protected override void OnSceneSave() { if (!Autosave.Autosaving) { Autosave.ResetStudioCoroutine(); } }
protected override void OnSceneLoad(SceneOperationKind operation, ReadOnlyDictionary <int, ObjectCtrlInfo> loadedItems) { if (!Autosave.Autosaving) { Autosave.ResetStudioCoroutine(); } }