/// <summary>
 /// Open the Inventory 
 /// </summary>
 /// <param name="sender"></param>
 /// <param name="e"></param>
 private void inventory_button(object sender, RoutedEventArgs e)
 {
     //Disable all buttons
     change_Buttons_Status(false);
     inventory = null;
     inventory = new InventoryUC();
     room_Canvas.Children.Add(inventory);
     inventory.Focus();
     inventory.Unloaded += UpdateButtonsStartroom;
 }
Example #2
0
 private void inventory_button(object sender, RoutedEventArgs e)
 {
     
     inventory = null;
     inventory = new InventoryUC();
     if (Livingroom_Image.Visibility == Visibility.Visible)
     
         Livingroom_Image.Children.Add(inventory);
     else if(Kitchen_Image.Visibility == Visibility.Visible)
         Kitchen_Image.Children.Add(inventory);
     else
         Bedroom_Image.Children.Add(inventory);
         
     inventory.Focus();
     disable_buttons();
     inventory.Unloaded += UpdateButtons;
 }