protected override void Update(GameTime gameTime) { gameTime.Update(new TimeSpan(0, 0, 1)); base.Update(gameTime); }
protected override void Update(GameTime gameTime) { gameTime.Update(); float elapsed = (float)gameTime.ElapsedGameTime.TotalSeconds; // Update game world based on elapsed time base.Update(gameTime); }Package library: Microsoft.Xna.Framework In both examples, the GameTime.Update method is being used to update the current state of the game time object. In the first example, we are specifying the elapsed time manually, while in the second example, we are using the elapsed time since the last frame. The updated game time object is then used to update the game world.