Example #1
0
        internal void InternalDeviceReady(ExEnAndroidSurfaceView gameView,
				int width, int height, ExEnInterfaceOrientation orientation)
        {
            Point size = new Point(width, height);

            if(GraphicsDevice == null)
            {
                GraphicsDevice = new GraphicsDevice(new ExEnScaler(orientation, size, size));
                OnDeviceCreated(this, EventArgs.Empty);
            }
            else
            {
                // NOTE: Should the graphics device scaler be updated here?
            }
        }
Example #2
0
        internal void StartGame(ExEnAndroidActivity activity)
        {
            if(activity.surface != null)
                throw new InvalidOperationException("Game has already been started");

            this.activity = activity;

            // Note: If the handling of the graphics device gets more complicated,
            //       this may have to be split into functions around what needs to be done before,
            //       during and after graphics device creation:
            ApplyChanges();

            // Create the game's view:
            surfaceView = new ExEnAndroidSurfaceView(game, this, activity);
            activity.surface = surfaceView;

            // Start the game running in the rendering thread
            surfaceView.StartGame();

            // Now that Game has started, make the view visible:
            activity.SetContentView(surfaceView);

            // Return outwards to the activity's OnCreate method...
        }