Example #1
0
        public void makeMenu( Template template )
        {
            // Start makeMenu.

            // Capturing the current screen size:
            tempScreenSize = new Vector2( GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Width,
                                          GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Height );

            // Basic required information to make a menu:
            _name = template.Name;

            #region Setting Size and Position Data for the menu
            // Setting up the size and position

            if ( template.Size != MenuDefines.MenuSize.Custom )
            { // Start if size not equal to custom.

                #region Size and position Switch
                switch (template.Size)
                { // Start Size and position Switch.

                    case MenuDefines.MenuSize.HalfTop:

                        _menuSize = new Vector2( tempScreenSize.X, ( tempScreenSize.Y / 2 ));
                        _position = Vector2.Zero;

                        break;

                    case MenuDefines.MenuSize.HalfBottom:

                        _menuSize = new Vector2(tempScreenSize.X, (tempScreenSize.Y / 2));
                        _position = new Vector2(0, (tempScreenSize.Y / 2));

                        break;

                    case MenuDefines.MenuSize.HalfLeft:

                        _menuSize = new Vector2((tempScreenSize.X / 2), tempScreenSize.Y);
                        _position = Vector2.Zero;

                        break;

                    case MenuDefines.MenuSize.HalfRight:

                        _menuSize = new Vector2((tempScreenSize.X / 2), tempScreenSize.Y);
                        _position = new Vector2((tempScreenSize.X / 2), 0);

                        break;

                    case MenuDefines.MenuSize.HalfCentred:

                        _menuSize = new Vector2((tempScreenSize.X / 2), (tempScreenSize.Y / 2));
                        _position = new Vector2(( tempScreenSize.X / 4 ), ( tempScreenSize.Y / 4 ));

                        break;

                    case MenuDefines.MenuSize.FullScreen:
                    default:

                        _menuSize = tempScreenSize;
                        _position = Vector2.Zero;

                        break;

                } // End Size and position Switch.
                #endregion

            }// End if size not equal to custom.
            else
            { // Start else we are using a custom sized menu.

                #region Checking our custom size
                if ( template.CustomSize.X > tempScreenSize.X )
                {
                    _menuSize.X = tempScreenSize.X;
                }
                else
                {
                    _menuSize.X = tempScreenSize.X;
                }

                if ( template.CustomSize.Y > tempScreenSize.Y )
                {
                    _menuSize.Y = tempScreenSize.Y;
                }
                else
                {
                    _menuSize.Y = tempScreenSize.Y;
                }
                #endregion

                #region Checking our custom position

                if ( template.CustomPosition.X > tempScreenSize.X )
                {
                    _position.X = 0;
                }
                else
                {
                    _position.X = template.CustomPosition.X;
                }

                if ( template.CustomPosition.Y > tempScreenSize.Y )
                {
                    _position.Y = 0;
                }
                else
                {
                    _position.Y = template.CustomPosition.Y;
                }
                #endregion

            } // End else we are using a custom sized menu.
            #endregion

            _targetScreen = template.TargetScreen;

            //
            // Extended information:
            //
            _backgroundColor = template.BackgroundColor;

            _backgroundTransparancy = template.BackgroundTransparancy;

            #region Setting up the borders, this must be done before we create the background in order to corect for the border size:

            // Setting the background size to be the same as the menu, we will then correct it if needed.
            _backgroundSize = _menuSize;

            // If there is no border then skip this step:
            if ( template.Border != MenuDefines.BorderList.None )
            { // Start if there is no border.

                _borderColor = template.BorderColor;
                _borderThickness = template.BorderThickness;
                _borderThicknessTimesTwo = ( _borderThickness * 2 ); // USed to reduce math.
                _borderTransparancy = template.BorderTransparancy;
                _borderImage = new Texture2D[MenuDefines.numberOfBorderSides];
                _backgroundPositionCorection = Vector2.Zero;

                //if ( template.CustomBorderImagePath != null || template.CustomBorderImagePath != "" )
                //{
                //    try
                //    {
                //        _borderImage = MenuManager.Instance.Content.Load<Texture2D>(template.CustomBorderImagePath);
                //    }
                //    catch (System.Exception ex)
                //    {
                //        template.Border = MenuDefines.BorderList.AllSides;
                //    }
                //}

                #region Border creation switch

                switch (template.Border)
                { // Start border switch.

                    case MenuDefines.BorderList.TopOnly:

                        _borderImage[ (int)MenuDefines.BorderLocation.Top ] = ShapeBuilder.makeRectangle( MenuManager.Instance.GraphicsDevice, _borderThickness, _borderThickness, _borderColor );

