Example #1
0
        protected virtual void OnPlayerDisconnected(PlayerDisconnectedEventArgs e)
        {
            EventHandler<PlayerDisconnectedEventArgs> handler = this.PlayerDisconnected;

            if (handler != null)
            {
                handler(this, e);
            }
        }
Example #2
0
        private void HandlePlayerDisconnected(object sender, PlayerDisconnectedEventArgs e)
        {
            //message written to the server console window when the palyer disconnects
            Console.WriteLine(e.Name + " has disconnected.");

            //house cleaning on disconnect!
            lock (playerLock)
            {
                for (int i = 0; i < players.Count; i++)
                {
                    if (players[i].Equals((Player)sender))
                    {
                        //let's remove those pesky event handlers since the player disconnected
                        this.players[i].PlayerConnected -= HandlePlayerConnected;
                        this.players[i].PlayerDisconnected -= HandlePlayerDisconnected;

                        //and remove the player from the list
                        this.players.RemoveAt(i);

                        //and stop his thread
                        //TODO: this is the "ungraceful" way.  figure out how to do this better
                        this.playerThreadList[i].Abort();

                        //then remove the thread from the list
                        this.playerThreadList.RemoveAt(i);
                        break;
                    }
                }
            }
        }
Example #3
0
        private void HandlePlayerDisconnected(object sender, PlayerDisconnectedEventArgs e)
        {
            this.writeToClient(e.Name + " has disconnected.\r\n");

            lock (playerlock)
            {
                if (this.players.Contains((Player)sender))
                {
                    this.players[this.players.IndexOf((Player)sender)].PlayerConnected -= this.HandlePlayerConnected;
                    this.players[this.players.IndexOf((Player)sender)].PlayerMoved -= this.HandlePlayerMoved;
                    this.players[this.players.IndexOf((Player)sender)].PlayerDisconnected -= this.HandlePlayerDisconnected;
                    this.players[this.players.IndexOf((Player)sender)].PlayerFled -= this.HandlePlayerFled;
                    this.players[this.players.IndexOf((Player)sender)].PlayerFleeFail -= this.HandlePlayerFleeFail;
                }
            }
        }