Example #1
0
 static void ShowMoney(PlayerBase player)
 {
     System.Console.WriteLine(
         "{5} has {0} plat, {1} gold, {2} silver, {3} copper ({4} actual).",
         player.Money.Platinum, player.Money.Gold, player.Money.Silver, player.Money.Copper, player.Money.Value, player.Name
     );
 }
Example #2
0
File: Start.cs Project: tgoyer/LORE
 public static void ShowMoney(PlayerBase player)
 {
     System.Console.WriteLine(
        "{4} has {0} plat, {1} gold, {2} silver, {3} copper.", player.Money.Platinum, player.Money.Gold, player.Money.Silver, player.Money.Copper, player.Name
     );
     Console.WriteLine();
     Console.ReadLine();
 }
Example #3
0
File: Start.cs Project: tgoyer/LORE
        public static void CreatePlayer(PlayerBase player)
        {
            bool userCreated = false;
            while (userCreated == false)
            {
                Console.Clear();
                Console.WriteLine("Enter Name (5 - 15 Characters)");
                Console.WriteLine("");
                string Name = null;
                Name = Console.ReadLine();
                if (Name.Length >= 5 && Name.Length > 0 && Name.Length <= 15)
                {
                    bool nameConfirmed = false;
                    while (nameConfirmed == false)
                    {
                        Console.Clear();
                        Console.WriteLine("Please Confirm! Type: {0} Or press Esc to cancel.", Name);
                        Console.WriteLine("");
                        ConsoleKeyInfo info = Console.ReadKey();
                        if (info.Key == ConsoleKey.Escape)
                        {
                            Console.Clear();
                            break;
                        }
                        var ans = Console.ReadLine();
                        if (Name == info.Key + ans)
                        {
                            userCreated = true;
                            player.Name = Name;
                            Console.Clear();
                            break;
                        }
                        Console.Clear();
                    }
                }
                Console.Clear();

            }
        }
Example #4
0
 static void ShowInventory(PlayerBase player)
 {
     foreach (var item in player.Inventory)
     {
         System.Console.WriteLine("    * {0} which is worth {1} coppers.", item.Name, item.Value);
         if (item is PotionBase)
         {
             var p = (item as PotionBase);
             System.Console.WriteLine("    *** This is a potion! {0} value.", p.PotionValue);
         }
         if (item is WeaponBase)
         {
             var w = (item as WeaponBase);
             System.Console.WriteLine("    *** This is a weapon! {0} base damage.", w.BaseDamage);
         }
         if (item is ArmorBase)
         {
             var a = (item as ArmorBase);
             System.Console.WriteLine("    *** This is armor! Stats: Name: {0}; Armor Value: {1}; Agility: {2}; Intelligence: {3}; Stamina: {4}; Strength: {5}; Wisdom: {6};", a.Name, a.ArmorValue, a.AgilityBoost, a.IntelligenceBoost, a.StaminaBoost, a.StrengthBoost, a.WisdomBoost);
         }
     }
 }
Example #5
0
        static void Main(string[] args)
        {
            bool loopAgain = true;
            var greaterHealthPotion = new HealthPotionBase("Greater Health Potion", new Money(silver: 20), 0.5, 20);
            var player = new PlayerBase(name)
            {
                CurrentHealth = 10,
                MaximumHealth = 40,
                Money = new Money()
            };
            player.Inventory.Add(greaterHealthPotion);

            while(loopAgain)
            {
                System.Console.WriteLine("Enter a command (am/i/m/x): ");
                var response = System.Console.ReadLine();

                switch(response)
                {
                    case "am":
                        AddMoney(player, 150);
                        break;
                    case "i":
                        ShowInventory(player);
                        break;
                    case "m":
                        ShowMoney(player);
                        break;
                    case "x":
                    default:
                        loopAgain = false;
                        ShowExit();
                        break;
                }
            }
        }
Example #6
0
        static void Main(string[] args)
        {
            var player = new PlayerBase(null)
            {
                CurrentHealth = 10,
                MaximumHealth = 40,
                Money = new Money(),
                Level = 1,
                CurrentXp = 0,
                XpNeeded = 100

            };
            Start.CreatePlayer(player);
            #region Test Console App
            var ruleSet = new AbilityScoreRules();