                        _backgroundSize.Y = (int)(_menuSize.Y - _borderThickness);

                        _backgroundPositionCorection.Y = _borderThickness;

                        break;

                    case MenuDefines.BorderList.BottomOnly:

                        _borderImage[ (int)MenuDefines.BorderLocation.Bottom ] = ShapeBuilder.makeRectangle( MenuManager.Instance.GraphicsDevice, _borderThickness, _borderThickness, _borderColor );

                        _backgroundSize.Y = (int)(_menuSize.Y - _borderThickness);

                        _backgroundPositionCorection.Y = _borderThickness;

                        break;

                    case MenuDefines.BorderList.TopAndBotom:

                        _borderImage[ (int)MenuDefines.BorderLocation.Top ] = ShapeBuilder.makeRectangle( MenuManager.Instance.GraphicsDevice, _borderThickness, _borderThickness, _borderColor );
                        _borderImage[ (int)MenuDefines.BorderLocation.Bottom ] = _borderImage[ (int)MenuDefines.BorderLocation.Top ];

                        _backgroundSize.Y = (int)( _menuSize.Y - _borderThicknessTimesTwo );

                        _backgroundPositionCorection.Y = _borderThickness;

                        break;

                    case MenuDefines.BorderList.SidesOnly:

                        _borderImage[ (int)MenuDefines.BorderLocation.Left ] = ShapeBuilder.makeRectangle( MenuManager.Instance.GraphicsDevice, _borderThickness, _borderThickness, _borderColor );
                        _borderImage[ (int)MenuDefines.BorderLocation.Right ] = _borderImage[ (int)MenuDefines.BorderLocation.Left ];

                        _backgroundSize.X = (int)( _menuSize.X - _borderThicknessTimesTwo );

                        _backgroundPositionCorection.X = _borderThickness;

                        break;

                    case MenuDefines.BorderList.TopAndSides:

                        _borderImage[ (int)MenuDefines.BorderLocation.Top ] = ShapeBuilder.makeRectangle( MenuManager.Instance.GraphicsDevice, _borderThickness, _borderThickness, _borderColor );
                        _borderImage[ (int)MenuDefines.BorderLocation.Left ] = _borderImage[ (int)MenuDefines.BorderLocation.Top ];
                        _borderImage[ (int)MenuDefines.BorderLocation.Right ] = _borderImage[ (int)MenuDefines.BorderLocation.Top ];

                        _backgroundSize.X = (int)( _menuSize.X - _borderThicknessTimesTwo );
                        _backgroundSize.Y = (int)( _menuSize.Y - _borderThickness );

                        _backgroundPositionCorection.X = _borderThickness;
                        _backgroundPositionCorection.Y = _borderThickness;

                        break;

                    case MenuDefines.BorderList.BottomAndSides:

                        _borderImage[ (int)MenuDefines.BorderLocation.Left ] = ShapeBuilder.makeRectangle(MenuManager.Instance.GraphicsDevice, _borderThickness, _borderThickness, _borderColor);
                        _borderImage[ (int)MenuDefines.BorderLocation.Right ] = _borderImage[ (int)MenuDefines.BorderLocation.Left ];
                        _borderImage[ (int)MenuDefines.BorderLocation.Bottom ] = _borderImage[ (int)MenuDefines.BorderLocation.Left ];

                        _backgroundSize.X = (int)( _menuSize.X - _borderThicknessTimesTwo );
                        _backgroundSize.Y = (int)( _menuSize.Y - _borderThicknessTimesTwo );

                        _backgroundPositionCorection.Y = _borderThickness;
                        _backgroundPositionCorection.X = _borderThickness;

                        break;

                    case MenuDefines.BorderList.AllSides:

                        _borderImage[ (int)MenuDefines.BorderLocation.Top ] = ShapeBuilder.makeRectangle( MenuManager.Instance.GraphicsDevice, _borderThickness, _borderThickness, _borderColor );
                        _borderImage[ (int)MenuDefines.BorderLocation.Bottom ] = _borderImage[ (int)MenuDefines.BorderLocation.Top ];
                        _borderImage[ (int)MenuDefines.BorderLocation.Left ] = _borderImage[ (int)MenuDefines.BorderLocation.Top ];
                        _borderImage[ (int)MenuDefines.BorderLocation.Right ] = _borderImage[ (int)MenuDefines.BorderLocation.Top ];

                        _backgroundSize.X = (int)( _menuSize.X - _borderThicknessTimesTwo );
                        _backgroundSize.Y = (int)( _menuSize.Y - _borderThicknessTimesTwo );

                        _backgroundPositionCorection.Y = _borderThickness;
                        _backgroundPositionCorection.X = _borderThickness;

                        break;

                    default:
                        break;

                } // End border switch.
                #endregion

            } // End if there is no border.

