Example #1
0
        private async Task OpenChannel(int port, string hostId)
        {
            var cacheContextAccessor = new CacheContextAccessor();
            var cache = new Cache(cacheContextAccessor);
            var namedDependencyProvider = new NamedCacheDependencyProvider();
            var contexts = new Dictionary<int, ApplicationContext>();
            var services = new ServiceProvider(_services);

            // This fixes the mono incompatibility but ties it to ipv4 connections
            var listenSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
            listenSocket.Bind(new IPEndPoint(IPAddress.Loopback, port));
            listenSocket.Listen(10);

            Console.WriteLine("Listening on port {0}", port);

            for (; ;)
            {
                var acceptSocket = await AcceptAsync(listenSocket);

                Console.WriteLine("Client accepted {0}", acceptSocket.LocalEndPoint);

                var stream = new NetworkStream(acceptSocket);
                var queue = new ProcessingQueue(stream);
                var connection = new ConnectionContext(
                    contexts,
                    services,
                    cache,
                    cacheContextAccessor,
                    namedDependencyProvider,
                    queue,
                    hostId);

                queue.OnReceive += message =>
                {
                    // Enumerates all project contexts and return them to the
                    // sender
                    if (message.MessageType == "EnumerateProjectContexts")
                    {
                        WriteProjectContexts(message, queue, contexts);
                    }
                    else
                    {
                        // Otherwise it's a context specific message
                        connection.OnReceive(message);
                    }
                };

                queue.Start();
            }
        }
Example #2
0
        private void Initialize(DefaultHostOptions options, IServiceProvider hostServices)
        {
            var cacheContextAccessor = new CacheContextAccessor();
            var cache = new Cache(cacheContextAccessor);
            var namedCacheDependencyProvider = new NamedCacheDependencyProvider();

            _applicationHostContext = new ApplicationHostContext(
                hostServices,
                _projectDirectory,
                options.PackageDirectory,
                options.Configuration,
                _targetFramework,
                cache,
                cacheContextAccessor,
                namedCacheDependencyProvider);

            Logger.TraceInformation("[{0}]: Project path: {1}", GetType().Name, _projectDirectory);
            Logger.TraceInformation("[{0}]: Project root: {1}", GetType().Name, _applicationHostContext.RootDirectory);
            Logger.TraceInformation("[{0}]: Packages path: {1}", GetType().Name, _applicationHostContext.PackagesDirectory);

            _project = _applicationHostContext.Project;

            if (Project == null)
            {
                throw new Exception("Unable to locate " + Project.ProjectFileName);
            }

            if (options.WatchFiles)
            {
                var watcher = new FileWatcher(_applicationHostContext.RootDirectory);
                _watcher = watcher;
                watcher.OnChanged += _ =>
                {
                    _shutdown.RequestShutdownWaitForDebugger();
                };
            }
            else
            {
                _watcher = NoopWatcher.Instance;
            }

            _applicationHostContext.AddService(typeof(IApplicationShutdown), _shutdown);
            // TODO: Get rid of this and just use the IFileWatcher
            _applicationHostContext.AddService(typeof(IFileMonitor), _watcher);
            _applicationHostContext.AddService(typeof(IFileWatcher), _watcher);

            if (options.CompilationServerPort.HasValue)
            {
                // Using this ctor because it works on mono, this is hard coded to ipv4
                // right now. Mono will eventually have the dualmode overload
                var socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
                socket.Connect(new IPEndPoint(IPAddress.Loopback, options.CompilationServerPort.Value));

                var networkStream = new NetworkStream(socket);

                _applicationHostContext.AddService(typeof(IDesignTimeHostCompiler),
                    new DesignTimeHostCompiler(_shutdown, _watcher, networkStream), includeInManifest: false);

                // Change the project reference provider
                Project.DefaultLanguageService = new TypeInformation(
                    typeof(DefaultHost).GetTypeInfo().Assembly.GetName().Name,
                    typeof(DesignTimeHostProjectReferenceProvider).FullName);
            }

            CallContextServiceLocator.Locator.ServiceProvider = ServiceProvider;
        }