            #region Item Creation
            var greaterHealthPotion = new HealthPotionBase("Greater Health Potion", new Money(silver: 20), 0.5, 20);
            var lesserHealthPotion = new HealthPotionBase("Lesser Health Potion", new Money(copper: 20), 0.5, 10);
            //var iornChestplate = new ArmorBase("Iorn Chestplate", new Money(platinum: 1, gold: 1, silver: 50), EquipmentType.Chest, 10, 5, 1, 8, 0, 0, 0, 0);
            #endregion Item Creation
            #region Player Creation

            #region Roll Player Stats
            // Setup all abilites.  Assign base of 10 to each.
            player.AddAbility(AbilityType.Charisma);
            player.AddAbility(AbilityType.Constitution);
            player.AddAbility(AbilityType.Dexterity);
            player.AddAbility(AbilityType.Intelligence);
            player.AddAbility(AbilityType.Strength);
            player.AddAbility(AbilityType.Wisdom);

            // Modify abilites based on race and class.  Assign skills.
            bool raceSelected = false;
            while (raceSelected == false)
            {

                System.Console.WriteLine("Select your race.");
                System.Console.WriteLine("");
                System.Console.WriteLine("A: Dwarf");
                System.Console.WriteLine("");
                System.Console.WriteLine("B: Elf");
                System.Console.WriteLine("");
                System.Console.WriteLine("C: Halfling");
                System.Console.WriteLine("");
                System.Console.WriteLine("D: Human");
                System.Console.WriteLine("");
                System.Console.WriteLine("E: Orc");
                System.Console.WriteLine("");
                ConsoleKeyInfo info = System.Console.ReadKey();
                if (info.Key == ConsoleKey.A)
                {
                    player.AssignRace(RaceType.Dwarf);
                    raceSelected = true;
                    break;
                }
                if (info.Key == ConsoleKey.B)
                {
                    player.AssignRace(RaceType.Elf);
                    raceSelected = true;
                    break;
                }
                if (info.Key == ConsoleKey.C)
                {
                    player.AssignRace(RaceType.Halfling);
                    raceSelected = true;
                    break;
                }
                if (info.Key == ConsoleKey.D)
                {
                    player.AssignRace(RaceType.Human);
                    raceSelected = true;
                    break;
                }
                if (info.Key == ConsoleKey.E)
                {
                    player.AssignRace(RaceType.Orc);
                    raceSelected = true;
                    break;
                }

                System.Console.Clear();
            };
            System.Console.Clear();

            bool classChoosen = false;
            while (classChoosen == false)
            {
                System.Console.WriteLine("Choose a Class");
                System.Console.WriteLine(" ");
                System.Console.WriteLine("A: Bard");
                System.Console.WriteLine(" ");
                System.Console.WriteLine("B: Berserker");
                System.Console.WriteLine("");
                System.Console.WriteLine("C: Crusader");
                System.Console.WriteLine("");
                System.Console.WriteLine("D: Elementalist");
                System.Console.WriteLine("");
                System.Console.WriteLine("E: Monk");
                System.Console.WriteLine(" ");
                System.Console.WriteLine("F: Priest");
                System.Console.WriteLine(" ");
                System.Console.WriteLine("G: Ranger");
                System.Console.WriteLine(" ");
                System.Console.WriteLine("H: Rogue");
                System.Console.WriteLine("");
                ConsoleKeyInfo info = System.Console.ReadKey();
                if (info.Key == ConsoleKey.A)
                {
                    player.AssignClass(ClassType.Bard);
                    classChoosen = true;
                    break;
                }
                if (info.Key == ConsoleKey.B)
                {
                    player.AssignClass(ClassType.Berserker);
                    classChoosen = true;
                    break;
                }
                if (info.Key == ConsoleKey.C)
                {
                    player.AssignClass(ClassType.Crusader);
                    classChoosen = true;
                    break;
                }
                 if (info.Key == ConsoleKey.D)
                {
                    player.AssignClass(ClassType.Elementalist);
                    classChoosen = true;
                    break;
                }
                if (info.Key == ConsoleKey.E)
                {
                    player.AssignClass(ClassType.Monk);
                    classChoosen = true;
                    break;
                }
                if (info.Key == ConsoleKey.F)
                {
                    player.AssignClass(ClassType.Priest);
                    classChoosen = true;
                    break;
                }
                if (info.Key == ConsoleKey.G)
                {
                    player.AssignClass(ClassType.Ranger);
                    classChoosen = true;
                    break;
                }
                if (info.Key == ConsoleKey.H)
                {
                    player.AssignClass(ClassType.Rogue);
                    classChoosen = true;
                    break;
                }

