Example #1
0
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            // TODO: Add your initialization logic here
            this.IsMouseVisible = true;
            this.Window.Title = "KillEm!";
            igralec = new Igralec();
            r1 = new Random();
            cas_napisa = TimeSpan.Zero;

            ozadje = new Sprite();
            ozadje.povecava = 1.2f;

            seznam_napisov.Add("pistola", new Sprite()); //pištola je osnovno orožje

            spawnbox = new Spawnbox();
            spawnbox.ime = "ognjena_krogla";
            spawnbox.visible = false;

            healthbox = new Spawnbox();
            healthbox.ime="zdravje";
            healthbox.visible=false;

            seznam_nasprotnikov.Add(new Nasprotnik());

            obris_izbran_napis = new Sprite();

            base.Initialize();
        }
Example #2
0
 public bool CheckCollision(Spawnbox box)
 {
     if (Vector2.Distance(pozicija, box.pozicija + new Vector2(box.velikost.Width / 2, box.velikost.Height / 2)) < 30) return true;
     else return false;
 }