public static void Update() { using (var timer = new Profiler("CUBE list updated successfully.")) { ToBinary(CSVToCUBEInfo()); UpdatePrefabs(); } }
private static void QuickBuild() { // ReSharper disable UnusedVariable using (var timer = new Profiler("Built Player")) // ReSharper restore UnusedVariable { string version = PlayerSettings.bundleVersion; string[] versionSegments = version.Split('.'); int lastVersion = int.Parse(versionSegments[2]) + 1; Build(versionSegments[0] + "." + versionSegments[1] + "." + lastVersion, true, false); } }