Example #1
0
 protected void Initialize(TextureManager manager, D3d.Format format, int width, int height, int depth, D3d.BaseTexture d3dBase)
 {
     textureManager = manager;
     textureFormat  = format;
     textureWidth   = width;
     textureHeight  = height;
     textureDepth   = depth;
     textureBase    = d3dBase;
 }
Example #2
0
 public D3DHardwarePixelBuffer(BufferUsage usage) :
     base(0, 0, 0, Axiom.Media.PixelFormat.Unknown, usage, false, false)
 {
     device      = null;
     surface     = null;
     volume      = null;
     tempSurface = null;
     tempVolume  = null;
     doMipmapGen = false;
     HWMipmaps   = false;
     mipTex      = null;
     sliceTRT    = new List <RenderTexture>();
 }
Example #3
0
 public static GraphicsStream SaveToStream(ImageFileFormat destFormat, BaseTexture srcTexture)
 {
     throw new NotImplementedException();
 }
Example #4
0
 public static void Save(string destFile, ImageFileFormat destFormat, BaseTexture srcTexture, out PaletteEntry[] sourcePalette)
 {
     throw new NotImplementedException();
 }
Example #5
0
 public static void Save(string destFile, ImageFileFormat destFormat, BaseTexture srcTexture)
 {
     throw new NotImplementedException();
 }
Example #6
0
 public void SetValue(EffectHandle parameter, BaseTexture texture)
 {
     throw new NotImplementedException();
 }
 protected void Initialize(TextureManager manager, D3d.Format format, int width, int height, int depth,D3d.BaseTexture d3dBase )
 {
     textureManager  = manager;
     textureFormat   = format;
     textureWidth    = width;
     textureHeight   = height;
     textureDepth    = depth;
     textureBase     = d3dBase;
 }
 ///<summary>
 ///    Function to set mipmap generation
 ///</summary>
 public void SetMipmapping(bool doMipmapGen, bool HWMipmaps, D3D.BaseTexture mipTex)
 {
     this.doMipmapGen = doMipmapGen;
     this.HWMipmaps = HWMipmaps;
     this.mipTex = mipTex;
 }
        protected override void FreeInternalResourcesImpl()
        {
            if (texture != null) {
                texture.Dispose();
                texture = null;
            }
            if (normTexture != null) {
                normTexture.Dispose();
                normTexture = null;
            }
            if (cubeTexture != null) {
                cubeTexture.Dispose();
                cubeTexture = null;
            }
            if (volumeTexture != null) {
                volumeTexture.Dispose();
                volumeTexture = null;
            }

            foreach (IDisposable buf in managedObjects)
                buf.Dispose();
            managedObjects.Clear();
        }
        /// <summary>
        /// 
        /// </summary>
        //private void CreateDepthStencil() {
        //    // Get the format of the depth stencil surface of our main render target.
        //    D3D.Surface surface = device.DepthStencilSurface;
        //    D3D.SurfaceDescription desc = surface.Description;
        //    // Create a depth buffer for our render target, it must be of
        //    // the same format as other targets !!!
        //    depthBuffer = device.CreateDepthStencilSurface(
        //        srcWidth,
        //        srcHeight,
        //        // TODO: Verify this goes through, this is ridiculous
        //        (D3D.DepthFormat)desc.Format,
        //        desc.MultiSampleType,
        //        desc.MultiSampleQuality,
        //        false);
        //}
        private void CreateNormalTexture()
        {
            // we must have those defined here
            Debug.Assert(srcWidth > 0 && srcHeight > 0);

            // determine which D3D9 pixel format we'll use
            D3D.Format d3dPixelFormat = ChooseD3DFormat();

            // at this point, Ogre checks to see if this texture format works,
            // but we go on and figure out the rest of our info first.

            // set the appropriate usage based on the usage of this texture
            D3D.Usage d3dUsage =
                ((usage & TextureUsage.RenderTarget) == TextureUsage.RenderTarget) ? D3D.Usage.RenderTarget : D3D.Usage.None;

            // how many mips to use?
            int numMips = numRequestedMipmaps + 1;

            // Check dynamic textures
            if ((usage & TextureUsage.Dynamic) != 0) {
                if (CanUseDynamicTextures(d3dUsage, ResourceType.Textures, d3dPixelFormat)) {
                    d3dUsage |= D3D.Usage.Dynamic;
                    dynamicTextures = true;
                } else {
                    dynamicTextures = false;
                }
            }
            // check if mip maps are supported on hardware
            mipmapsHardwareGenerated = false;
            if (devCaps.TextureCaps.SupportsMipMap) {
                if (((usage & TextureUsage.AutoMipMap) == TextureUsage.AutoMipMap)
                    && numRequestedMipmaps > 0)
                {
                    // use auto.gen. if available
                    mipmapsHardwareGenerated = this.CanAutoGenMipMaps(d3dUsage, ResourceType.Textures, d3dPixelFormat);
                    if (mipmapsHardwareGenerated) {
                        d3dUsage |= D3D.Usage.AutoGenerateMipMap;
                        numMips = 0;
                    }
                }
            } else {
                // no mip map support for this kind of texture
                numMipmaps = 0;
                numMips = 1;
            }

