public override void Draw(SpriteBatch spriteBatch, GameTime gameTime)
        {
            if (_isScoreLoading)
            {
                _loadingLabel.Draw(spriteBatch, gameTime);
            }
            else
            {
                _scorePanel.Draw(spriteBatch, gameTime);

                if (_showContinueButton)
                {
                    _continueButton.Draw(spriteBatch, gameTime);
                }
            }
        }