Example #1
0
 public static Palette Read( string path, int count = 6 )
 {
     try {
         using( BinaryReader br = new BinaryReader( new FileStream( path, FileMode.Open ) ) ) {
             Palette res = new Palette( new ushort[ count, 16 ] );
             res.m_colors = new Color[ count, 16 ];
             for( int i = 0; i < count; ++i )
                 for( int j = 0; j < 16; ++j ) {
                     res.m_pal[ i, j ] = br.ReadUInt16( );
                     int b = ( res.m_pal[ i, j ] >> 10 ) & 31;
                     int g = ( res.m_pal[ i, j ] >> 5 ) & 31;
                     int r = ( res.m_pal[ i, j ] ) & 31;
                     res.m_colors[ i, j ] = Color.FromArgb( 255 * r / 31, 255 * g / 31, 255 * b / 31 );
                 }
             return res;
         }
     } catch( Exception ) {
         return new Palette( new ushort[ count, 16 ] );
     }
 }
Example #2
0
 public static Palette FromBlown( string path, int count = 6 )
 {
     try {
         using( BinaryReader br = new BinaryReader( new FileStream( path, FileMode.Open ) ) ) {
             Palette res = new Palette( new ushort[ count, 16 ] );
             res.m_colors = new Color[ count, 16 ];
             for( int i = 0; i < count; ++i )
                 for( int j = 0; j < 16; ++j ) {
                     byte r =  br.ReadByte( );
                     byte g =  br.ReadByte( );
                     byte b =  br.ReadByte( );
                     br.ReadByte( );
                     res.m_colors[ i, j ] = Color.FromArgb( r, g, b );
                     res.m_pal[ i, j ] = (ushort)( ( ( b / 255 * 31 ) << 10 ) | ( ( g / 255 * 31 ) << 5 ) | ( r / 255 * 31 ) );
                 }
             return res;
         }
     } catch( Exception ) {
         return new Palette( new ushort[ count, 16 ] );
     }
 }
        private void Initialize()
        {
            this.Templates = ManifestReader.Initialize();

            Dictionary<string, TileTemplate> lookup = new Dictionary<string, TileTemplate>();
            foreach (TileTemplate[] templates in this.Templates.Values)
            {
                foreach (TileTemplate template in templates)
                {
                    lookup[template.ID] = template;
                }
            }
            this.TileTemplateLookup = lookup;

            this.palette = new Palette(this.Templates.Keys.ToArray());
            this.paletteHost.Children.Add(this.palette);

            this.GridToggle();
            /*
            try
            {
                string keys =
                    "^!     '\"`  ,-./" +
                    "0123456789:;<=>?" +
                    "*ABCDEFGHIJKLMNO" +
                    "PQRSTUVWXYZ(&)  ";
                int keyIndex = 0;
                BitmapImage bmp = ImageLoader.LoadImage("C:\\Users\\Blake\\Desktop\\font.png");
                int[] pixels = ImageLoader.GetPixels(bmp);
                int index = 0;
                bool isWhite;
                List<string> letters = new List<string>();
                for (int cy = 0; cy < bmp.PixelHeight; cy += 8)
                {
                    for (int cx = 0; cx < bmp.PixelWidth; cx += 8)
                    {
                        List<string> output = new List<string>();
                        char key = keys[keyIndex++];
                        if (key != ' ')
                        {
                            output.Add("chars['" + key + "'] = [");
                            for (int x = 0; x < 8; ++x)
                            {
                                if (x > 0) output.Add(",");
                                output.Add("[");
                                for (int y = 0; y < 8; ++y)
                                {
                                    if (y > 0) output.Add(",");
                                    index = (128 * (y + cy) + x + cx);
                                    isWhite = pixels[index] == -1;
                                    output.Add(isWhite ? "1" : "0");
                                }
                                output.Add("]");
                            }
                            output.Add("]");
                            if (key == 'L')
                            {
                                string foo = string.Join("", output);
                            }
                            letters.Add(string.Join("", output));
                        }
                    }
                }

                string finalOutput = string.Join("\n", letters);
                System.IO.File.WriteAllText("C:\\users\\blake\\desktop\\fonts.txt", finalOutput);
            }
            catch (Exception)
            {

