public override void Execute() { own.GetModule <StatModule> (x => { x.extraMagicAttack = CalculatorUtility.AddExtraValueByPercent(x.extraMagicAttack, magicAttack, .2f, upgradeCount); x.Calculate2ndPoint(StatType.Intelligent); }); }
public override void Execute() { own.GetModule <StatModule> (x => { x.extraPhysicalAttack = CalculatorUtility.AddExtraValueByPercent(x.extraPhysicalAttack, damage, .2f, upgradeCount); x.Calculate2ndPoint(StatType.Strength); }); }
public override void Execute() { own.GetModule <HealthPowerModule>(x => x.maxHp = CalculatorUtility.AddExtraValueByPercent(x.maxHp, hp, .2f, upgradeCount)); }