                 System.Console.Clear();
            };
            System.Console.Clear();
            #endregion Roll Player Stats

            #region Player Starter Cash
            player.Money.AddMoney(platinum: 2, copper: 15);
            #endregion Player Starter Cash
            #endregion Player Creation

            #region Populate Player Inventory
            player.Inventory.Add(greaterHealthPotion);
            player.Inventory.Add(lesserHealthPotion);
            // player.Inventory.Add(iornChestplate);
            #endregion Populate Player Inventory

            #region Display Generated Values
            #region Show Player Race/Class
            System.Console.WriteLine("{2} is a {0} {1}.", player.Race.ToString(), player.Class.ToString(), player.Name);
            #endregion Show Player Race/Class

            #region Show Player HPs
            System.Console.WriteLine(" {2}'s HP = {0}/{1}.", player.CurrentHealth, player.MaximumHealth, player.Name);
            var potion = (HealthPotionBase)player.Inventory.Find(i => i.Name == "Greater Health Potion");
            potion.Consume(player);
            player.Inventory.Remove(potion);
            System.Console.WriteLine(" {2}'s HP = {0}/{1}.", player.CurrentHealth, player.MaximumHealth, player.Name);
            #endregion Show Player HPs

            #region Show Player Stats
            System.Console.WriteLine("");
            System.Console.WriteLine(" {0}'s Abilities are: ", player.Name);
            foreach (var a in player.Abilities)
            {
                var rule = ruleSet.GetRuleByStatValue(a.Value);
                System.Console.WriteLine("      {0}: {1} which is {2} ({3}).", a.Type.ToString(), a.Value, rule.Name, rule.Modifier);
            }
            System.Console.WriteLine("");
            System.Console.WriteLine("");
            System.Console.WriteLine(" {0}'s Skills are: ", player.Name);
            foreach (var s in player.Skills)
            {
                System.Console.WriteLine("      {0}: {1}.", s.Type.ToString(), player.GetSkillScore(s.Type));
            }
            System.Console.WriteLine("");
            #endregion Show Player Stats

            #region Show Player Cash
            System.Console.WriteLine("Inventory:");
            #endregion Show Player Cash

            #region Show Player Inventory
            Entities.Mechanics.Comands.ShowInventory(player);
            #endregion Show Player Inventory
            #endregion Display Generated Values

            System.Console.WriteLine("Press Enter");
            System.Console.ReadLine();

            #region commands
            while (true)
            {
                System.Console.Clear();
                System.Console.WriteLine("Character: {0}", player.Name);
                System.Console.WriteLine("");
                System.Console.WriteLine("-------------Command List--------------");
                System.Console.WriteLine(" ");
                System.Console.WriteLine("(H)eal Me");
                System.Console.WriteLine(" ");
                System.Console.WriteLine("(G)ive Money");
                System.Console.WriteLine(" ");
                System.Console.WriteLine("(Q)uit");
                System.Console.WriteLine(" ");

                ConsoleKeyInfo info = System.Console.ReadKey();
                if (info.Key == ConsoleKey.G)
                {
                    Comands.GiveMoney(player);
                }
                if (info.Key == ConsoleKey.H)
                {
                    Comands.HealMe(player);
                }
                if (info.Key == ConsoleKey.Q)
                {
                    Environment.Exit(0);
                }
            };
            #endregion
            #endregion
        }
Example #7
0
        public static void GiveMoney(PlayerBase player/**, Money money*/)
        {
            /**uint copper = 0;

            copper += Money.ConvertToCopper(platinum: 15);

            copper += Money.ConvertToCopper(gold: 20);

            copper += Money.ConvertToCopper(silver: 5);

