protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); textWriter = Content.Load <SpriteFont>("TextWriter"); gameBoard1 = new Board(); gameBoard2 = new Board(); boardControl = new BoardControler(); gameDeck = new Deck(deckSize); tileSize = boardControl.tileSize; grid = boardControl.grid; positionAndSize = new Rectangle(0, 0, tileSize, tileSize); positionAndSizeOfPLacement = new Rectangle(playerX, playerY, tileSize, tileSize); positionAndSizeOfPLacement2 = new Rectangle(playerX + 1, playerY, tileSize, tileSize); movement = new MovementLogic(); roundLogic = new RoundLogic(ref players, 2); viewLogic = new ViewLogic(tileSize, ref gameDeck, ref positionAndSize); // TODO: use this.Content to load your game content here }
public void RotationTest() { MovementLogic MovementTests = new KingDomino.MovementLogic(); }
public void PlacementTest() { MovementLogic MovementTests = new KingDomino.MovementLogic(); //test }
public void KeyboardMovementTest() { MovementLogic MovementTests = new KingDomino.MovementLogic(); }