            }
            finally
            {

            }//*/
        }
Example #4
0
        public Bitmap ToBitmap( TileSet[ ] tileSets, Palette[ ] palettes )
        {
            if( tileSets[ 0 ] == null )
                tileSets[ 0 ] = tileSets[ 1 ];
            if( tileSets[ 1 ] == null )
                tileSets[ 1 ] = tileSets[ 0 ];
            if( tileSets[ 1 ] == null )
                return null;

            if( palettes[ 0 ] == null )
                palettes[ 0 ] = palettes[ 1 ];
            if( palettes[ 1 ] == null )
                palettes[ 1 ] = palettes[ 0 ];
            if( palettes[ 1 ] == null )
                return null;

            Bitmap res = new Bitmap( 16, 16 );
            for( int x = 0; x < 2; ++x )
                for( int y = 0; y < 2; ++y ) {
                    ushort tileIdx = (ushort)( m_bottom[ y, x ] & 1023 );
                    bool vflip = ( ( m_bottom[ y, x ] >> 11 ) & 1 ) == 1;
                    bool hflip = ( ( m_bottom[ y, x ] >> 10 ) & 1 ) == 1;
                    byte palIdx = (byte)( ( m_bottom[ y, x ] >> 12 ) & 15 );
                    Tile btmTile = tileSets[ tileIdx / 512 ].m_blocks[ tileIdx % 512 ];
                    for( int i = 0; i < 8; i += 2 )
                        for( int j = 0; j < 8; ++j ) {
                            int xi1 = hflip ? 7 - i : i;
                            int xi2 = hflip ? xi1 - 1 : xi1 + 1;
                            int yi = vflip ? 7 - j : j;

                            byte curCol = btmTile.m_tile[ ( 8 * j + i ) / 2 ];

                            if( palIdx >= 12 )
                                continue;

                            res.SetPixel( x * 8 + xi1, y * 8 + yi, palettes[ palIdx / 6 ][ palIdx % 6, curCol & 15 ] );
                            res.SetPixel( x * 8 + xi2, y * 8 + yi, palettes[ palIdx / 6 ][ palIdx % 6, curCol >> 4 ] );
                        }
                }
            for( int x = 0; x < 2; ++x )
                for( int y = 0; y < 2; ++y ) {
                    ushort tileIdx = (ushort)( m_top[ y, x ] & 1023 );
                    bool vflip = ( ( m_top[ y, x ] >> 11 ) & 1 ) == 1;
                    bool hflip = ( ( m_top[ y, x ] >> 10 ) & 1 ) == 1;
                    byte palIdx = (byte)( ( m_top[ y, x ] >> 12 ) & 15 );
                    Tile btmTile = tileSets[ tileIdx / 512 ].m_blocks[ tileIdx % 512 ];
                    for( int i = 0; i < 8; i += 2 )
                        for( int j = 0; j < 8; ++j ) {
                            int xi1 = hflip ? 7 - i : i;
                            int xi2 = hflip ? xi1 - 1 : xi1 + 1;
                            int yi = vflip ? 7 - j : j;

                            byte curCol = btmTile.m_tile[ ( 8 * j + i ) / 2 ];

                            if( palIdx >= 12 )
                                continue;

                            if( ( curCol & 15 ) != 0 )
                                res.SetPixel( x * 8 + xi1, y * 8 + yi, palettes[ palIdx / 6 ][ palIdx % 6, curCol & 15 ] );
                            if( ( curCol >> 4 ) != 0 )
                                res.SetPixel( x * 8 + xi2, y * 8 + yi, palettes[ palIdx / 6 ][ palIdx % 6, curCol >> 4 ] );
                        }
                }
            return res;
        }