            copper += 34;
            */
            bool doneMoney = false;
            while (doneMoney == false)
            {
                Console.Clear();
                Console.WriteLine("A: Plat");
                Console.WriteLine("");
                Console.WriteLine("B: Gold");
                Console.WriteLine("");
                Console.WriteLine("C: Silver");
                Console.WriteLine("");
                Console.WriteLine("D: Copper");
                Console.WriteLine("");
                ConsoleKeyInfo whichMoneyAdd = Console.ReadKey();
                Console.Clear();
                if (whichMoneyAdd.Key == ConsoleKey.A)
                {
                    Console.WriteLine("How much?");
                    Console.WriteLine("");
                    int number;
                    bool isNumberGivemoney = Int32.TryParse(Console.ReadLine(), out number);
                    if (isNumberGivemoney == true)
                    {
                        if (number > 0)
                        {
                            uint uNumberMoney = Convert.ToUInt32(number);
                            player.Money.AddMoney(platinum: uNumberMoney);
                            doneMoney = true;
                        }
                        Console.Clear();
                    }

                }
                if (whichMoneyAdd.Key == ConsoleKey.B)
                {
                    Console.WriteLine("How much?");
                    Console.WriteLine("");
                    int number;
                    bool isNumberGivemoney = Int32.TryParse(Console.ReadLine(), out number);
                    if (isNumberGivemoney == true)
                    {
                        if (number > 0)
                        {
                            uint uNumberMoney = Convert.ToUInt32(number);
                            player.Money.AddMoney(gold: uNumberMoney);
                            doneMoney = true;
                        }
                        Console.Clear();
                    }

                }
                if (whichMoneyAdd.Key == ConsoleKey.C)
                {
                    Console.WriteLine("How much?");
                    Console.WriteLine("");
                    int number;
                    bool isNumberGivemoney = Int32.TryParse(Console.ReadLine(), out number);
                    if (isNumberGivemoney == true)
                    {
                        if (number > 0)
                        {
                            uint uNumberMoney = Convert.ToUInt32(number);
                            player.Money.AddMoney(silver: uNumberMoney);
                            doneMoney = true;
                        }
                        Console.Clear();
                    }

                }
                if (whichMoneyAdd.Key == ConsoleKey.D)
                {
                    Console.WriteLine("How much?");
                    Console.WriteLine("");
                    int number;
                    bool isNumberGivemoney = Int32.TryParse(Console.ReadLine(), out number);
                    if (isNumberGivemoney == true)
                    {
                        if (number > 0)
                        {
                            uint uNumberMoney = Convert.ToUInt32(number);
                            player.Money.AddMoney(copper: uNumberMoney);
                            doneMoney = true;
                        }
                        Console.Clear();
                    }

                }
                if (player.Money._copper >= UInt32.MaxValue)
                {
                    player.Money._copper = uint.MaxValue;
                }
                Console.WriteLine("");
                Console.WriteLine("You now have {0} Platinum, {1} Gold, {2} Silver and {3} Copper!", player.Money.Platinum, player.Money.Gold, player.Money.Silver, player.Money.Copper);
                Console.ReadLine();
            }
            //player.Money.AddMoney(copper: copper);
        }
Example #8
0
 public static void Buy(PlayerBase player)
 {
 }
Example #9
0
 public static void HealMe(PlayerBase player)
 {
     string CurrentHealth = player.CurrentHealth.ToString();
     string MaximumHealth = player.MaximumHealth.ToString();
     Console.Clear();
     Console.WriteLine("{0} has {1} / {2} HP.", player.Name, CurrentHealth, MaximumHealth);
     Console.WriteLine("");
     Console.WriteLine("Heal for?");
     Console.WriteLine("");
     int healAmount;
     bool isNumberHeal = Int32.TryParse(Console.ReadLine(), out healAmount);
     if (isNumberHeal == true)
     {
         if (player.CurrentHealth + healAmount == player.MaximumHealth || player.CurrentHealth + healAmount > player.MaximumHealth)
         {
             player.CurrentHealth = player.MaximumHealth;
         }
         else
         {
             player.CurrentHealth = player.CurrentHealth + healAmount;
         }
     }
     Console.WriteLine("");
     Console.WriteLine("{0} has {1} / {2} HP.", player.Name, player.CurrentHealth, player.MaximumHealth);
     Console.ReadLine();
 }
Example #10
0
 static void AddMoney(PlayerBase player, int amount)
 {
     player.Money.AddMoney(copper: amount);
 }