = expected;
     actual = target.Points;
     Assert.AreEqual(expected, actual);
     Assert.Inconclusive("Verify the correctness of this test method.");
 }
Example #9
0
 public void TestAddValidPlayerToTournament()
 {
     Player player = new Player("Pol","De Bakker");
     Tournament.AddPlayer(player);
     Assert.IsTrue(Tournament.Players.Contains(player));
 }
Example #10
0
 public void PlayerConstructorTest()
 {
     string firstName = string.Empty; // TODO: Initialize to an appropriate value
     string lastName = string.Empty; // TODO: Initialize to an appropriate value
     Player target = new Player(firstName, lastName);
     Assert.Inconclusive("TODO: Implement code to verify target");
 }
Example #11
0
 /// <summary>
 /// Current rules for adding a new player:
 /// - Player must have a first name and a last name. (Can be changed later to first name only eventually).
 /// - Player first name and last name combination must be unique in the tournament.
 /// </summary>
 /// <param name="player"></param>
 /// <returns></returns>
 public bool DoesPlayerExistInTournament(Player player)
 {
     return Players.Any(p => p.FirstName.Equals(player.FirstName, StringComparison.InvariantCultureIgnoreCase) && p.LastName.Equals(player.LastName, StringComparison.InvariantCultureIgnoreCase));
 }
Example #12
0
 private bool DoesPlayerHasNames(Player player)
 {
     if (string.IsNullOrEmpty(player.FirstName) || string.IsNullOrEmpty(player.LastName))
     {
         return false;
     }
     else return true;
 }
Example #13
0
 /// <summary>
 /// Determines who will play with white and black. 
 /// </summary>
 /// <param name="playerA">The first player</param>
 /// <param name="playerB">The second player</param>
 /// <returns>An array of Players, where Player[0] is white and Player[1] is black.</returns>
 private Player[] DeterminePlayerColor(Player playerA, Player playerB)
 {
     Player[] players = new Player[2];
     if(playerA.WhiteBlackBalance < playerB.WhiteBlackBalance)
     {
         players[0] = playerA;
         players[1] = playerB;
     }
     if(playerA.WhiteBlackBalance > playerB.WhiteBlackBalance)
     {
         players[0] = playerB;
         players[1] = playerA;
     }
     if(playerA.WhiteBlackBalance == playerB.WhiteBlackBalance)
     {
         List<Player> playersSorted = Players.OrderByDescending(player => player.Points).ToList();
         if (playersSorted.IndexOf(playerB) < playersSorted.IndexOf(playerA))
         {
             players[0] = playerA;
             players[1] = playerB;
         }
         else
         {
             players[0] = playerB;
             players[1] = playerA;
         }
     }
     return players;
 }
Example #14
0
        //Check of the two domain rules (see constants above)
        //TODO Move method to Models/Player
        private bool CanPlayAgainstPlayer(Player worstInRank, Player betterInRank)
        {
            List<Player> players = Players.OrderByDescending(player => player.Points).ToList();

            //The last check is too see if the players played already against each other
            if (((players.IndexOf(worstInRank) - players.IndexOf(betterInRank)) < MaxPositionsRemovedFromOtherPlayer) &&
                worstInRank.CalculateDifferencePlayedAgainstPlayer(betterInRank) > LastTimePlayedAgainstOtherPlayer && worstInRank != betterInRank)
            {
                return true;
            }
            else return false;
        }
Example #15
0
        /// <summary>
        /// Calculates the number of games difference between now and when the players have played last time. Initial value is 1000, which is practically impossible.
        /// </summary>
        /// <returns>The number of games ago this player has played against the parameter player</returns>
        public int CalculateDifferencePlayedAgainstPlayer(Player player)
        {
            int value = 1000;

            for (int i = 0; i < Games.Count; i++)
            {
                Game currentGame = Games.ElementAt(i);
                if(currentGame.WhitePlayer.Equals(player) || currentGame.BlackPlayer.Equals(player))
                {
                    value = i;
                    break;
                }
            }
            return value;
        }
Example #16
0
 public PlayerViewModel(Player player)
 {
     this.Player = player;
     Messenger.Default.Register<NotificationMessage>(this, NotificationMessageReceived);
 }
Example #17
0
 public void PlayerConstructorTest1()
 {
     Player target = new Player();
     Assert.Inconclusive("TODO: Implement code to verify target");
 }
Example #18
0
 public void TestAddEmptyPlayerToTournament()
 {
     Player player = new Player();
     Tournament.AddPlayer(player);
     Assert.IsFalse(Tournament.Players.Contains(player));
 }