The RasterizerState class in the Microsoft.Xna.Framework.Graphics namespace in C# is used to determine how geometry is rasterized, or converted into pixels, when rendering 3D graphics in a game or application. It provides various properties and options to control the behavior of the rasterizer, such as determining the fill mode (e.g., solid or wireframe), whether or not to enable culling of back-facing polygons, and setting the depth bias for alleviating depth sorting artifacts. By adjusting these settings, developers can achieve the desired visual effects and optimize the rendering performance of their graphical applications.
C# (CSharp) Microsoft.Xna.Framework.Graphics RasterizerState - 45 examples found. These are the top rated real world C# (CSharp) examples of Microsoft.Xna.Framework.Graphics.RasterizerState extracted from open source projects. You can rate examples to help us improve the quality of examples.