            // check texture requirements
            D3D.TextureRequirements texRequire = new D3D.TextureRequirements();
            texRequire.Width = srcWidth;
            texRequire.Height = srcHeight;
            texRequire.NumberMipLevels = numMips;
            texRequire.Format = d3dPixelFormat;
            // NOTE: Although texRequire is an out parameter, it actually does
            //       use the data passed in with that object.
            TextureLoader.CheckTextureRequirements(device, d3dUsage, Pool.Default, out texRequire);
            numMips = texRequire.NumberMipLevels;
            d3dPixelFormat = texRequire.Format;
            Debug.Assert(normTexture == null);
            Debug.Assert(texture == null);
            log.InfoFormat("Created normal texture {0}", this.Name);
            // create the texture
            normTexture = new D3D.Texture(
                    device,
                    srcWidth,
                    srcHeight,
                    numMips,
                    d3dUsage,
                    d3dPixelFormat,
                    d3dPool);

            // store base reference to the texture
            texture = normTexture;

            // set the final texture attributes
            D3D.SurfaceDescription desc = normTexture.GetLevelDescription(0);
            SetFinalAttributes(desc.Width, desc.Height, 1, D3DHelper.ConvertEnum(desc.Format));

            if (mipmapsHardwareGenerated)
                texture.AutoGenerateFilterType = GetBestFilterMethod();
        }
        /// <summary>
        /// 
        /// </summary>
        private void LoadVolumeTexture()
        {
            Debug.Assert(this.TextureType == TextureType.ThreeD);
            using (AutoTimer auto = new AutoTimer(textureLoadMeter)) {
                // DDS load?
                if (name.EndsWith(".dds")) {
                    Stream stream = TextureManager.Instance.FindResourceData(name);

                    // use D3DX to load the image directly from the stream
                    int numMips = numRequestedMipmaps + 1;
                    // check if mip map volume textures are supported
                    if (!(devCaps.TextureCaps.SupportsMipVolumeMap)) {
                        // no mip map support for this kind of textures :(
                        numMipmaps = 0;
                        numMips = 1;
                    }
                    // Determine D3D pool to use
                    D3D.Pool pool;
                    if ((usage & TextureUsage.Dynamic) != 0)
                        pool = D3D.Pool.Default;
                    else
                        pool = D3D.Pool.Managed;
                    Debug.Assert(volumeTexture == null);
                    Debug.Assert(texture == null);

                    // load the cube texture from the image data stream directly
                    volumeTexture =
                        TextureLoader.FromVolumeStream(device, stream, (int)stream.Length, 0, 0, 0, numMips,
                                                       D3D.Usage.None,
                                                       D3D.Format.Unknown,
                                                       pool,
                                                       Filter.Triangle | Filter.Dither,
                                                       Filter.Box, 0);

                    // store off a base reference
                    texture = volumeTexture;

                    // set the image data attributes
                    VolumeDescription desc = volumeTexture.GetLevelDescription(0);
                    d3dPool = desc.Pool;
                    // set src and dest attributes to the same, we can't know
                    SetSrcAttributes(desc.Width, desc.Height, desc.Depth, D3DHelper.ConvertEnum(desc.Format));
                    SetFinalAttributes(desc.Width, desc.Height, desc.Depth, D3DHelper.ConvertEnum(desc.Format));

                    isLoaded = true;
                    internalResourcesCreated = true;

                    stream.Dispose();
                } else {
                    // find & load resource data into stream
                    Stream stream = TextureManager.Instance.FindResourceData(name);
                    int pos = name.LastIndexOf('.');
                    string ext = name.Substring(pos + 1);
                    Image img = Image.FromStream(stream, ext);
                    LoadImage(img);
                    stream.Dispose();
                }
            } // using
        }
Example #12
0
 public void SetTexture(int stage, BaseTexture texture)
 {
     throw new NotImplementedException();
 }
Example #13
0
 public void UpdateTexture(BaseTexture sourceTexture, BaseTexture destinationTexture)
 {
     throw new NotImplementedException();
 }
Example #14
0
 public static GraphicsStream SaveToStream(ImageFileFormat destFormat, BaseTexture srcTexture, out PaletteEntry[] sourcePalette)
 {
     throw new NotImplementedException();
 }
Example #15
0
 ///<summary>
 ///    Function to set mipmap generation
 ///</summary>
 public void SetMipmapping(bool doMipmapGen, bool HWMipmaps, D3D.BaseTexture mipTex)
 {
     this.doMipmapGen = doMipmapGen;
     this.HWMipmaps   = HWMipmaps;
     this.mipTex      = mipTex;
 }
Example #16
0
 public static void FilterTexture(BaseTexture baseTexture, out PaletteEntry[] palette, int srcLevel, Filter filter)
 {
     throw new NotImplementedException();
 }
 public D3DHardwarePixelBuffer(BufferUsage usage)
     : base(0, 0, 0, Axiom.Media.PixelFormat.Unknown, usage, false, false)
 {
     device = null;
     surface = null;
     volume = null;
     tempSurface = null;
     tempVolume = null;
     doMipmapGen = false;
     HWMipmaps = false;
     mipTex = null;
     sliceTRT = new List<RenderTexture>();
 }