/// <summary>
 /// This method is used internally to notify server about the client disconnection
 /// </summary>
 internal void NotifyClientDisconnection(ProxyServerConnection connection)
 {
     lock (SyncRoot)
     {
         // Remove the existing connection from the list
         Connections.Remove(connection);
     }
 }
        /// <summary>
        /// Processes all incoming requests
        /// </summary>
        private void _RequestListener()
        {
            try
            {
                while (!StopRequested)
                {
                    if (ListenerSocket.Pending())
                    {
                        try
                        {
                            Log("Connection received");

                            // Accept the connection
                            TcpClient newConnection = ListenerSocket.AcceptTcpClient();

                            //Log("Connection accepted");

                            // Start a new connection
                            ProxyServerConnection proxyConnection = new ProxyServerConnection(newConnection, this);
                            proxyConnection.Start();

                            // Registering new connection
                            lock (SyncRoot)
                            {
                                Connections.Add(proxyConnection);
                            }
                        }
                        catch (Exception ex)
                        {
                            Log(ex.ToString());
                        }
                    }
                    else
                    {
                        // Pause a bit
                        Thread.Sleep(10);
                    }
                }
            }
            catch (Exception ex)
            {
                Log(ex.ToString());
            }

            Log("Stopping the server...");

            // Stop the server
            ListenerSocket.Stop();
            ListenerSocket = null;

            Log("Waiting for client connections to terminate...");

            // Wait for connections
            int connectionsLeft = Int16.MaxValue;

            while (connectionsLeft > 0)
            {
                lock (SyncRoot)
                {
                    // Check the amount of connections left
                    connectionsLeft = Connections.Count;
                }

                // Wait a bit
                Thread.Sleep(10);
            }

            Log("Server is stopped");
        }
        /// <summary>
        /// Processes all incoming requests
        /// </summary>
        private void _RequestListener()
        {
            try
            {
                while (!StopRequested)
                {
                    if (ListenerSocket.Pending())
                    {
                        try
                        {
                            Log("Connection received");

                            // Accept the connection
                            TcpClient newConnection = ListenerSocket.AcceptTcpClient();

                            //Log("Connection accepted");

                            // Start a new connection
                            ProxyServerConnection proxyConnection = new ProxyServerConnection(newConnection, this);
                            proxyConnection.Start();

                            // Registering new connection
                            lock (SyncRoot)
                            {
                                Connections.Add(proxyConnection);
                            }
                        }
                        catch (Exception ex)
                        {
                            Log(ex.ToString());
                        }
                    }
                    else
                    {
                        // Pause a bit
                        Thread.Sleep(10);
                    }
                }
            }
            catch (Exception ex)
            {
                Log(ex.ToString());
            }

            Log("Stopping the server...");

            // Stop the server
            ListenerSocket.Stop();
            ListenerSocket = null;

            Log("Waiting for client connections to terminate...");

            // Wait for connections
            int connectionsLeft = Int16.MaxValue;
            while (connectionsLeft > 0)
            {
                lock (SyncRoot)
                {
                    // Check the amount of connections left
                    connectionsLeft = Connections.Count;
                }

                // Wait a bit
                Thread.Sleep(10);
            }

            Log("Server is stopped");
        }
 /// <summary>
 /// This method is used internally to notify server about the client disconnection
 /// </summary>
 internal void NotifyClientDisconnection(ProxyServerConnection connection)
 {
     lock (SyncRoot)
     {
         // Remove the existing connection from the list
         Connections.Remove(connection);
     }
 }