Example #1
0
        private void generate_files(string _assetWatchedType, string _marshalType = "")
        {
            string[] files;
            try
            {
                files = Directory.GetFiles("Assets/" + _assetWatchedType + "/", "*", SearchOption.AllDirectories);
            }
            catch (System.IO.DirectoryNotFoundException)
            {
                Console.WriteLine("Assets/" + _assetWatchedType + " not found");
                return;
            }
            for (int i = 0; i < files.Length; ++i)
            {
                string ext = Path.GetExtension(files[i]).Substring(1);
                if (asset_type_to_ext[_assetWatchedType].Contains(ext))
                {
                    AssetItem item = null;
                    if (String.IsNullOrWhiteSpace(_marshalType))
                        item = new AssetItem(files[i], Path.GetFileNameWithoutExtension(files[i]), _assetWatchedType);
                    else
                    {
                        item = new AssetItem(files[i], Path.GetFileNameWithoutExtension(files[i]), _assetWatchedType);
                        item.marshal_type = _marshalType;
                    }
                    if (!String.IsNullOrWhiteSpace(item.filename))
                    {
                        if (!asset_type_to_item.ContainsKey(_assetWatchedType))
                            asset_type_to_item.Add(_assetWatchedType, new List<AssetItem>());
                        asset_type_to_item[_assetWatchedType].Add(item);
                    }
                }
            }

            if (OnAssetsChanged != null)
                OnAssetsChanged(this, null);
        }
Example #2
0
 public AssetLoader(AssetItem i)
 {
     _item = i;
 }