// Use this for initialization void Start() { if (GameObject.Find("GameInformationObject")) info = (GameInformation)GameObject.Find("GameInformationObject").GetComponent("GameInformation"); bm = new Managers.BuildingsManager(); sounds = GameObject.Find("GameController").GetComponent<Managers.SoundsManager>(); if (info) info.LoadHUD(); StartGame(); UserInput inputs = gameObject.AddComponent<UserInput>(); bm.Inputs = inputs; LoadInitialScreen(); }
// Use this for initialization void Start() { if (GameObject.Find("GameInformationObject")) { info = (GameInformation)GameObject.Find("GameInformationObject").GetComponent("GameInformation"); } bm = new Managers.BuildingsManager(); sounds = GameObject.Find("GameController").GetComponent <Managers.SoundsManager>(); if (info) { info.LoadHUD(); } StartGame(); UserInput inputs = gameObject.AddComponent <UserInput>(); bm.Inputs = inputs; LoadInitialScreen(); }
/// <summary> /// Object initialization /// </summary> override public void Awake() { _nextUpdate = 0; _stored = 0; _collectionRate = 0; harvestUnits = 0; _xDisplacement = 0; _yDisplacement = 0; _info = Info.get.of(race, type); totalUnits = 0; _unitRotation = transform.rotation; hasDefaultUnit = false; civilInfo = Info.get.of(this.race, UnitTypes.CIVIL); _entity = this.GetComponent <IGameEntity>(); sounds = GameObject.Find("GameController").GetComponent <Managers.SoundsManager>(); // Call Building start base.Awake(); }
void Awake() { mainCam = GameObject.FindWithTag("MainCamera").GetComponent<Camera>(); text = GameObject.Find("ScreenMessages").GetComponent<GUIText>(); sounds = GameObject.FindWithTag("GameController").GetComponent<Managers.SoundsManager>(); }
void Awake() { mainCam = GameObject.FindWithTag("MainCamera").GetComponent <Camera>(); text = GameObject.Find("ScreenMessages").GetComponent <GUIText>(); sounds = GameObject.FindWithTag("GameController").GetComponent <Managers.SoundsManager>(); }