            #endregion

            #region Setting the background image, making it if needed
            if (template.BackgroundImagePath != null || template.BackgroundImagePath != "")
            {
                try
                {
                    _backgroundImage = MenuManager.Instance.Content.Load<Texture2D>(template.BackgroundImagePath);
                }
                catch (System.Exception ex)
                {
                    _backgroundImage = ShapeBuilder.makeRectangle( MenuManager.Instance.GraphicsDevice, (int) _backgroundSize.X, (int) _backgroundSize.Y, _backgroundColor );
                }

            }
            else
            {
                if ( _backgroundSize.X <= tempScreenSize.X && _backgroundSize.Y <= tempScreenSize.Y)
                {
                    _backgroundImage = ShapeBuilder.makeRectangle(MenuManager.Instance.GraphicsDevice, MenuDefines.defaultMenuTextureWidth, MenuDefines.defaultMenuTextureHeight, _backgroundColor);
                }

            }
            #endregion

            #region Setting up the transit effects:

            #region Transit in switch

            _transitInEffectType = template.TransitInEffect;

            switch ( _transitInEffectType )
            {
                case MenuDefines.EffectsList.Fade:

                    _transitInEffect = new Fadding();

                    break;

                case MenuDefines.EffectsList.Slide:

                    _transitInEffect = new Slidding( template.TransitInTime, template.TransitInStartPosition, _position );

                    break;

                default:
                    break;

            }
            #endregion

            #region Transit Out Switch

            _transitOutEffectType = template.TransitOutEffect;

            switch ( template.TransitOutEffect )
            {
                case MenuDefines.EffectsList.Fade:

                    _transitOutEffect = new Fadding();

                    break;

                case MenuDefines.EffectsList.Slide:

                    _transitOutEffect = new Slidding( template.TransitInTime, _position, template.TransitOutEndPosition );

                    break;

                default:
                    break;

            }

            #endregion

            #endregion

            #region Setting up the Widget
            widgetList = new List<WidgetBase>();

            // Loading the widgets:
            if ( template.widgetList != null )
            {
                listCount = template.widgetList.Count;
                for ( i = 0; i < listCount; i++ )
                {
                    addWidget( template.widgetList[i] );

                }
            }
            #endregion

            #region Setting up basic draw fields
            // Fields required for drawing:
            _backgroundTint = Color.White;
            _backgroundOrigin = Vector2.Zero;
            _backgroundRotation = 0.0f;
            //_backgroundScale = 1.0f;
            _backgroundLayer = 1.0f;
            #endregion
        }
Example #2
0
        public void clearMenu()
        {
            // Start clearMenu.

            // Basic required information to make a template:
            _name = null;
            _menuSize = Vector2.Zero;
            _position = Vector2.Zero;
            _targetScreen = MenuDefines.ScreenMaxTarget.NOT_SET;

            // Extended information:
            _backgroundColor = MenuDefines.defaultMenuColor;
            _backgroundImage = null;
            _backgroundTransparancy = MenuDefines.defaultMenuTransparancy;
            _backgroundSize = Vector2.Zero;

            // Transit In Effects:
            _transitInEffectType = MenuDefines.EffectsList.None;
            _transitInEffect = null;

            // Transit Out Effects:
            _transitOutEffectType = MenuDefines.EffectsList.None;
            _transitOutEffect = null;

            // Widget List:
            widgetList = null;

            // Fields required for drawing:
            _backgroundTint = _backgroundColor;
            _backgroundOrigin = MenuDefines.defaultMenuOrigin;
            _backgroundRotation = MenuDefines.defaultMenuRotation;
            _backgroundDestanationRectangle = new Rectangle( 0, 0, 0, 0 );
            _backgroundLayer = MenuDefines.defaultMenuLayer;

            #region Delegate Lists
            // Delegate Objects:

            //Update Widget Delegates:
            updateWidgetList = null;

            //Update Position Delegates:
            updatePositionList = null;

            //Draw delegates:
            drawWidgetList = null;

            #endregion

            //List and misc variables:
            i = 0;
            listCount = 0;
            listCount2 = 0;
            tempScreenSize = Vector2.Zero;
        }